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Michael Schoell - Portfolio Home

December 22, 2011. One of the most recent upgrades to DarkForge has been a massive overhaul of the scene graph management system. It was always a clunky system for the user to setup objects for rendering with a long list of steps that needed to be made with the hopes that you did not accidentally mess up another object. Before I begin, I'll define a few terms. Texture - As you can imagine, this object is the instance of a texture in the scene. Each texture that is loaded up is an instance. One reason for...

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Michael Schoell - Portfolio Home | mschoell.wowtah.com Reviews
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December 22, 2011. One of the most recent upgrades to DarkForge has been a massive overhaul of the scene graph management system. It was always a clunky system for the user to setup objects for rendering with a long list of steps that needed to be made with the hopes that you did not accidentally mess up another object. Before I begin, I'll define a few terms. Texture - As you can imagine, this object is the instance of a texture in the scene. Each texture that is loaded up is an instance. One reason for...
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1 current projects
2 darkforge
3 mandelbrot
4 finished projects
5 loradon
6 the passage
7 stranded
8 personal projects
9 gui crafter
10 match
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Michael Schoell - Portfolio Home | mschoell.wowtah.com Reviews

https://mschoell.wowtah.com

December 22, 2011. One of the most recent upgrades to DarkForge has been a massive overhaul of the scene graph management system. It was always a clunky system for the user to setup objects for rendering with a long list of steps that needed to be made with the hopes that you did not accidentally mess up another object. Before I begin, I'll define a few terms. Texture - As you can imagine, this object is the instance of a texture in the scene. Each texture that is loaded up is an instance. One reason for...

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mschoell.wowtah.com mschoell.wowtah.com
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Michael Schoell - Portfolio Downloads

http://www.mschoell.wowtah.com/downloads.html

A program that renders the Mandelbrot set using a pixel shader. Left Click - Zoom Out. Right Click - Zoom In. I - Increase Interation Count. K - Decrease Interation Count. Match the cards to score points. Made in a few hours using DarkForge, Lua, and XML. Final project at Full Sail University, try and make the best time as you run across the back of a gigantic creature. E - Quick Time Event Action. An extremely old project using the Truevision3D Engine. A basic tower defense game far from complete.

2

Michael Schoell - The Passage

http://www.mschoell.wowtah.com/thePassage.html

Back to Finished Projects. My work on this team has expanded beyond just rendering as I helped design many key concepts for the code such as how to accomplish the rotation of the whale, collisions, and a function pointer state machine. Back to Finished Projects. Site Development and Design by CS. Graphic Design by Nathan Schoell.

3

Michael Schoell - Match

http://www.mschoell.wowtah.com/match.html

Back to Personal Projects. Match is a small game I programmed to test DarkForge's User Interface in both power and flexibility. Beyond setup of the engine and the window to render to, Match is written with five lines of code in C . The rest is in LUA. Back to Personal Projects. Site Development and Design by CS. Graphic Design by Nathan Schoell.

4

Michael Schoell - Mandelbrot

http://www.mschoell.wowtah.com/mandelbrot.html

Back to Current Projects. This program took a quick few hours to write up but shows off the power of the video card. Using my DarkForge engine, I simply draw a 2D quad and put the quad through the HLSL shader. The shader takes over and draws the fractal with an iteration count capped at 1,000 and coloring using a one dimensional texture (Figure 1). Left Click - Zoom Out. Right Click - Zoom In. I - Increase Interation Count. K - Derease Interation Count. Site Development and Design by CS.

5

Michael Schoell - Loradon

http://www.mschoell.wowtah.com/loradon.html

Back to Finished Projects. Genre: 2D Multiplayer RPG. Website: www.ifthensoftware.net/loradon online. Some of my roles during the project included designing maps, enemies, and balancing them with the ever growing list of items. As the end of my time on this project approached I developed new class, leveling, combat, and item systems. I also programmed NPC conversation menus and quests using LUA. Site Development and Design by CS. Graphic Design by Nathan Schoell.

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<CS> Web Design Portfolio

http://www.christineschoell.com/portfolio.html

View My Website Services. Thank you for visiting my portfolio. Here you can view all the work that I have done either through school projects, personal projects, or work for clients. Each project shows the coding I used for it as well as the software. For each project, you can also click on the image to visit the webpage to see it live. Click on one of the project names below to see information about them. Paul's Heating and Cooling, Inc. Dare Lace Wig Supplier. Pizza Order Form - AngularJS. This project...

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Michael Schoell - Portfolio Home

December 22, 2011. One of the most recent upgrades to DarkForge has been a massive overhaul of the scene graph management system. It was always a clunky system for the user to setup objects for rendering with a long list of steps that needed to be made with the hopes that you did not accidentally mess up another object. Before I begin, I'll define a few terms. Texture - As you can imagine, this object is the instance of a texture in the scene. Each texture that is loaded up is an instance. One reason for...

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