neptune3d.net
Neptune 3DNeptune 3D real-time 3D engine homepage.
http://www.neptune3d.net/
Neptune 3D real-time 3D engine homepage.
http://www.neptune3d.net/
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kevin boulanger
8700 Mai●●●●●●●●mit Blvd
Ap●●48
Or●●do , Florida, 32810
United States
View this contact
kevin boulanger
8700 Mai●●●●●●●●mit Blvd
Ap●●48
Or●●do , Florida, 32810
United States
View this contact
kevin boulanger
8700 Mai●●●●●●●●mit Blvd
Ap●●48
Or●●do , Florida, 32810
United States
View this contact
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Neptune 3D | neptune3d.net Reviews
https://neptune3d.net
Neptune 3D real-time 3D engine homepage.
N3D Editor
http://www.neptune3d.net/n3deditor.html
This page is still under construction.
Neptune 3D
http://www.neptune3d.net/index.html
Neptune 3D is a 3D real-time engine designed primarily for rendering on several types of screens, from simple one-monitor configurations to auto-stereoscopic screens and immersive multi-display environments. It is based on a scene graph to represent the rendered scene and the display pipeline. Rendering on multiple screens is just a matter of creating additional graph nodes to describe the characteristics of the additional viewports. Progress of the new website construction! Nov 22, 2007.
Neptune 3D Features
http://www.neptune3d.net/features.html
Engine is build with extensibility in mind. It is still under heavy development but is already usable for projects such as nature rendering. Designed to support several operating systems such as Windows and Linux). Currently, the Windows platform is fully managed. Designed to change the renderer easily). Currently, OpenGL is supported and a DirectX implementation is planned. Supports rendering on several screens, several windows, several viewports simultaneously and in stereo if desired). Mesh primitives...
Neptune 3D Screenshots and Videos
http://www.neptune3d.net/screenshots.html
This page presents some screenshots and videos made with. These images do not present the whole set of features of the engine yet but more images are coming soon. Grass rendering demo video - High definition, 1280x720 (150 MB, WMV9). Grass rendering demo video - Low definition, 640x360 (37.6 MB, WMV9). Tree rendering demo video, 640x480 (19.7 MB, DivX 6). Stereo rendering with three projectors. These pictures were taken in the Immersia room of the Bunraku team. Many of the following models are from DAZ 3D.
Neptune 3D Nature Rendering
http://www.neptune3d.net/nature.html
This page is still under construction.
TOTAL PAGES IN THIS WEBSITE
5
Kévin Boulanger's Homepage
http://www.kevinboulanger.net/index.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Update of the Links page. May 21, 2009. Page has been updated and contains now many more links (documentation, books, 3D models, 3D engines). New page on high-frequency shadows for real-time rendering of trees. April 16, 2009. PhD thesis defense done at INRIA in France. November 16, 2008. Or using this direct download link. August 5, 2008. My written thesis is finally online! You can find it on this page. July 25, 2008.
Rendering Grass Terrains in Real-Time with Dynamic Lighting
http://www.kevinboulanger.net/grass.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Rendering Grass in Real Time with Dynamic Lighting. Our method supports three levels of detail, so allows rendering at any distance from the grass. Here are some results (click on the thumbnails to see larger images):. Here is an example of rendering showing the first kind of shadows:. Here is an example of rendering showing the shadows on grass blades cast by neighbor blades:. The speeds we claim are for the WORST case.
Rendering Trees with Indirect Lighting in Real-Time
http://www.kevinboulanger.com/treeshadows.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. High-Frequency Shadows for Real-Time Rendering of Trees. The following images show a comparison between renderings without and with high-frequency shadows. Both images feature low-frequency lighting, translucency and indirect lighting. Click on the images to see the full-size renderings. We base our method on a texture cube map, called. At rendering time, for each rendered point of each leaf (P1 and P2 for example in th...
Links
http://www.kevinboulanger.com/links.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Personal, friends and blogs. Is a website about English civilization maintained by my sister (in French). It contains abundant information about England, Ireland, United States, Australia, Scotland and Wales. It contains dictionaries in several languages in several domains. It also contains many pictures taken in our travels in several of these countries,. Image-Based Modeling and Rendering of the Human Eye. Image loadi...
Kévin Boulanger
http://www.kevinboulanger.com/atip.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Automatic Tour Into the Picture. Here are some results (click on the thumbnails to see larger images). The original image is at the top left corner, the three other images are rendered from another point of view using OpenGL. The software is made of two parts,. The navigator has a single purpose: it reads the content of an. ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration.
Rendering Trees with Indirect Lighting in Real-Time
http://www.kevinboulanger.net/treeshadows.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. High-Frequency Shadows for Real-Time Rendering of Trees. The following images show a comparison between renderings without and with high-frequency shadows. Both images feature low-frequency lighting, translucency and indirect lighting. Click on the images to see the full-size renderings. We base our method on a texture cube map, called. At rendering time, for each rendered point of each leaf (P1 and P2 for example in th...
Rendering Trees with Indirect Lighting in Real-Time
http://www.kevinboulanger.net/trees.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Rendering Trees with Indirect Lighting in Real-Time. The contribution of indirect lighting is of high importance within a set of leaves due to the large number of reflections and transmissions of light that take place in this set. The following images show a comparison between a photo of a real tree and our rendering method. We are able to reproduce the different lighting effects inside the tree. Direct from the sky only.
