realityrefracted.com
Reality Refracted: GenCon Day 3: Star Wars, Paizo, and Sol
http://www.realityrefracted.com/2015/08/gencon-day-3-star-wars-paizo-and-sol.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Sunday, August 2, 2015. GenCon Day 3: Star Wars, Paizo, and Sol. Day 3 is over, and all in all it was a much more sedate day. It was also the first time I ran a game at a con, and I felt it went well, especially considering I had no intentions for GMing at all this weekend. Booth and talked about The Strange and Numenerra. With a comatose racer pilot to get him past his manager/crew and into his race car. Good work diving in ...
realityrefracted.com
Reality Refracted: The Siege of Amimono no Toshi
http://www.realityrefracted.com/2015/08/the-siege-of-amimono-no-toshi.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Wednesday, August 12, 2015. The Siege of Amimono no Toshi. This Friday, if my PCs get to it - and they probably will - we will begin the siege of Amimono no Toshi. For those wondering, the name translates to the City of Webs (literally woven things), and it is coming under siege of a large army of shadowlands forces. What Is A Siege? What Threats Does A Siege Present? Siege Level of Engagement. Breaking from the other levels ...
realityrefracted.com
Reality Refracted: GenCon 2015 Day 1: This Is Why I Game
http://www.realityrefracted.com/2015/07/gencon-2015-day-1-this-is-why-i-game.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Thursday, July 30, 2015. GenCon 2015 Day 1: This Is Why I Game. In a lot of ways today was a great reminder of why I game. How so? Well, I only really played 4 games today, but here is what I did:. I commanded a space ship in ' The Amega Weapon. And managed to grab the galaxy's most dangerous super weapon before hunting down my fellow players across the board. Finally, as Utaku Mizuko in an AEG. Inspired event that will.
realityrefracted.com
Reality Refracted: A Diggy Dig Hole
http://www.realityrefracted.com/2015/08/a-diggy-dig-hole.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Monday, August 10, 2015. A Diggy Dig Hole. I recognize the original post for today is a bit on the short side, and so you guys get TWO short posts instead of one normal posts. So, fun news. I'm finally going to be able to run a D&D 5th ed game of a sort. Not a long game, but a game. How? Other options for random rolling I've found:. Roll 3D4, drop the lowest, and add 7. Roll 4d6 reroll the first 1 on each die, drop the lowest.
realityrefracted.com
Reality Refracted: GenCon Day 2: Lots of Gaming, and Some New Friends
http://www.realityrefracted.com/2015/07/gencon-day-2-lots-of-gaming-and-some.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Friday, July 31, 2015. GenCon Day 2: Lots of Gaming, and Some New Friends. Day 2 of GenCon is over and all I really have to say about it is: Oh sweet, dear lord, MY FEET! Kidding.mostly. Aside from my legs being in a good deal of muscle fatigue due to my inadequate level of fitness and sudden high levels of demand, today was pretty fun, but also had a couple of negative notables. What kind of negative notables? As for the sec...
realityrefracted.com
Reality Refracted: Preparing for the End Game
http://www.realityrefracted.com/2015/08/preparing-for-end-game.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Monday, August 10, 2015. Preparing for the End Game. This Friday we officially begin "the end" of the current generation in my L5R game. Winter court has just begun, one of the PCs has been promoted to a Shireikan of the Legion - despite the character's young age, and an army of Fu Leng's beasts and creatures is coming to rip the city apart brick by brick and person by person. We'll see how it goes. August 10, 2015 at 3:28 AM.
realityrefracted.com
Reality Refracted: About
http://www.realityrefracted.com/2010/01/about.html
Rants, Ramblings, and Essays on Gaming and RPGs. Also on Game and Story Design. Friday, January 15, 2010. Aside from the Table Top RPG aspect, there will also be regular posts about game design, story design, writing, and probably posts relating sociology to all of the above. I can be reached either via the e-mail link at the top of the page, or by e-mailing me at: delirium.end@realityrefracted.com (yep, I know they're different e-mail links. Both get checked at least once a day). Guest Writers (How To).
jamesallsopp.blogspot.com
James Allsopp - Game Designer: New Job
http://jamesallsopp.blogspot.com/2007/10/new-job.html
Friday, October 19, 2007. Last week I went for an interview for a game design position, later to find out two days later to be offered the job to be in charge of a new project. I can't realy release any info on it yet, which is a shame as it's a very exciting concept and am happy to be on the project. Hopefully more to come in later months on some infomation. This comment has been removed by a blog administrator. Subscribe to: Post Comments (Atom). Projects I've worked/lead on. DCTS - DLP Simulation.
jamesallsopp.blogspot.com
James Allsopp - Game Designer: Coined a new word today
http://jamesallsopp.blogspot.com/2010/09/coined-new-word-today.html
Thursday, September 23, 2010. Coined a new word today. Is used when describing advertisement that drives player behavior within a game environment. Advertising mechanisms are used to lead players to decisions and actions. Internal game-play advertisement allows the designer to have some control over the user experience. Subscribe to: Post Comments (Atom). Projects I've worked/lead on. DCTS - DLP Simulation. Choices and Voices - CTU. MeTycoon - Social Game. Anti-Money Laundering - Banking/Finance.