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Damned MUD Development | mud code and community commentary

mud code and community commentary

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Damned MUD Development | mud code and community commentary | muddevil.wordpress.com Reviews
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Damned MUD Development | mud code and community commentary | muddevil.wordpress.com Reviews

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mud code and community commentary

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January | 2008 | Damned MUD Development

https://muddevil.wordpress.com/2008/01

Mud code and community commentary. January 23, 2008. Gotta love weak and agile elf chicks, amirite? You are currently browsing the Damned MUD Development. Blog archives for January, 2008. Blog at WordPress.com. Blog at WordPress.com.

2

December | 2007 | Damned MUD Development

https://muddevil.wordpress.com/2007/12

Mud code and community commentary. Dead Souls and Subversion. December 20, 2007. One of the key features that I enjoy about developing an LPC. Mud is the ease with which one may modify code on the fly at runtime. In order to help ensure code quality and manage the development of the mud in such rapid-pace environment, I’ve employed the use of subversion, an open-source. Read the rest of this entry ». December 14, 2007. December 7, 2007. It appears that The Mud Connector. If I were to be honest with mysel...

3

Sexism! YEAH! | Damned MUD Development

https://muddevil.wordpress.com/2008/01/23/sexism-yeah

Mud code and community commentary. Gotta love weak and agile elf chicks, amirite? This entry was posted on Wednesday, January 23rd, 2008 at 12:07 am and is filed under Development. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

4

Mechanics!? What!? | Damned MUD Development

https://muddevil.wordpress.com/2007/12/14/mechanics-what

Mud code and community commentary. This entry was posted on Friday, December 14th, 2007 at 6:01 pm and is filed under Development. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Blog at WordPress.com.

5

Rate This Thread | Damned MUD Development

https://muddevil.wordpress.com/2007/12/07/rate-this-thread

Mud code and community commentary. It appears that The Mud Connector. Aka TMC) has implemented a method of rating the topics on its discussion forums. While I appreciate offering the community an opportunity to do a little self-policing and moderation, I can’t help but wonder at the actual usefulness of the system. If I were to be honest with myself, I’d most likely rate. This entry was posted on Friday, December 7th, 2007 at 5:43 am and is filed under Community. Feed You can leave a response.

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Consensual social combat | Talos Mud Development Blog

https://talosmud.wordpress.com/2010/02/18/consensual-social-combat

Talos Mud Development Blog. One mans quest to blog about Mud Development. Leave a comment ». Over at http:/ www.mudlab.org. Last night I proposed a method of consensual PvP Social Combat that lets players really customize their responses to attacks. It works like a survey. You have five options:. Disregard (Ignore the Attack). Strongly Disagree (Fully Reverse the Attack). Disagree (Partially Reverse the Attack). Agree (Partially Accept the Attack). Strongly Agree (Fully Accept the Attack). Nancy’s ...

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Physical.c (cont…) | Talos Mud Development Blog

https://talosmud.wordpress.com/2010/02/06/physical-c-cont

Talos Mud Development Blog. One mans quest to blog about Mud Development. Physical.c (cont…). Leave a comment ». Okay so so far here’s the prototypes’s for physical.c, I won’t go into the code but a listing of the calls is a good thing too:. Int SetEyeColor(string color);. Int SetOrigHairColor(string color);. Int SetHairColor(string color);. Int SetOrigBuild(int build);. Int SetHeight(int height);. Int SetWeight(int weight);. Int IncreaseHeight(int height);. Int DecreaseHeight(int height);.

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Social Combat (Update) | Talos Mud Development Blog

https://talosmud.wordpress.com/2010/02/21/social-combat-update

Talos Mud Development Blog. One mans quest to blog about Mud Development. Leave a comment ». It’s interesting how quickly a thought can be flipped on it’s head. In trying to balance a fine line between player free will and a scripted believable social combat mechanism, the conversation has taken a very interesting course. Tonitrus asked, “Could you have emotional armor? 8221; The Answer of course is YES! I don’t really know. Your mudwife kisses you ( 2 DR to Happiness Attacks). Damage Reduced to 2 points).

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Weather System | Talos Mud Development Blog

https://talosmud.wordpress.com/2010/01/19/weather-system

Talos Mud Development Blog. One mans quest to blog about Mud Development. Leave a comment ». I’ve often come back to making a weather system because I really believe that a highly integrated well developed weather system adds a huge amount of immersion in the game, and really helps set the ‘mood’ of the game. PERCIPITATION D obviously controls all of the Percipitation and the transitions between each stage. But it does not determine what is being Percipitated. It simply says we need to percipitate. You a...

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Character Physical Stats | Talos Mud Development Blog

https://talosmud.wordpress.com/2010/02/05/character-physical-stats

Talos Mud Development Blog. One mans quest to blog about Mud Development. Leave a comment ». I’ve put aside the Weather System for a couple of days as I try to figure out all the intricacies in actually displaying the information. And Have begun working on physical.c which will be included in base.c (maybe player.c, I’ll have to check the inheritance tree! I have hardcoded some intial ht/wt limits which won’t let a certain race start off as beyond a certain range, but I’ll have to take a look...You are c...

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Adventures in MUD development

Adventures in MUD development. Developing a MUD engine and game from scratch. Saturday, 9 March 2013. Interesting problem with TermInfo. I tried changing terminal types a couple of times, in case the terminfo data was wrong. I tried a few other things. I then randomly hit enter on the menu, which causes the menu to re-render. And this time, the rendered menu had the formatting. So I fired up Wireshark and watched. It turns out, the menu is initially sent before. Links to this post. Sunday, 3 March 2013.

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Design and build sustainable, liveable cities. THE MUDD 20th ANNIVERSARY PAUL REID LECTURE IN URBAN DESIGN. Transforming Sydney: Where it’s at, Where it’s headed. Adjunct Professor Graham Jahn AM, Director, City Planning, Development and Transport, City of Sydney. Thursday, 5 March 2015. 630pm for 7.00pm. The Law Theatre G04, Ground Floor, Faculty of Law, UNSW Kensington (map ref F8). Lecture will be followed by the MUDD 20 EXHIBITION OPENING. TICK HERE TO REGISTER. THE MUDD 20TH ANNIVERSARY WALKS. UTS C...

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Damned MUD Development | mud code and community commentary

Mud code and community commentary. January 23, 2008. Gotta love weak and agile elf chicks, amirite? Dead Souls and Subversion. December 20, 2007. One of the key features that I enjoy about developing an LPC. Mud is the ease with which one may modify code on the fly at runtime. In order to help ensure code quality and manage the development of the mud in such rapid-pace environment, I’ve employed the use of subversion, an open-source. Read the rest of this entry ». December 14, 2007. December 7, 2007.

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