nickdarnell.com
Nick Darnell's BlogTools Programmer, occasional blogger. I work at Epic Games.
http://www.nickdarnell.com/
Tools Programmer, occasional blogger. I work at Epic Games.
http://www.nickdarnell.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Monday
LOAD TIME
0.4 seconds
16x16
Domains By Proxy, LLC
Registration Private
Domain●●●●●●xy.com
14747 N Norths●●●●●●●●●●●●●●e 111, PMB 309
Sco●●●ale , Arizona, 85260
United States
View this contact
Domains By Proxy, LLC
Registration Private
Domain●●●●●●xy.com
14747 N Norths●●●●●●●●●●●●●●e 111, PMB 309
Sco●●●ale , Arizona, 85260
United States
View this contact
Domains By Proxy, LLC
Registration Private
Domain●●●●●●xy.com
14747 N Norths●●●●●●●●●●●●●●e 111, PMB 309
Sco●●●ale , Arizona, 85260
United States
View this contact
14
YEARS
4
MONTHS
24
DAYS
GODADDY.COM, LLC
WHOIS : whois.godaddy.com
REFERRED : http://registrar.godaddy.com
PAGES IN
THIS WEBSITE
19
SSL
EXTERNAL LINKS
24
SITE IP
23.23.246.35
LOAD TIME
0.375 sec
SCORE
6.2
Nick Darnell's Blog | nickdarnell.com Reviews
https://nickdarnell.com
Tools Programmer, occasional blogger. I work at Epic Games.
Game Jams
http://www.nickdarnell.com/game-jams
Global Game Jam 2016. An intrepid grave looter accidentally disturbed the ritual of the groundhog and was cursed to never stop running. Trapped in an eternal hell, they fall back on old habits and decide to loot some graves. Each grave you destroy will either provide delicious loot or disturb the dead. Collect ingredients to perform rituals that cleanse the restless dead. When enough have been gathered, cross over the altars dotted thru the cemetery. Source (not required to play). F1 Toggle FPS display.
Portfolio
http://www.nickdarnell.com/portfolio
Automated Occluders For GPU Culling. Game Developer Magazine (September 2011 Issue). I worked on UMG. At organic motion I work on L.I.V.E. a system for allowing an actors motion to be mapped to an avatar in real time. Along with facial motion and voice retargeting we can allow the actor to play any role. I’ve also done some GPU optimization work on OpenStage, the markerless motion capture booth Organic Motion also provides. Products: Gamebryo Lightspeed 3.0, 3.1, 3.2. When I first joined Emergent, Toolbe...
Enum Flags - Nick Darnell's Blog
http://www.nickdarnell.com/tag/enum-flags
Page 1 of 1. Care and Feeding of Enum Flags. Maybe you've been looking at some C in the debugger not too long ago and happened across some enum flags on an object in your codebase. ». Page 1 of 1. Nick Darnell's Blog. Proudly published with Ghost.
Global Game Jam - Nick Darnell's Blog
http://www.nickdarnell.com/tag/global-game-jam
Page 1 of 1. So for the 2015 Global Game Jam we worked on a multiplayer game called Cowtastrophe. It's a very silly game, you collect cows, some cows are ». On Global Game Jam. The Fancy Game Namer. So back in 2012 for the Triangle Game Jam, I threw together a simple PHP script to generate a set of game names based on the ». Global Game Jam 2012 Wrap-Up. The 2012 Global Game Jam is over and it was another year of awesome games in the Raleigh-Durham North Carolina area. This week I wanted to ». Page 1 of 1.
Project - Nick Darnell's Blog
http://www.nickdarnell.com/tag/project
Page 1 of 1. The Fancy Game Namer. So back in 2012 for the Triangle Game Jam, I threw together a simple PHP script to generate a set of game names based on the ». Terraria: The Auto-Saving Server. After beating Minecraft (not really) I thought my addition to these blasted sandbox mining games was satisfied. Sadly, I was wrong. I started playing Terraria a ». C VSNet Context Menu. WPF ShaderEffect Generator 1.7. WPF ShaderEffect Generator 1.5. Global Game Jam 2010 (Part 2). Global Game Jam 2010 (Part 1).
TOTAL PAGES IN THIS WEBSITE
19
Overdraw in Overdrive - Self Shadow
http://blog.selfshadow.com/publications/overdraw-in-overdrive
This is a tweaked version of a journal entry for the Microsoft Game Developer Network, that’s been cleansed of any non-public Xbox 360 specifics. If you’re a registered developer, I encourage you to check out the uncut edition available there, for full implementation details. One indispensable display mode is. Figures 1 shows the isolated depth complexity and overdraw, respectively, of a couple of characters within a scene. The right-hand image is rather unexciting, as only a single layer of drawing ...
Game Jam – Michael Noland's Blog
http://michaelnoland.com/category/games/game-jam
Michael Noland's Blog. Super Simple Slime Kat Slalom. A 14 player local multiplayer game where cats (made out of slime) compete to grab snacks and get the best spot on the colored couches, strewn about in a lake of lava because why not. Created for the Simple Jam. In a weekend using Unreal Engine 4.12. Simple Jam aimed to keep things manageable by limiting the number of rules and assets to 5 each. Here is how I spent that budget:. Roll down the ramp. Transform to start flying. June 30, 2016. July 2, 2016.
Depixelizer
http://nickdarnell.github.io/depixelizer
Upscale your sprites with awesome! Depixelizer created by Nick Darnell.
