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Nick Bentley Games | perfectly simple board games

perfectly simple board games

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Nick Bentley Games | perfectly simple board games | nickbentleygames.wordpress.com Reviews

https://nickbentleygames.wordpress.com

perfectly simple board games

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1

Odd Example Game and Notes | Nick Bentley Games

https://nickbentleygames.wordpress.com/2013/11/11/odd-game

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. Odd Example Game and Notes. November 11, 2013. Above is an example play of my game Odd. It’s a pure abstract strategy game, in both structure and spirit. Before I discuss it, here are the rules:. It’s for two players, and it’s played on any tessellated surface with stones of two colors. Rules (of which there are only two). It’s also the simplest of my games rules-wise (but not strategy-wise). In contrast, my other...

2

How a “fractal tiebreak” made Catchup deeper | Nick Bentley Games

https://nickbentleygames.wordpress.com/2014/07/21/how-a-fractal-tiebreak-made-catchup-deeper

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. How a “fractal tiebreak” made Catchup deeper. July 21, 2014. Sometimes the best way to learn about game design is to examine one little issue like it’s a diamond under a jeweler’s lense. That’s what I’ll do with this post. Here I discuss a problem that came up during the design of my game Catchup. Coming out on August 7 for iPhones and iPads. You can read the rules of Catchup here. The Solution: A Fractal Tiebreak.

3

Cat Herders: The Cat Herding Game of Herding Cats | Nick Bentley Games

https://nickbentleygames.wordpress.com/2013/12/02/cat-herders-the-cat-herding-game-of-herding-cats

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. Cat Herders: The Cat Herding Game of Herding Cats. December 2, 2013. Nine cats have escaped into the park. They’re grumpy and would prefer you leave them alone. Nonetheless, you employ a team of animal control agents and your job is to round them up. You win by nabbing five cats. Back in BoardGameGeek’s. Early days, before it was the sprawling infotropolis it’s become, there was a user named Thi Nguyen. Elegant Si...

4

Catchup on iOS, a plea and a “stretch goal” | Nick Bentley Games

https://nickbentleygames.wordpress.com/2014/07/14/catchup-on-ios-a-plea-and-a-stretch-goal

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. Catchup on iOS, a plea and a “stretch goal”. July 14, 2014. It’s a time for celebration. For dancing. For tulip dust and marigold breath. For healing. For fist-pump freeze-frames. For laying down great burdens. For rebirth and transcendence. Well, it is for me anyway, because Catchup. One of the best things I’ve done with my time here on Earth, is coming out for iPhones and iPads on August 7. He also enlisted outs...

5

Catchup | Nick Bentley Games

https://nickbentleygames.wordpress.com/2012/04/29/my-best-game-i-suspect-ketchup

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. April 29, 2012. Now available for iPhone and iPad! Catchup was a finalist for the Thousand-Year Game Design Challenge. It’s for two players, played with black and white stones on this initially-empty board:. A set of connected, like-colored stones on the board. A single stone is also considered a group. 8212;———————————————&#...The ovals around the board are called the scoring track. Before the game starts, se...

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... ... ... 10,000 whisperin': August 2013

http://mandy-spot.blogspot.com/2013_08_01_archive.html

Thursday, August 8, 2013. This blog is becoming more of 6 monthly update than a regular diary. It is true that the older one gets the less time there is in a day, and the less energy there is to do stuff in that shorter time. Bugger. Games work and some film scanning has been keeping me busy. I've also taken on the unpaid job of chairing the NZ Games Association. Subscribe to: Posts (Atom). Auckland, New Zealand. View my complete profile. How to Easily Create a Facebook Loop Giveaway. Stinker Challenge #...

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... ... ... 10,000 whisperin': May 2012

http://mandy-spot.blogspot.com/2012_05_01_archive.html

Monday, May 21, 2012. Dodgy trucks and shameless promotion. Last Thurday fourteen months of toil, sweat, financial and emotional investment culminated in a truck that threatened to topple over and demolish our neighbours wall! Thanks to some quick reactions and wooden chocks, the truck was stabilised, the contents secured and ferried in many car bootloads into its secure warehouse. Now I can happily say "The Games Are Here, Come and Get Your Komodos and Pantries". The hard work now commences. Monday Juli...

playingwithgames.wordpress.com playingwithgames.wordpress.com

Catchup | Playing with Games

https://playingwithgames.wordpress.com/2013/12/08/catchup

Some gamers' thoughts on play and games. Skip to primary content. I’ve just finished playing a hundred games of Catchup. Here are the rules. Below I’ll talk mostly about how Catchup feels and what it makes me think of. I’d like to thank Sam Chapin, for his excellent sportsmanship in playing so many games of Catchup. To skip the intro, and get to thoughts on the game click here. I’m going to start this essay off by saying that I’m a Nick Bentley. Firstly, this is a game that grows on you. It slowly re...

