blog.iamjason.com
i am Jason: JS+CSS練習 - 米蘭數位官網HTML版本
http://blog.iamjason.com/2012/02/jscss-html.html
JS CSS練習 - 米蘭數位官網HTML版本. 米蘭官網連結在這ㄦ - http:/ medialand.com.tw/home.htm. 練習結果在這ㄦ - http:/ labs.medialand.com.tw/jason/html/ml/. 比官網少了一些單元,因為跟資料庫要資料的部份我(目前)懶得去寫…。 一開始我傻傻的,想說在畫面上轉來轉去的那些球,「搞不好」可以直接用dom來跑就好,畢竟只是scale的縮放,沒有複雜的變形,只要把透視給算好就ok了。 苗頭不對之下,只好乖乖的用canvas來處理這些轉圈圈,效能果然好很多了。但由於老IE不支援canvas,所以我仍然保留原本的dom版本,只要判斷瀏覽器不支援canvas,就會把dom拿出來跑…。 練習的作品我是盡量把它寫得很像原本flash版本的效果,我也是用像寫AS的概念一樣去安排配置畫面上的東西,但只能盡量,多少還是有一點點的差異,不過畢竟是練習作,練習中學到的經驗比較重要。 張貼者: Jason Tseng. 訂閱: 張貼留言 (Atom). JS CSS練習 - 米蘭數位官網HTML版本.
cjcat.blogspot.com
CJ's Blog: January 2011
http://cjcat.blogspot.com/2011_01_01_archive.html
Sunday, January 23, 2011. Moving to A New Blog. I’ve registered a new domain, and I've moved to a new blog. Future posts will be posted there. Posted by Allen Chou. Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. I've ...
cjcat.blogspot.com
CJ's Blog: January 2010
http://cjcat.blogspot.com/2010_01_01_archive.html
Monday, January 25, 2010. Let's Shoot Some Stars with Stardust! Finally, my Stardust tutorial article has been published on ActiveTuts. They must have been very busy there at ActiveTuts , since I had waited one week after the submission of the article for an acknowledgement and another week before it got published. I'm planning on writing more articles in the future about custom initializers/actions/renderers, 3D particle effects, and XML serialization. Posted by Allen Chou. Friday, January 15, 2010.
cjcat.blogspot.com
CJ's Blog: Stardust 1.3 Released!
http://cjcat.blogspot.com/2011/01/stardust-13-released.html
Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. Posted by Allen Chou. January 7, 2011 at 7:50 PM. Just about when I was going to release my game, I found you. January 8, 2011 at 7:59 PM. January 9, 2011 at 1:15 AM.
cjcat.blogspot.com
CJ's Blog: My Weird Dream - Thriller Game Story Concept
http://cjcat.blogspot.com/2010/11/my-weird-dream-thriller-game-story.html
Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...
cjcat.blogspot.com
CJ's Blog: June 2010
http://cjcat.blogspot.com/2010_06_01_archive.html
Tuesday, June 22, 2010. I've started a new project called Shintaz, also named after one of my character. From the same series as Rusher. Shintaz is a scripting engine, consisted of a compiler and a virtual machine. As you may know, the virtual machine behind Flash Player is called ActionScript Virtual Machine (AVM), and the Shintaz Virtual Machine (SVM) is going to be running on AVM. That's right, a VM running on another VM. Same as Java Virtual Machine (JVM), SVM is a stack machine. There're also some o...
blog.riaproject.com
Objective C | Anistar RIA Blog
http://blog.riaproject.com/tag/objective-c
Rich Internet / Mobile App 知識誌. 寫 Code 最害怕的就是過了兩星期後你已經忘記你曾經寫過什麼,或是這段程式在代表什麼,所以註解與文件就相對顯得重要了,但是有寫過程式的工程師應該沒有一個喜歡寫文件的,那是一個又麻煩有沒有創造力的工作,所以這次我們要示範如何透過 appledoc 這個工具來自動產生文件,簡單的來說就是你寫註解他寫文件啦。 在專案中使用 Kiwi 來做單元測試(Unit Testing) PART 1. 本來我的專案都是用 OCUint 來做單元測試的,但是目前我服務的 team 是用 Kiwi 來做單元測試,於是我就摸了一下,也就有今天這篇了,若是你對 Kiwi 如何做單元測試也可以參考這篇的做法。 了解 Objective-C 上的 KVO(Key-Value Observing) 機制. 我也會用Xcode做單元測試(Unit Test) PART 1. 神奇的UISaveVideoAtPathToSavedPhotosAlbum 的 12950 Error Code. 人長得太帥也不能怪我啊…. (誤). 在 了解 Objective-C 上的 KV...
