lexplaycon.com
Sponsors | LexPlay
http://lexplaycon.com/sponsors
What We’re Doing at LexPlay. What We’re Doing at LexPlay. October 24th, 2016. October 24th, 2016. Lexington Fayette Urban County Government. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. Bluegrass Community and Technical College. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. October 24th, 2016. Armstrong Institute for Interactive Media Studies at Miami University. Is to promote ...
magicaltimebean.com
Soulcaster I & II | MagicalTimeBean
http://www.magicaltimebean.com/soulcaster-ii
Soulcaster I & II – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Soulcaster I & II. It’s thrilling and hard, but totally worth it. I spent the whole night playing it. It’s an entirely unique gameplay concept, and it’s executed extremely well. No Weapons. No Magic. Three Fearless Allies. I like all the improvements...
cannibalcat.wordpress.com
August | 2015 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2015/08
Game Development That Doesn't Suck! Archive for August, 2015. 8220;Secret of Qwerty” Version 1.6 Release on Itch. Posted in Game Development. On August 2, 2015 by cannibalcat. We have recently released an updated package for “Secret of Qwerty”, our typing game inspired RPG. You can check it out on our new itch.io page:. Http:/ cannibalcat.itch.io/. Spread the word, donate and support our future efforts… we thank you in advance! 8220;Tax Invaders”, HaxeFlixel and Future Development. Bag Full of Wrong.
mommysbest.blogspot.com
Mommy's Best Games' Dev log: Serious Sam Double D XXL
http://mommysbest.blogspot.com/2012/05/were-taking-serious-sam-double-d-from.html
Mommy's Best Games, Inc. Is an independent game developer founded in 2007. Our seventh game, currently in development, is Pig Eat Ball. On which we started working in 2013. This is behind the scenes thoughts about game development and marketing. Thursday, May 17, 2012. Serious Sam Double D XXL. We're taking Serious Sam Double D. From Steam to Xbox Live Arcade. I'm excited develop for XBLA thanks to support from Devolver Digital. Here's a cheat sheet to all the cool new stuff. Not sure who Huff is? And to...
cannibalcat.wordpress.com
Atari 8-Bit Titles | Cannibal Cat Software
https://cannibalcat.wordpress.com/atari-8-bit-titles
Game Development That Doesn't Suck! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Bag Full of Wrong. Christer Ericson's Blog.
cannibalcat.wordpress.com
January | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/01
Game Development That Doesn't Suck! Archive for January, 2013. Demon’s Sword WIP. Posted in Game Development. On January 14, 2013 by cannibalcat. We decided to add a storyline and an ultimate goal to the game, 30 level randomly generated dungeon, 18 enemies to confront and numerous weapons, armor, potions, spells and loot! Here are two early screenshots of it in action… stay tuned, I’ll be providing updates as I progress. This will be a PC only release (for free! Bag Full of Wrong. Mommy's Best Games.
cannibalcat.wordpress.com
November | 2014 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2014/11
Game Development That Doesn't Suck! Archive for November, 2014. Unsung Heroes (Part II). Posted in Video Games. On November 28, 2014 by cannibalcat. Bandits (Atari 8-Bit version). I remembered their names, as I would whenever something amazed or impressed me to the point of inspiration. Tony and Benny Ngo… those names I would look out for now. It wasn’t until a visit to my cousins house (who also had a 64) that I would come across another Ngo creation… Drol. Drol (Apple II version). Bag Full of Wrong.
cannibalcat.wordpress.com
October | 2012 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2012/10
Game Development That Doesn't Suck! Archive for October, 2012. Posted in Game Development. On October 23, 2012 by cannibalcat. Posted in Game Development. On October 11, 2012 by cannibalcat. There have only been vague responses from the support channel as to when (and if ) this will be fixed. It’s already too late for my latest release, I never got the codes for it. Why do we pay the yearly membership fee of $99 to Microsoft if they are not willing to take our efforts seriously? Bag Full of Wrong.
cannibalcat.wordpress.com
December | 2013 | Cannibal Cat Software
https://cannibalcat.wordpress.com/2013/12
Game Development That Doesn't Suck! Archive for December, 2013. New game “Tight Freeze”… a remake (of sorts) in the works! Posted in Game Development. On December 11, 2013 by cannibalcat. Tentatively titled “Tight Freeze”, you are a penguin who must collect fish, freeze (and destroy by kicking) your enemies before the ice walls close in, all the while fighting decreasing temperatures which make it harder to move! Tazz-Mania in all of its color cycling glory! Home of the Slave. Posted in Game Development.
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