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Nickileaks – About game development, Unity3D, NGUI and other fun things

About game development, Unity3D, NGUI and other fun things. WaitForSeconds and Time.timeScale = 0. June 12, 2016. So, it turns out that Unity’s WaitForSeconds is using scaled time, which means that you can experience all sorts of weirdness when waiting for a precise number of seconds and scaling time, say in a pause screen. Buggy non functioning code. TimetimeScale = 1f; } }. Will wait for ever! Note: there is no "new" keyword. Since the WaitForUnscaledSeconds is a method, we don’t instantiate it w...

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Nickileaks – About game development, Unity3D, NGUI and other fun things | nickithansen.dk Reviews
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About game development, Unity3D, NGUI and other fun things. WaitForSeconds and Time.timeScale = 0. June 12, 2016. So, it turns out that Unity’s WaitForSeconds is using scaled time, which means that you can experience all sorts of weirdness when waiting for a precise number of seconds and scaling time, say in a pause screen. Buggy non functioning code. TimetimeScale = 1f; } }. Will wait for ever! Note: there is no new keyword. Since the WaitForUnscaledSeconds is a method, we don’t instantiate it w...
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Nickileaks – About game development, Unity3D, NGUI and other fun things | nickithansen.dk Reviews

https://nickithansen.dk

About game development, Unity3D, NGUI and other fun things. WaitForSeconds and Time.timeScale = 0. June 12, 2016. So, it turns out that Unity’s WaitForSeconds is using scaled time, which means that you can experience all sorts of weirdness when waiting for a precise number of seconds and scaling time, say in a pause screen. Buggy non functioning code. TimetimeScale = 1f; } }. Will wait for ever! Note: there is no "new" keyword. Since the WaitForUnscaledSeconds is a method, we don’t instantiate it w...

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Nickileaks ‹ Log In

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Larr; Back to Nickileaks.

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Projects – Nickileaks

http://nickithansen.dk/projects

About game development, Unity3D, NGUI and other fun things. Subway Surfers is a co-production with Sybo Games. Where they focused on doing the ingame, while we did UI, menu and meta-stuff. This is an ongoing development, since it has been a phenomenal success since it came out. I worked on mostly all of our stuff, until we got closer to the deadline and we had to pull in some more developers to get it finished. For this project I started using NGUI: Next-Gen UI Kit. Bullet Time HD for iOS. Now It’s...

3

All About Nicki – Nickileaks

http://nickithansen.dk/all-about-nicki

About game development, Unity3D, NGUI and other fun things. My name is Nicki Thomas Hansen. I live in Aarhus Denmark and I’m an Senior Software Engineer at Kiloo. Working on games for different mobile devices. My focus is doing UI programming and we work mainly in Unity3D. I’m an accomplished guitarist (since 1997) and have a huge interest in computers, computer games and different sorts of games in general. I have a lovely wife – check out her site at lanntheartist.com. Leave a Reply Cancel reply.

4

Curriculum Vitae – Nickileaks

http://nickithansen.dk/cv

About game development, Unity3D, NGUI and other fun things. 2013 May –. Senior Software Engineer at Kiloo. See my Projects page. For things I’ve worked on at Kiloo. Game Designer on Blendimals. A game developed during a one month intensive workshop at DADIU. 2010 Aug –. Full time game developer at Kiloo Games. Game Designer on Catnapped. A game developed during a one month intensive workshop at DADIU. 2010 jan – jul. 6 months internship at Kiloo Games. Working on Mega Bloks for iPhone. 2008 – 2011. Pseud...

5

Masking and clipping textures using shaders in NGUI – Nickileaks

http://nickithansen.dk/masking-and-clipping-textures-using-shaders-in-ngui

About game development, Unity3D, NGUI and other fun things. Masking and clipping textures using shaders in NGUI. September 15, 2013. September 15, 2013. A question that showed up on Tasharen’s forum, where I happen to be a moderator, was this one:. I have a panel that’s draggable and clipped, which displays a list of GameObjects, each one composed of usernames, avatars, and some other text. When they get clipped by the panel, they keep showing even outside the boundaries. This doesn’t work with the...

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Nickileaks – About game development, Unity3D, NGUI and other fun things

About game development, Unity3D, NGUI and other fun things. WaitForSeconds and Time.timeScale = 0. June 12, 2016. So, it turns out that Unity’s WaitForSeconds is using scaled time, which means that you can experience all sorts of weirdness when waiting for a precise number of seconds and scaling time, say in a pause screen. Buggy non functioning code. TimetimeScale = 1f; } }. Will wait for ever! Note: there is no "new" keyword. Since the WaitForUnscaledSeconds is a method, we don’t instantiate it w...

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