nonproof.com
wen zhang // nonproof.com » projects mobile android lightpainting lightbrush photography
http://nonproof.com/tag/projects-mobile-android-lightpainting-lightbrush-photography
Wen zhang / nonproof.com. Tag browsing: projects mobile android lightpainting lightbrush photography. Lightbrush: new project preview. Mount Royal Game Society. Is powered by WordPress.
nonproof.com
wen zhang // nonproof.com » Web dev
http://nonproof.com/category/projects/web-dev
Wen zhang / nonproof.com. What’s the deal with web audio? Mount Royal Game Society. Is powered by WordPress.
handeyesociety.com
Games Are Indisputably Art For a Few More Weeks - Hand Eye Society
http://handeyesociety.com/event/games-are-indisputably-art-for-a-few-more-weeks
Games Are Indisputably Art For a Few More Weeks. The Art Gallery of Ontario exhibit featuring the Torontrons. Has been held over until the 26th — so the people who attend the Meet the Artists Talk. Featuring Jonathan Mak, Jim Munroe and Mark Connery can still check it out. For those who missed the first sold out AGO event, the Fancy Videogame Party, they have thoughtfully provided some video documentation. Sorry if you missed it. We’re not trying to rub it in, honest. OTHER TORONTO GAME PROJECTS.
handeyesociety.com
Game Curious - Hand Eye Society
http://handeyesociety.com/game-curious
Game Curious is about exploring the untapped art of video games, for people who don’t necessarily identify as gamers . It’s a no-pressure learning environment of discussion, discovery and play, with the opportunity to connect with local storytellers who love the medium. If traditional literacy is reading and writing, game literacy is playing and making. Game Curious starts with a series of six PLAY. Q: How long does Game Curious run for? A: It runs for 12 weeks: 6 weeks PLAY, 6 weeks MAKE. All sessio...
handeyesociety.com
Be a Beta Buddy: Play Games & Earn Membership - Hand Eye Society
http://handeyesociety.com/project/be-a-beta-buddy-play-games-earn-membership
Be a Beta Buddy: Play Games & Earn Membership. Interested in playing games before they’re released, and telling the game creators what you think? We can help you out. Want people to play your game and get their feedback? We can help you too! We’re starting the Beta Buddy Program to help game creators get the feedback they need, and provide an outlet for people who want to contribute to and get insight into this iterative creative process. If you want to test games, it’s easy. Fill out this form. Toronto ...
tetrahedralgames.com
Reevan | Tetrahedral Interactive Inc.
http://tetrahedralgames.com/author/reevan
October 26, 2013. Here’s a sneak peek at our revamped combat for #ScreenshotSaturday. October 12, 2013. February 28, 2013. We’re excited to finally release our first video of combat gameplay recorded during our weekly multiplayer playtest. We will post more video updates as development progresses. January 11, 2013. On January 9th we went to the Mount-Royal Game Society. Meetup at the Royal Phoenix in Montreal. There were demos to watch, beers to drink, and impromptu play-tests to conduct! January 8, 2013.
nonproof.com
wen zhang // nonproof.com » untitled horror game
http://nonproof.com/projects/untitled-horror-game
Wen zhang / nonproof.com. This is a recently-launched project. More info coming soon. In the meantime, check how it’s progressing in the blog. Mount Royal Game Society. Is powered by WordPress.
nonproof.com
wen zhang // nonproof.com » Archive » putting the jellyfish to rest
http://nonproof.com/putting-the-jellyfish-torest
Wen zhang / nonproof.com. Putting the jellyfish to rest. I’ve been experimenting with a new visual aesthetic for the next stage of the deepstaria project, but nothing pleased me as much as the incarnation currently on the site. As simple as it may be. Here’s a peek at what might have been:. My first (and only) sketch of the jellyfish. The final result ended up being not too far from this. I generated the geometry of the jellyfish programmatically (because I wasn’t comfortable with 3D modelling pack...
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