combinatorialgametheory.blogspot.com combinatorialgametheory.blogspot.com

Combinatorial Game Theory: September 2013

http://combinatorialgametheory.blogspot.com/2013_09_01_archive.html

Thoughts on games (with probably too much computational complexity) updating. Every Tuesday and Friday. Some days during the school year. Wednesday, September 25, 2013. Which Abstract Games are Fun? I recently read a great post from Nick Bentley. A connoisseur of abstract board games. In it, he argues about concretely defining the properties that make a ruleset fun. Or a real-estate cartel in Atlantic City. What, then, is so attractive about abstract games? My inclination is that speciousness is more com...

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Big Game Theory!: Links

http://www.big-game-theory.com/p/links.html

Musings on games, design, and the theory of everything. Yes, this is a page of links. Like in the good ole days before search engines and when Yahoo had a hierarchical index the entire internet outside the walls of AOL. But I digress. Tabletop games, mostly. Monster site, forums, game databse, blogs, etc. Today in Board Games. Provides nice frequent roundups of reviews and articles. Design blog and reviews. Boardgame blog by Stephen Brochu (Ubisoft designer). Excellent commentary on games from Mark Taylor.

playingwithgames.wordpress.com playingwithgames.wordpress.com

A very close game of Catchup. | Playing with Games

https://playingwithgames.wordpress.com/2013/08/29/a-very-close-game-of-catchup

Some gamers' thoughts on play and games. Skip to primary content. A very close game of Catchup. If you haven’t heard of Nick Bentley. 8216;s game Catchup. Go now. Just go. Read the rules, play the game, love it. On his blog, Nick recently asked about the closest possible score. In Catchup. Since Nick already talked about why the game cannot end in a tie. We’d like to thank Nick Bentley for making such a lovely game. Hopefully we’ll have more to say about it later. This entry was posted in Uncategorized.

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Mortals: new game in development

http://www.move38.com/blog/game-in-development-live-free-or-die

Mortals: new game in development - Move38. Mortals: new game in development. We’ve been posting about our new table game platform. For more than a month, but we’ve only shown off one game. That’s a crime and it’s time for justice. Today we show off an in-development game that wouldn’t likely exist without AutomaTiles. I’ll describe the current (and still changing) rules first, and then where it came from. The key idea behind the game is that. The game is for two players (for now). The players take turns.

diceboardcards.wordpress.com diceboardcards.wordpress.com

Co-operation, Strategy, and being a Douche – Part 3: being a Douche! | Dice.Board.Cards.

https://diceboardcards.wordpress.com/2013/08/28/co-operation-strategy-and-being-a-douche-part-3-being-a-douche

Boardgame Reviews, How to, and Chronicles Of My Adventure Into Boardgame Design. Co-operation, Strategy, and being a Douche – Part 3: being a Douche! August 28, 2013. I talked about how Co-operative aspects in boardgames can add a whole extra dimension to a boardgame, and in part 2. That’s fine. Lies and Deceit? The more the better! This aspect of gaming; interacting with your friends and family in ways the real world does allow is what i want to focus on in the final installment of this blog. Allowing y...

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Nick Bentley Games | perfectly simple board games

Perfectly simple board games. Does randomness in games limit skill? Today I’m following-up on a twitter discussion I recently had with Kory Heath, inventor of the miraculous game-cum-teaching-tool Zendo, among others. The question under debate: does randomness in games limit skill? Kory, who voted nay, cited a talk by Magic: The. June 9, 2014. Why and how to design table games with branding in mind (2 methods). May 26, 2014. The 100:10:1 method – the heart of my game design process. May 12, 2014. If some...

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Nick Bentley Games | perfectly simple board games

Perfectly simple board games. Abstract Games Online Guide. Abstract Games for iPhone, iPad. August 7, 2014. Catchup is now live in the app store! Today’s the big day for me. My game Catchup. Is now live in the app store. Both iPhone and iPad). This is how I feel:. BoardGameGeek was kind enough to let me do a designer diary for it, which you can and should read here. July 30, 2014. Can my best game design be improved? Probably. Can I improve it? I have a game, called Catchup. Some way to make a game better.

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Nick Beqo Games & Tech

Nick Beqo Games and Tech. Throne of Bhaal: Monster of the Week. June 20, 2016. When the good folks at Bioware offered us an exclusive peek at the new monsters to be found in Throne of Bhaal we couldn’t say no. Hell we’re talking about the creatures that can challenge parties made up of characters with levels in the 20s. We’ve never seen creatures this powerful in a CRPG version of D&D, until now. Check back every Monday for another creature in the list. PC BUG DOES NOT DESTROY EARTH. March 1, 2016. Eidos...

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