Unreal – Michael Noland's Blog
http://michaelnoland.com/category/unreal
Michael Noland's Blog. Super Simple Slime Kat Slalom. A 14 player local multiplayer game where cats (made out of slime) compete to grab snacks and get the best spot on the colored couches, strewn about in a lake of lava because why not. Created for the Simple Jam. In a weekend using Unreal Engine 4.12. Simple Jam aimed to keep things manageable by limiting the number of rules and assets to 5 each. Here is how I spent that budget:. Roll down the ramp. Transform to start flying. June 30, 2016. July 2, 2016.
Cowtastrophe – Michael Noland's Blog
http://michaelnoland.com/cowtastrophe
Michael Noland's Blog. Cowtastrophe is the game I worked on for the 2015 Global Game Jam. Jan 23 . 25). It’s sort of a co-op cow sandbox score attack thingy. We start by assuming a perfectly spherical cow…. Overlord Phil has ordered all of his minions (that means you and up to three of your friends) to bring him cows, lots and lots of cows! What do we do now? Cooperate to make Phil happiest or compete against the other minions to raise your status. Poor cows…. Feed cows hay first to fatten them up. Febru...
Blog Archive - Self Shadow
http://blog.selfshadow.com/archives
Physically Based Shading at SIGGRAPH 2014. Righting Wrap (Part 2). Righting Wrap (Part 1). Specular Showdown in the Wild West. Physically Based Shading at SIGGRAPH 2014.
Perpendicular Possibilities - Self Shadow
http://blog.selfshadow.com/2011/10/17/perp-vectors
Figure 1: Major axes for original (left), swizzle (mid) and perpendicular (right) vectors. Two months ago, there was a question. And subsequent discussion) on Twitter as to how to go about generating a perpendicular unit vector, preferably without branching. It seemed about time that I finally post something more complete on the subject, since there are various ways to go about doing this, as well as a few traps awaiting the unwary programmer. Abs(dot(u, UP) , somewhat arbitrary epsilon. In a neat little.
Blending in Detail - Self Shadow
http://blog.selfshadow.com/2012/07/10/blending-in-detail
I’ve added a new article,. Written together with Colin Barré-Brisebois. On the topic of blending normal maps. We go through various techniques that are out there, as well as a neat alternative ( Reoriented Normal Mapping ) from Colin that I helped to optimise. This is by no means a. Analysis particularly as we focus on detail mapping so we might return to the subject at a later date and tie up some loose ends. In the meantime, I hope you find the article useful. Please let us know in the comments!
TOTAL LINKS TO THIS WEBSITE
24
Nick Darke - Nick Darke
Welcome to nickdarke.co.uk A portfolio of some of my current design work, and a number of classics in the back catalogue. Chip off the old block' above – photographed exactly as I found him.
nickdarke.com
NickDarke.net - Home
All the latest Nick news on the web. Nick Darke on Facebook. Image taken from the Nick Darke Archives. Nick Darke Award 2016 open for entries. This year's Nick Darke Award for aspiring writers is now open for entries. Find out all the information and download an application pack here. Or visit the Falmouth University website. Posted on January 11 2016. Nick Darke Facebook page. Find it here: www.facebook.com/nickdarkeplaywright. Posted on June 22 2015. Nick Darke Award 2014 winner. Nick Darke on Youtube.
nickdarker.com
Skip to primary content. Skip to secondary content. June 13, 2013. Here you can check my music, my videos, my pictures and learn more about my agenda. Feel free to leave your comment. Thanks for visiting and always stay tuned. Proudly powered by WordPress.
Nick Darling
Innovative Sports Marketing and Management Student. I am a hard working, innovative, and passionate student who does what it takes to succeed. I know that through hard work and determination I can get where I want to go in my career. I am going to be one of the sport industry greats. Below are some of the things I've done in my career so far. Just click the picture for a description. Feel free to ask me about any of the experiences. Marketing Intern / Junior Leader at DistinXion, A Zeller Family Program.
Nick Darnell's Blog
Nick Darnell's Blog. Tools Programmer, occasional blogger. I work at Epic Games. Page 1 of 11. Older Posts →. A few weeks ago Nick Penwarden highlighted several improvements that we made to Unreal Engine 4 while working on Fortnite Battle Royale. One of the things ». On Unreal Engine 4. For the past several months I've been refactoring the automation framework off and on for Unreal Engine 4. One of the things that we wanted to ». Care and Feeding of Enum Flags. On Global Game Jam. The Fancy Game Namer.
Nickdarnell.github.io
Nick Darnell @ GitHub. Welcome to Nick Darnell's Awesome Landing Page. What you want is The Depixelizer. Check out Nick Darnell's Developer Blog.
Nick Darroh.com - Not as bad as you originally thought
A man and his animation. For gaming at work. Self explanatory.in French. The store of geekiness. If we shouldn't smoke outside my office building, put up a no smoking. Sign It's far enough away from the walkway, the entrances, etc. and. Honestly, I smoke an e-cig that can be used indoors. And I don't see this. Building manager giving anybody else crap for it. Maybe they're right,. And when I grow up people will stop giving me crap because I'll be old. Too Now this is truly a rant. I finally got a job!
NickDart (Nick Dart) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Design and Interfaces / Professional. Deviant for 6 Years. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask?
nick dart design
The Vanzine - Issue 01. The Vanzine - Issue 01. In conjunction with @pillowHeat, the Vans 50th anniversary, and in the spirit of the 80s zine, we make available Issue 1 of the Vanzine! 32 pages showcasing the rare and forgotten shoe box graphics from the glory days of USA handmade production. A short history of each box is included with dates contributed by Steve Van Doren. It also includes a copy of SVD original business card from back in the day. Get your limited piece of collectable Vans history.
SOCIAL ENGAGEMENT