Kévin Boulanger
http://www.kevinboulanger.net/atip.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Automatic Tour Into the Picture. Here are some results (click on the thumbnails to see larger images). The original image is at the top left corner, the three other images are rendered from another point of view using OpenGL. The software is made of two parts,. The navigator has a single purpose: it reads the content of an. ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration.
Kévin Boulanger's Homepage
http://www.kevinboulanger.com/index.html
High-frequency shadows for real-time tree rendering. Automatic Tour Into the Picture. Update of the Links page. May 21, 2009. Page has been updated and contains now many more links (documentation, books, 3D models, 3D engines). New page on high-frequency shadows for real-time rendering of trees. April 16, 2009. PhD thesis defense done at INRIA in France. November 16, 2008. Or using this direct download link. August 5, 2008. My written thesis is finally online! You can find it on this page. July 25, 2008.
TOTAL LINKS TO THIS WEBSITE
19
Blog de Neptune32 - Oo°oO-σнαуσ єт вιєиνєиυє ѕυя мσи вℓσgσυιℓℓє-Oo°oO - Skyrock.co
Mot de passe :. J'ai oublié mon mot de passe. Oo oO-σнαуσ єт вιєиνєиυє ѕυя мσи вℓσgσυιℓℓє-Oo oO. Bienvenue sur mon petit (oui je précise) blog,. Endroit où je vais vous présenter les mangas,. Films asiatiques, manhwa etc qui m'ont plu. Mise à jour :. Daisuki Da Yo (CHU-LIP). Abonne-toi à mon blog! M i que v'là =D. 963;уé σуé! 945;ℓℓєя, вσи яσυтє! Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Episode 2 part 1. Episode 4 part 1.
The View From Neptune
The View From Neptune. A blog on Math,Science, Futurism, Technology, and my views on random topics. Monday, May 13, 2013. An Eraser-Full of Mistakes. Friday, March 22, 2013. A Few Mathematical Concepts That Blow My Mind (Part Two). The first time I saw this equation, I was drawn to it; It’s a pretty elegant equation from a mathematical perspective. I mean you have. Which is the base of the natural logarithm which is prevalent everywhere in nature. the next thing you see is an. And in that there’s. Note t...
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Blog de Neptune374 - Bienvenue a l'Olympe! - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Bienvenue a l'Olympe! Alors voila apres des mois que ma soeur mes nieces et ma ds m'aient fait chier pour le creer voila enfin un blog a moi et rien qu'a moi nana nere! Mise à jour :. A bientot J'espere. Et bien voila un blog se termine un autre. Information - Information - Information -. En construction - Under construction -. Abonne-toi à mon blog! Et bien voila un blog se termine un autre debute, rien ne se cree, rien ne disparait tout se transforme! PS: S...
Blog de neptune39 - Blog de neptune39 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Cool pour les jeune et surtou pour les meuf libr. Mise à jour :. Quelle différence y a-t-il entre des. Abonne-toi à mon blog! Il son con ses ecureils. Il ne save coi inventer. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le lundi 13 octobre 2008 14:20. Retape d...
Neptune 3D
Neptune 3D is a 3D real-time engine designed primarily for rendering on several types of screens, from simple one-monitor configurations to auto-stereoscopic screens and immersive multi-display environments. It is based on a scene graph to represent the rendered scene and the display pipeline. Rendering on multiple screens is just a matter of creating additional graph nodes to describe the characteristics of the additional viewports. Progress of the new website construction! Nov 22, 2007.
About Neptune III
The Predecessor of NEPTUNE 3 DISCO. Is neptune disco and neptune 2 disco. All the Directors of neptune disco and neptune 2 disco have come together again to create NEPTUNE 3 DISCO. We Commenced Business on 7th September, 2010 and our opening party was on 16th September, 2010 with 24 years of experience, and if you have visited neptune disco 20 years ago. You can find us at No. 42-50 lockhart road, basement de fenwick street,. Recall those moments and feelings. Our business hours are :.
IXTROM Group
Information Exchange Technology for Risk Operational Management) provides intelligent and innovating solutions with a unique framework enabling interoperability, cross-agency collaboration and interconnectivity among responders to address all types of events, in real time. Is currently providing solutions, services and ongoing support to: Federal and Provincial Government; Defence and Security; Terrorism and Homeland Security; Public Safety; Municipalities; Educational Institution; Law Enforcement; Borde...
Neptune Computer Services Limited
Neptune Computer Services Limited. Neptune is a company based in. That can provide the best support for your project development. Founded in 1997,. Has provided IT development and consultancy to many different industries:. We have extensive experience of Microsoft Access, VB.Net and AS400 development. We have specific skills in the area of security trading systems using the FIX protocol. MC and C Database (Marine and Oil and Gas). Sports Club Membership Database.
neptune42 (The Mentally Insane Lady) - DeviantArt
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neptune463's blog - Blog de neptune463 - Skyrock.com
29/10/2009 at 10:44 AM. 10/10/2010 at 8:14 AM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Thursday, 17 December 2009 at 10:12 AM. Please enter the sequence of characters in the field below. Posted on Friday, 13 November 2009 at 12:03 PM. Posted on Thursday, 29 October 2009 a...