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nesdoug | NES Programming with cc65

Thanks for visiting. Come back again, because I will make updates from time to time. All files updated, 10/17/2016. See Update link for details.   Update / Games I'm Working On Introduction 1. Getting Started 2. How cc65 works 3. Our first program 4. What's a V-blank 5. A little color 6. Sprites 7. Input 8.…

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Thanks for visiting. Come back again, because I will make updates from time to time. All files updated, 10/17/2016. See Update link for details.   Update / Games I'm Working On Introduction 1. Getting Started 2. How cc65 works 3. Our first program 4. What's a V-blank 5. A little color 6. Sprites 7. Input 8.…
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nesdoug | NES Programming with cc65 | nesdoug.com Reviews

https://nesdoug.com

Thanks for visiting. Come back again, because I will make updates from time to time. All files updated, 10/17/2016. See Update link for details.   Update / Games I'm Working On Introduction 1. Getting Started 2. How cc65 works 3. Our first program 4. What's a V-blank 5. A little color 6. Sprites 7. Input 8.…

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nesdoug.com nesdoug.com
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Update – Games I’m Working On | nesdoug

https://nesdoug.com/2016/05/05/update-games-im-working-on

NES Programming with cc65. Update – Games I’m Working On. May 5, 2016. October 17, 2016. Update (9-7-2016), I changed the code on every link. Most of the changes are cosmetic (making the comments easier to read). I also added a second V-blank wait at the start of the startup code…which I must have accidentally erased when I copied/pasted from some other code. I have been working on my Vigilante Ninja 2 game, off and on, and a few other games. Levels 1-3 are complete. Here’s a link to levels 1-3...Http:/ ...

2

7. Input | nesdoug

https://nesdoug.com/2015/11/22/7-input/comment-page-1

NES Programming with cc65. November 22, 2015. September 1, 2016. Next we will cover button presses. Not too complicated… Joypad 1 is at $4016 and Joypad 2 is at $4017. I read them once a frame, right after all the Ppu updates and Sprite update and setting the scroll. You call an ASM function from the C code, you just need a prototype, the linker will put them together when you compile. Void Get Input(void);. Just call this function once per frame, and it will store the button presses for you. Here’...

3

4. What’s a V-blank? | nesdoug

https://nesdoug.com/2015/11/18/4-whats-a-v-blank/comment-page-1

NES Programming with cc65. 4 What’s a V-blank? November 18, 2015. August 12, 2016. The PPU is a graphics processor that either sends a signal to the TV, or gets new information from the CPU (through a very slow 1 byte at a time bus). But, it can’t do both at the same time. So, the only time you can send it new information is when it’s ‘off’, or during v-blank. V-blank period is annoyingly short. So short, you really only have time to write 2-4 columns worth of 8×8 tiles, and update the sprites&#...Inside...

4

November | 2015 | nesdoug

https://nesdoug.com/2015/11

NES Programming with cc65. November 29, 2015. September 6, 2016. In this example, I will set up a basic platform jumper that scrolls left to right. Again, I will have a level metatile map mirrored in the RAM. Since we have 2 screens worth of background, we will need 2 pages of RAM ($200). Here’s the platform / gravity code…. First check the bottom left corner of character. Which nametable am I in? NametableB = Nametable; Scroll Adjusted X = (X1 Horiz scroll 3); / left. NametableB &= 1; / keep it 0 or 1.

5

29. ASM part 4 | nesdoug

https://nesdoug.com/2016/03/13/29-asm-part-4

NES Programming with cc65. 29 ASM part 4. March 13, 2016. March 13, 2016. Yet another 6502 ASM lesson. The way to access arrays in 6502 ASM is to use indexed addresses. The X (or Y) register is used as the indexer. As usual, X=0 will get the first byte of the array. Load X with value 0 LDA Array1, X. Will load A from the address Array X STA foo. A = $3f, store A at foo . Byte $3f, $4f, $5f, $6f. LDA a:Array2, X. This will correctly get the byte from the $100 page. LDA Array1, Y. STA Array1, X. LDA (ZP ad...

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blog.fritzvd.com blog.fritzvd.com

Getting started with NES programming · fritzvd

http://blog.fritzvd.com/2016/06/13/Getting-started-with-NES-programming

Getting started with NES programming. Too Long; Didn't Read (TL;DR) The Nintendo Entertainment System (NES) is really old, so to make games for it you need to unlearn your Object-Oriented ways and do some swapping around of values. It's not impossible to learn and there are a ton of resources and tools to make it easier. Go to download sections to download compilers and graphics tools to get going on the NES. To start out with NES programming you need to have 4 things:. And a way to work on graphics.

shiru.untergrund.net shiru.untergrund.net

Shiru's Stuff

http://shiru.untergrund.net/articles.shtml

Dendy: Twenty Years Later. A review of a modern Dendy-branded Famiclone that was bought in Moscow in 2013. Programming NES games in C. This article covers many topics related to programming NES games in C using CC65 compiler, using Chase minigame. As an example. Originally written in January 2012, it is a bit old now. I highly recommend to also check more recent How to Program an NES game in C. Обзор биперных музыкальных движков для ZX Spectrum, написанных в 2010-2015 годах. Январь 2016. Про отличия реги...

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nesdoug | NES Programming with cc65

NES Programming with cc65. How to Program an NES game in C. Thanks for visiting. Come back again, because I will make updates from time to time. All files updated, 10/17/2016. See Update link for details. Update / Games I’m Working On. 2 How cc65 works. 3 Our first program. 4 What’s a V-blank. 5 A little color. 9 Drawing a full background. 13 Sprite 0 Trick / Debugging. 14 Intro to Sound. 16 Adding Sound Effects. 17 Planning a Game. 19 Game Coding 2. 20 Game Coding 3. 21 Credits and Thanks. 27 ASM part 2.

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