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DIG 3725 - FSU Game Design

DIG 3725 - FSU Game Design. Thursday, November 5, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/Laund...

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DIG 3725 - FSU Game Design | mkgamedesign.blogspot.com Reviews
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DIG 3725 - FSU Game Design. Thursday, November 5, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/Laund...
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2 story
3 mechanics
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5 balance
6 interest curve
7 emergent properties
8 summary
9 team contributions
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DIG 3725 - FSU Game Design | mkgamedesign.blogspot.com Reviews

https://mkgamedesign.blogspot.com

DIG 3725 - FSU Game Design. Thursday, November 5, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/Laund...

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DIG 3725 - FSU Game Design: August 2015

http://mkgamedesign.blogspot.com/2015_08_01_archive.html

DIG 3725 - FSU Game Design. Monday, August 31, 2015. My personal Favicon.ico. This image is a favicon that I created for my personal webpage. I didn't like any of the default icons found on the web so I just made my own. It is a pixel version of my face, or so I like to think. It was created with mspaint. Http:/ us.battle.net/heroes/en/. Http:/ blog.counter-strike.net/. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

2

DIG 3725 - FSU Game Design: October 2015

http://mkgamedesign.blogspot.com/2015_10_01_archive.html

DIG 3725 - FSU Game Design. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/LaundryDay. This week I plan on working on some rudementary HUD elements to the game. I got some music created this week that might be useable in our prototype game. Friday, October 23, 2015. Game One - This War of Mine. This War of Mine - an indie adventure PC title. The game is played in environment that can only be traversed two dimensionally. The player controls the survivors by clicking on a s...

3

DIG 3725 - FSU Game Design: November 2015

http://mkgamedesign.blogspot.com/2015_11_01_archive.html

DIG 3725 - FSU Game Design. Thursday, November 5, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. Subscribe to: Posts (Atom). Currently working towards my Bachelors in Information Tec...

4

DIG 3725 - FSU Game Design: First post!

http://mkgamedesign.blogspot.com/2015/08/first-post.html

DIG 3725 - FSU Game Design. Monday, August 31, 2015. Here's a recorded video of my desktop with voice over for assignment 1. Sorry for the low volume on my voice, the local file's sound is fine but when it gets uploaded to youtube it gets quiter. Subscribe to: Post Comments (Atom). Currently working towards my Bachelors in Information Technology at Florida State University. I enjoy playing a good video game and trying to keep myself in shape mainly through weightlifting and mountain biking.

5

DIG 3725 - FSU Game Design: Homework 7

http://mkgamedesign.blogspot.com/2015/10/homework-7.html

DIG 3725 - FSU Game Design. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/LaundryDay. This week I plan on working on some rudementary HUD elements to the game. I got some music created this week that might be useable in our prototype game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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DIG 3725 - FSU Game Design

DIG 3725 - FSU Game Design. Thursday, November 5, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. Friday, October 30, 2015. Link to game repo: https:/ github.com/mkimball-it/Laund...

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