graysonmaya.blogspot.com
3D Modeling Gs.H: January 2015
http://graysonmaya.blogspot.com/2015_01_01_archive.html
3D Modeling Gs.H. First Model and Texture. I feel that in my two newly created. Some challenges I faced were getting the right perspective and getting my scene in Maya to match the scene from the selected concept art. In my scenes, I was able to achieve a fairly close resemblance to the selected art, but I was unable to fit everything into the frame, and some perspectives were too challenging to figure out in the time I had. Subscribe to: Posts (Atom). View my complete profile. First Model and Texture.
omoss.io
Google Nexus - Work - Albert Omoss
http://omoss.io/work/googleflight
In order to demonstrate the psychedelic power of the new Nexus Surround Sound, Google tasked us to immerse the audience in a synesthesiastic dreamscape of fantastical natural beauty. To flesh out this world and make it feel rich and alive, it needed atmospherics. I used Houdini to generate volumetric elements at different scales to represent river mist and jungle fog. Lighting and Look Development:. Ana Luisa Santos,.
this-is-cool.co.uk
The Cinematic Digital Art of Nick Hiatt | Movie Artist
http://www.this-is-cool.co.uk/the-cinematic-art-of-nick-hiatt
Sci-Fi & Fantasy Movies. The Cinematic Art of Nick Hiatt. We have the exceptional work of digital artist Nick Hiatt. An art director, production illustrator, concept artist and matte painter working in the movie, television and video game industry. His movie credits include, Thor: The Dark World, Oblivion, The Maze Runner, 300 Rise of an Empire, 2012, The Chronicles of Riddick and the upcoming Start Wars: Episode 7! We could list his video game and tv credits but there are just too many!
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