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NeHe Productions - Everything OpenGL

OpenGL Tutorials, Demos, Games and More...

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NeHe Productions - Everything OpenGL | nehe.gamedev.net Reviews

https://nehe.gamedev.net

OpenGL Tutorials, Demos, Games and More...

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1

NeHe Productions: Prep: The Graphics Pipeline

http://nehe.gamedev.net/tutorial/prep_the_graphics_pipeline/59002

Prep: The Graphics Pipeline. In this preparation tutorial I will give an brief overview of the graphics pipeline. A basic knowledge of the steps that a graphics card performs while rendering is essential for using and understanding modern OpenGL. Step 1. - Per-vertex Operations. Step 2 - Clipping and culling. Primitives are clipped to the screen and faces that are marked for culling (e.g. backface culling) are culled before rasterization. Step 3 - Rasterization. Step 4 - Per-fragment Operations. This sta...

2

NeHe Productions: Kazmath Moved to GitHub, Loads of Fixes

http://nehe.gamedev.net/news/kazmath_moved_to_github_loads_of_fixes/84001

Kazmath Moved to GitHub, Loads of Fixes. This is just a heads up to anyone using my 3D math library "kazmath". Kazmath was originally written for Beginning OpenGL Game Programming II but has been continually improved and updated since then. It's now a fairly large library being used by quite a few people. I've recently moved development of kazmath completely from Launchpad over to GitHub. You can find the repository here: https:/ github.com/Kazade/kazmath.

3

NeHe Productions: Lessons 01 - 05

http://nehe.gamedev.net/tutorial/lessons_01__05/22004

Lessons 01 - 05. Setting Up An OpenGL Window. Once you've read through this chapter, you should understand the X axis, Y axis and Z axis. You will learn about translation left, right, up, down, into and out of the screen. You should understand how to place an object on the screen exactly where you want it to be. You will also learn a bit about the depth buffer (placing objects into the screen). It's easy to create a scene made up of polygons. Adding motion to those object makes the scene come alive&#...

4

NeHe Productions: FreeType Fonts in OpenGL

http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001

FreeType Fonts in OpenGL. Tutorial on using FreeType Fonts in OpenGL. So here's a quick tutorial to show you how to use the FreeType version 2 font rendering library in OpenGL. By using the FreeType library we can create anti-aliased text that looks better than text made using bitmap fonts (as in Lesson 13). Our text will also have some other advantages over bitmap fonts - it will be easy to rotate and works well with OpenGL's picking functions. Note: This tutorial has a small bug, see the fix here.

5

NeHe Productions: Collision Detection

http://nehe.gamedev.net/tutorial/collision_detection/17005

Collision Detection and Physically Based Modeling Tutorial by Dimitrios Christopoulos (christop@fhw.gr). The source code upon which this tutorial is based, is from an older contest entry of mine (at OGLchallenge.dhs.org). The theme was Collision Crazy and my entry (which by the way took the 1st place :) was called Magic Room. It features collision detection, physically based modeling and effects. Moving Sphere - Plane. Moving Sphere - Cylinder. Moving Sphere - Moving Sphere. 2) Physically Based Modeling.

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3D | {Kristian Grimsby}

http://www.grimsby.us/category/programming/3d

Tungsten-replicator: Provisioning generates different column-index than a normal insert event. Tungsten-replicator: Oracle to MySQL schema converter using ddlscan [PATCH]. XBMC fglrx Xvba H264 High@5.1 (Playing MKV in XBMC on AMD/ATI Radeon cards). Gnome-shell Macbook/applesmc keyboard brightness extension. Applesmc read fail on mid-2012 Macbooks. On tungsten-replicator: Provisioning generates different column-index than a normal insert event. OpenGL and CG Shaders – introduction. What else do you need?

opium-project.blogspot.com opium-project.blogspot.com

Investigation into programming 3D interfaces: Xith3D

http://opium-project.blogspot.com/2009/02/xith3d.html

Investigation into programming 3D interfaces. Saturday, 14 February 2009. Turns out that I'm not the only one who finds learning OpenGL hard. Http:/ www.gamedev.net/community/forums/topic.asp? The post by 'princec' explains the wrapping behind the various graphics tools available (albeit a possibly biased one). On Record: 15th February, 2009. Current Choice of Tool: Xith3D. Progress in using Tool: Yet to start raw coding. The reason for this is quite simple. As mentioned before, I concentrated my efforts...

opium-project.blogspot.com opium-project.blogspot.com

Investigation into programming 3D interfaces: So....Not Java?

http://opium-project.blogspot.com/2009/02/sonot-java.html

Investigation into programming 3D interfaces. Friday, 13 February 2009. If Java3D was not a 'sane' choice, what was? Some Google minutes later, the following options made themselves stand out:. Python (using an OPenGL wrapper). JOGL (Java on OPenGL - essentially an OPenGL wrapper as well). While further research is necessary into the use of JOGL, it certainly appears to be the most promising tool to render the grid. Subscribe to: Post Comments (Atom). First results with the JME. First experience with JME.

