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Noise Tanks!: April 2013
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Friday, April 26, 2013. Real Time Graphics Asg12. Check out my shadows, yo. This assignment was easier than I was expecting. The thing I had the most trouble with, even after questioning it in class and discussing it with Chris, was how the fragment from the shadow map could possibly correlate to the projected view. It wasn't until I wrote the shader and saw what values we were actually comparing that I realized how it worked. Anyway, here's my shadow map. Here's the source code. Monday, April 22, 2013.
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Noise Tanks!: September 2012
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Saturday, September 29, 2012. Week 6, Still Better with Kinect! All the non Kinect oriented development has been very straightforward, which is good, because Borderlands 2 came out a bit ago and there be phat lootz to find. Honestly, there isn't all that much interesting to say about the prototyping process this week. Sunday, September 23, 2012. I dunno, Project 2 start! So we get to use XNA for this next project, yay! It's better with Kinect! Saturday, September 15, 2012. Thursday, September 13, 2012.
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Noise Tanks!: November 2013
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Thursday, November 28, 2013. After much deliberation, we finally decided that Vinyl needed some kind of scoring system. We resisted this idea for a long time, because we didn't want to enforce a "right way" to play our game and scoring systems naturally imply a proper method of play. However, without one we kept running into the problem that playtesters didn't understand what to do in our game. Friday, November 15, 2013. Vinyl : IGF Edition! Actually, we officially did on Halloween. and then a couple...
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Noise Tanks!: Vinyl Shockwave!
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Thursday, September 26, 2013. I went through the generation code, and made sure things would spawn out of the way of other things, and added some functionality for spawning chains of filters for potential combos. Subscribe to: Post Comments (Atom). Vinyl After the Summer. Year 2 Start and Summer Recap. Simple template. Powered by Blogger.
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Noise Tanks!: December 2013
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Saturday, December 14, 2013. Vinyl at the EAE Open House. The game is basically in a state we are currently very happy with and polish and bug fixing will be our main focus for here on out. All in all, I'd say it was a pretty successful evening. And the cake was delicious. Subscribe to: Posts (Atom). Vinyl at the EAE Open House. Simple template. Powered by Blogger.
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Noise Tanks!: Vinyl at the EAE Open House
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Saturday, December 14, 2013. Vinyl at the EAE Open House. The game is basically in a state we are currently very happy with and polish and bug fixing will be our main focus for here on out. All in all, I'd say it was a pretty successful evening. And the cake was delicious. Subscribe to: Post Comments (Atom). Vinyl at the EAE Open House. Simple template. Powered by Blogger.
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Noise Tanks!: January 2013
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Thursday, January 31, 2013. Real Time Graphics Asg03. For the randoms reading this. Basically this week we had to texture our cube and apply lighting. The controls are the same as before, WASD controls the camera, the Arrow keys control the cube, and IJKL controls the light source. Another aggravating issue is I used the word texture in my fragment shader, which must be a keyword or something. I should probably get a syntax highlighting plugin. The error just said something like 'unexpected token...Final...
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Noise Tanks!: November 2012
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Thursday, November 15, 2012. Project 3 Post Mortem: Shoshone. Overall the project went smoothly, no real complaints. Sunday, November 11, 2012. We also changed up the overworld quite a bit, but most of that was all talk and no implementation. We went from a CastleVille style world to some other stuff to finally just a simple world to tie the mini games together that is fun to explore. I'm not sure how fun it is to really wander yet since we just barely got the final art, but it should be good.
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Noise Tanks!: March 2013
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Sunday, March 31, 2013. GDC and Vinyl stagnation. Next year should be awesome though, since everyone seemed pretty interested in hiring entry level stuff, and Vinyl will be almost complete. Also, I plan to buy the nice pass and actually go to a bunch of the talks. I went to one, but it was more about selling their product that automates LODs than talking about how they implemented their software. Still, looked like a cool product. Wednesday, March 20, 2013. Real Time Graphics Asg09. Other than that the e...
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Noise Tanks!: October 2012
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Monday, October 29, 2012. Week 9, Design stuff. I'm not sure why I'm so terrible counting up by 1, but I think I got my post titles sorted now. Also, I should have written this last week, but whatever. Sunday, October 21, 2012. Project 2 Post Mortem - Kinect Gardening. The only other issue was some of the final art was delivered so late that it didn't make it into the final presentation. It did however make it into the final prototype, so it was hardly a big deal. Thursday, October 4, 2012.
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