blog.riaproject.com
Objective C | Anistar RIA Blog
http://blog.riaproject.com/category/objective-c
Rich Internet / Mobile App 知識誌. 寫 Code 最害怕的就是過了兩星期後你已經忘記你曾經寫過什麼,或是這段程式在代表什麼,所以註解與文件就相對顯得重要了,但是有寫過程式的工程師應該沒有一個喜歡寫文件的,那是一個又麻煩有沒有創造力的工作,所以這次我們要示範如何透過 appledoc 這個工具來自動產生文件,簡單的來說就是你寫註解他寫文件啦。 在專案中使用 Kiwi 來做單元測試(Unit Testing) PART 1. 本來我的專案都是用 OCUint 來做單元測試的,但是目前我服務的 team 是用 Kiwi 來做單元測試,於是我就摸了一下,也就有今天這篇了,若是你對 Kiwi 如何做單元測試也可以參考這篇的做法。 了解 Objective-C 上的 KVO(Key-Value Observing) 機制. Xcode 4.x 在 git 上的 bug. 我也會用Xcode做單元測試(Unit Test) PART 1. Magic Shutter 2.2 特價活動與新功能發佈. Magic Shutter 2.2 正式發布於app store,. Video /var/...
colorbit01.blogspot.com
五感色: 七月 2010
http://colorbit01.blogspot.com/2010_07_01_archive.html
Http:/ paragraph.com.tw/. Http:/ www.paragraph.com.tw/blog/. Http:/ store.pchome.com.tw/paragraph. Http:/ www.flickr.com/photos/paragraphcomtw. Http:/ store.pchome.com.tw/paragraph/M04665290.htm. Graph。他們辦了一個頗大方徵選部落格活動,名額十個(活動已結束):. 滿足以上條件的blog,被選中的可以帶走一件他們家的衣服(定價1180,十件就是11800!)。 Graph}是全新的T恤文化。一個以文本為出發點,發想設計的品牌。 所謂的文本,可能是一本小說,一張專輯,一首詩,一個人。文本是一個思想,足以影響他人的思想。{ para. Graph}做的事情,是將如此具有力量的文本,經過層層焠鍊轉換成圖像,最後印刷在T恤上。 從選定文本,到實際的量產商品,這中間幾乎要耗去三個月的時間琢磨,09年6月{ para. Http:/ www.wretch.cc/blog/imnot19/12899258. Scribb...
colorbit01.blogspot.com
五感色: 九月 2010
http://colorbit01.blogspot.com/2010_09_01_archive.html
01 第二次提案 10/16,更精緻或更進一步完整的範例. 02 Bitmapdata→Pixel 轉換成針織. 03 發出聲音→跑出線條或圓圈等圖像,可能組成平面視覺. 9650; Next→製作打洞卡. 01 可能13 x 13 格的正方形卡片,利用打洞的方式或者用有顏色的筆填滿. 02 例如和絃,去挑選打洞的位置或數值,再相對利用這些數據挑選和絃的音階組成一首歌. 03 Do Re Mi Fa So 可能是紅黃綠藍紫,讓人們隨意填色,可以將色點與單音結合. 9650; 我們要怎麼利用這些數據,讓這些數據去成為哪些作品? Golan Levin and Collaborator. Manual Input Sessions (Demo video, 2004). Messa di Voce Installation (ArtRock 2005). 訂閱: 文章 (Atom). 五感色由兩個崑山視傳系的學生所組成,喜歡藝術和設計,透過大學的最後一年,完成新媒體藝術的夢想. Golan Levin and Collaborator. Erik Natzke : Flickr.
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