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formation 3d et infographie programmation Le placement pour nos étudiants est facilité grâce à un portail qui fait le lien entre les employeurs et les étudiants.

http://tomatodefence.com/placement_fr.php

Campus Longueuil 450.812.8543. Campus Sherbrooke 819.823.8024. 3D jeux et cinéma. Notre implication pour aider nos étudiants à trouver un emploi ou un stage se traduit par l’organisation d’événements de rencontres finissants/employeurs et la mise à disposition auprès des employeurs d’un portail leur permettant de visionner directement les travaux des finissants et de les contacter. Avantages pour les étudiants*. Lors de l’implantation de nouveaux studios, l’institut Desgraff participe activement à la sél...

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formation 3d et infographie programmation Formation en arts numériques 2D pour dessins animés et jeux vidéos.

http://tomatodefence.com/formation_dessin_2d_fr.php

Campus Longueuil 450.812.8543. Campus Sherbrooke 819.823.8024. 3D jeux et cinéma. Arts numériques 2D pour dessins animés et jeux vidéo. Venez visiter la meilleure école en arts numériques au Québec. Imaginez ce que. Pourriez faire après seulement 12 mois de formation intensive chez Desgraff! La formation reconnue est accessible à tous, des débutants aux plus avancés, et cela de façon très structurée car elle a fait ses preuves en termes de haute qualité pédagogique. Les gradués s'épargnent ainsi plus...

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formation programmation jeux 3D de jeux vidéo interactifs orienté web c++ opengl android flash.

http://tomatodefence.com/formation_programmation_fr.php

Campus Longueuil 450.812.8543. Campus Sherbrooke 819.823.8024. 3D jeux et cinéma. Programmeur de moteur 3D/2D interactifs pour simulateurs et jeux vidéo. L'institut Desgraff offre un programme complet échelonné sur 1 an en programmation de logiciels interactifs 3D pour simulateur et jeux vidéos. La formation reconnue est accessible à tous, des débutants aux plus avancés, et cela de façon très structurée car elle a fait ses preuves en termes de haute qualité pédagogique. Les gradués s'épargnent ainsi ...

emucode.blogspot.com emucode.blogspot.com

The art of emulation: 01/08/10 - 01/09/10

http://emucode.blogspot.com/2010_08_01_archive.html

The art of emulation. Tuesday, 31 August 2010. Setting up an OpenGL texture for emulation. In this post, I will describe how I render graphics in my emulators using OpenGL, although, the idea of drawing to textures applies to any modern graphics library. I interface the Windows API and OpenGL to create a GUI that I can render graphics to. To render the graphics, I create a texture in the following way. GlTexImage2D(GL TEXTURE 2D, 0, 3, x res, y res, 0, GL RGB, GL UNSIGNED BYTE, screenData);. I wont' expl...

gajananan.wordpress.com gajananan.wordpress.com

Peter Seeger :The Power of Song | Gajananan's Weblog

https://gajananan.wordpress.com/2009/01/25/peter-seeger-the-power-of-song

Just another WordPress.com weblog. Reseach Group at AIT- COMET. Peter Seeger :The Power of Song. He is one of the US’s best known singers, a product of the folk tradition. As a singer , song writer , author and activist, Seeger has certainly given the world at large as much as any man reasonably could. He’s lived a life rich in both adventure and creativity , and produced a body od songs such as ” If I had a Hammer (1949), “Turn Turn Turn! 1954), Where have all the flowers gone? 1955) and a popular.

gajananan.wordpress.com gajananan.wordpress.com

Spiritual Books | Gajananan's Weblog

https://gajananan.wordpress.com/2009/02/19/spiritual-books

Just another WordPress.com weblog. Reseach Group at AIT- COMET. Encounter the Enlightened: Conversations with the Master by Sadguru Jaggi Vasudeva, Sadhguru Jaggi Vasudev. Dhyananlinga – The Silent Resolution. This entry was posted on Thursday, February 19th, 2009 at 1:21 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Leave a Reply Cancel reply. Enter your comment here. On Peter ...

gajananan.wordpress.com gajananan.wordpress.com

Discover the Secret of Mastering the Law of Attraction | Gajananan's Weblog

https://gajananan.wordpress.com/2009/02/12/discover-the-secret-of-mastering-the-law-of-attraction

Just another WordPress.com weblog. Reseach Group at AIT- COMET. Discover the Secret of Mastering the Law of Attraction. 8220;Law Of Attraction” –. Movie “The Secret” offers some powerful insights that really do work wonders. It’s just that the way it was presented in the movie. Often leads people to get frustrated with the process. Look at those who have produced exceptional results in any field –. Oprah Winfrey, Donald Trump … Buddha. You name it, their success was. On a consistent basis. Thin thread of...

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NeHe Productions - Everything OpenGL

HOW I MADE MARIO KART 7 ENGINE IN OPENGL OVER THE WEEKEND. By gregsidelnikov, posted at May 7, 2017, 6:02 pm. Actually, this post is not about. I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we'll see. Go to this link to arrive at WebGL tutorial. Site, which is now home for the Mario Kart engine demo. The entire level was designed in Blender this weekend. WEBGL SHADERS TUTORIAL IN 11 MINUTES.

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Gamedev.org is under wraps right now. In the meantime, check out Reddit's /r/gamedev. Also check the development blog. For my game, project tales.

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