nicos3dfluff.blogspot.com nicos3dfluff.blogspot.com

nicos3dfluff.blogspot.com

Nico's 3d fluff

These are the high poly models of the computer terminals. Getting there. slowly. Alley update and new scene. So my alley scene now looks like this:. And a new scene aiming for some moor land environment:. Update and new wip. Pipes and lantern for the scene. Finally back to the ally scene. Finished the second of two art test and finally have time to go back to this portfolio scene. Just a small update. Think i will move on to the rest of the highpolys and textures. Alley scene in UDK. Edit - it was yay!

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Nico's 3d fluff | nicos3dfluff.blogspot.com Reviews
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These are the high poly models of the computer terminals. Getting there. slowly. Alley update and new scene. So my alley scene now looks like this:. And a new scene aiming for some moor land environment:. Update and new wip. Pipes and lantern for the scene. Finally back to the ally scene. Finished the second of two art test and finally have time to go back to this portfolio scene. Just a small update. Think i will move on to the rest of the highpolys and textures. Alley scene in UDK. Edit - it was yay!
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Nico's 3d fluff | nicos3dfluff.blogspot.com Reviews

https://nicos3dfluff.blogspot.com

These are the high poly models of the computer terminals. Getting there. slowly. Alley update and new scene. So my alley scene now looks like this:. And a new scene aiming for some moor land environment:. Update and new wip. Pipes and lantern for the scene. Finally back to the ally scene. Finished the second of two art test and finally have time to go back to this portfolio scene. Just a small update. Think i will move on to the rest of the highpolys and textures. Alley scene in UDK. Edit - it was yay!

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nicos3dfluff.blogspot.com nicos3dfluff.blogspot.com
1

Nico's 3d fluff: ruined church

http://www.nicos3dfluff.blogspot.com/2009/08/ruined-church.html

I started work on this ruined church mostly for unreal for testing purposes. Subscribe to: Post Comments (Atom). Looking for a 3d environment/prop artist position in the games industry. View my complete profile. September 2003 – July 2007). BA Creative Digital Media (Hons) 2:2. Introduction to modelling for games. Image manipulation for games. 3D effects for games. Leeds College of Technology. BTEC National Diploma in Computing (September 2001 – July 2003). Some experience in Mudbox.

2

Nico's 3d fluff: Alley scene update

http://www.nicos3dfluff.blogspot.com/2010/01/alley-scene-update.html

Think i will move on to the rest of the highpolys and textures. Subscribe to: Post Comments (Atom). Looking for a 3d environment/prop artist position in the games industry. View my complete profile. September 2003 – July 2007). BA Creative Digital Media (Hons) 2:2. Introduction to modelling for games. Image manipulation for games. 3D effects for games. Leeds College of Technology. BTEC National Diploma in Computing (September 2001 – July 2003). Some experience in Mudbox.

3

Nico's 3d fluff: little update

http://www.nicos3dfluff.blogspot.com/2010/10/little-update.html

Subscribe to: Post Comments (Atom). Looking for a 3d environment/prop artist position in the games industry. View my complete profile. September 2003 – July 2007). BA Creative Digital Media (Hons) 2:2. Introduction to modelling for games. Image manipulation for games. 3D effects for games. Leeds College of Technology. BTEC National Diploma in Computing (September 2001 – July 2003). Some experience in Mudbox.

4

Nico's 3d fluff

http://www.nicos3dfluff.blogspot.com/2010/11/getting-there.html

Getting there. slowly. Subscribe to: Post Comments (Atom). Looking for a 3d environment/prop artist position in the games industry. View my complete profile. September 2003 – July 2007). BA Creative Digital Media (Hons) 2:2. Introduction to modelling for games. Image manipulation for games. 3D effects for games. Leeds College of Technology. BTEC National Diploma in Computing (September 2001 – July 2003). Some experience in Mudbox.

5

Nico's 3d fluff: update again

http://www.nicos3dfluff.blogspot.com/2010/11/update-again.html

Subscribe to: Post Comments (Atom). Looking for a 3d environment/prop artist position in the games industry. View my complete profile. September 2003 – July 2007). BA Creative Digital Media (Hons) 2:2. Introduction to modelling for games. Image manipulation for games. 3D effects for games. Leeds College of Technology. BTEC National Diploma in Computing (September 2001 – July 2003). Some experience in Mudbox.

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Nico's 3d fluff

These are the high poly models of the computer terminals. Getting there. slowly. Alley update and new scene. So my alley scene now looks like this:. And a new scene aiming for some moor land environment:. Update and new wip. Pipes and lantern for the scene. Finally back to the ally scene. Finished the second of two art test and finally have time to go back to this portfolio scene. Just a small update. Think i will move on to the rest of the highpolys and textures. Alley scene in UDK. Edit - it was yay!

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