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Noor Shaker

Play is the highest form of research. Well, Im Noor! In general, Im also interested in making tools that makes life easier, whether assistive tools for game design such as Ropossum. Or mobile applications such as Menura. I am currently editing a book on Procedural Content Generation with two other colleagues. Draft chapters of the book can be found at textbook on procedural content generation in games. Menura App free for Android. SyncSeven FREE on Android. Ropossum Updated with V3.0.

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Noor Shaker | noorshaker.com Reviews
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Play is the highest form of research. Well, Im Noor! In general, Im also interested in making tools that makes life easier, whether assistive tools for game design such as Ropossum. Or mobile applications such as Menura. I am currently editing a book on Procedural Content Generation with two other colleagues. Draft chapters of the book can be found at textbook on procedural content generation in games. Menura App free for Android. SyncSeven FREE on Android. Ropossum Updated with V3.0.
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1 noor shaker
2 funding
3 publications
4 demos
5 projects
6 competition
7 albert einstein
8 latest updates
9 coupons
10 reviews
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Noor Shaker | noorshaker.com Reviews

https://noorshaker.com

Play is the highest form of research. Well, Im Noor! In general, Im also interested in making tools that makes life easier, whether assistive tools for game design such as Ropossum. Or mobile applications such as Menura. I am currently editing a book on Procedural Content Generation with two other colleagues. Draft chapters of the book can be found at textbook on procedural content generation in games. Menura App free for Android. SyncSeven FREE on Android. Ropossum Updated with V3.0.

INTERNAL PAGES

noorshaker.com noorshaker.com
1

Competition

http://www.noorshaker.com/competition.html

The Platformers AI Competition. Im the main organizer of the Platformer AI Competition, held with main game conferences such as EvoStar and CIG. You can read more about the competition here. And you can follow the links below to try some of the tracks. Download the jar file. Double click on it. Play a seriese of Infinite Tux games generated to match your experience and skills, answer a few questions about your playing experience after each pair of games. Designed by Mohammad Shaker. Strong Emotions , 2015.

2

Funding

http://www.noorshaker.com/funding.html

I have recently received a funding for an FTP research project: PlayGALe - Playful Games with Active Learning. 2014-2017. The project is funded by the Danish Agency for Science, Technology and Innovation. DFF 1337-00172. The budget is 370000 . More information can be found here. Designed by Mohammad Shaker. Strong Emotions , 2015.

3

Publications

http://www.noorshaker.com/publications.html

Noor Shaker, Julian Togelius and Mark J. Nelson, Procedural Content Generation in Games, A textbook and and overview of current research. Springer, to appear. Julian Togelius, Georgois N. Yannakakis, Sergey Karakovskiy and Noor Shaker. Assessing Believability. N Hingston (Ed.) Believablility in Computer Games, 2011. Springer-Verlag. Mohammad Shaker, Ismaeel Abuabdallah, Mehdi Zonjy, and Mhd Hasan Sarhan and Noor Shaker. Personalizing Content Generation in First Person Shooter Games. AI Magazine, 2013.

4

Projects

http://www.noorshaker.com/projects.html

SyncSeven: A Procedurally Generated Music-Based Game for Android. In collaboration with Mohammad Shaker. Ropossum: A Mixed-Initiative tool for Evolving Playable Content for Physics-Based Games. In collaboration with Mohammad Shaker. This project investigates the use of different machine learning and procedural content generation techniques to generate endless variations of playable content for a clone of the popular physics-based puzzle game. Adaptive Game Content Generation. Designed by Mohammad Shaker.

5

Demos

http://www.noorshaker.com/demos.html

Here are some demos I worked on for player modeling, personalizing player experience and automatic content generation. Feel free to play and have fun. A variant of the game Super Tux, let the game assess your emotional state using neuro models. The models are trained on hundreds of players to approximate the relationship between game content and player behavior. These models are then used to predict your emotional state based on your playing style and the content of the level. Designed by Mohammad Shaker.

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Members - Center for Computer Games Research

http://game.itu.dk/index.php/Members

From Center for Computer Games Research. Ida Kathrine Hammeleff Jørgensen. Rune Kristian Lundedal Nielsen. Gabriella Alves Bulhões Barros. Former Members And Visitors. Mark J. Nelson. Georgios N. Yannakakis. Héctor P. Martínez. University of Education Weingarten (Germany). Complutense University of Madrid (Spain). Universidad Politécnica de Madrid (Spain). University of Turku (Finland). Politecnico di Milano (Italy). Maurizio Garbarino, Politecnico di Milano (Italy). University of the West of England (UK).

pcg.fdg2014.org pcg.fdg2014.org

The Fifth Workshop on Procedural Content Generation in Games

http://pcg.fdg2014.org/organizers.html

Kenneth O. Stanley. Jim Whitehead, Dept. of Computer Science, University of California, Santa Cruz. Adam M. Smith, University of California Santa Cruz. Roger Crawfis, The Ohio State University. Rafael Bidarra, Delft University of Technology. Julian Togelius, IT University of Copenhagen. Ruben Smelik, TNO Defence, Security and Safety. Gillian Smith, Northeastern University. Fabio Zambetta, RMIT University. Joris Dormans, Hogeschool van Amsterdam. Alex Pantaleev, State University of New York at Oswego.

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Authors | Procedural Content Generation in Games

http://pcgbook.com/authors

Procedural Content Generation in Games. A textbook and an overview of current research. Mark J. Nelson. Is Professor of Mathematics at the University of Guelph, Canada. Byung-Chull Bae is a visiting research at IT University of Copenhagen. Rafael Bidarra is an Associate Professor at Delft Technical University. Cameron Browne is a Senior Research Fellow at Queensland University of Technology. Ricardo Lopes is a PhD student at the Delft Technical University. Adam Smith is Postdoc at University of Washington.

gameai.itu.dk gameai.itu.dk

Members - Center for Computer Games Research

http://gameai.itu.dk/index.php/Members

From Center for Computer Games Research. Ida Kathrine Hammeleff Jørgensen. Rune Kristian Lundedal Nielsen. Gabriella Alves Bulhões Barros. Former Members And Visitors. Mark J. Nelson. Georgios N. Yannakakis. Héctor P. Martínez. University of Education Weingarten (Germany). Complutense University of Madrid (Spain). Universidad Politécnica de Madrid (Spain). University of Turku (Finland). Politecnico di Milano (Italy). Maurizio Garbarino, Politecnico di Milano (Italy). University of the West of England (UK).

ecai2014.org ecai2014.org

Tutorials :: ECAI 2014

http://www.ecai2014.org/tutorials

140 21 Prague 4. 420 284 001 444. 101;cai2014@guarant.cz. The ECAI 2014 tutorials will be held at the Czech Technical University on August 18-19. All participants have to register for ECAI conference, it is not possible to attend only tutorials. Tutorials on established research areas, and eight 90-minute spotlight. Tutorials on emerging or more specialized topics, promotes the continuing education of each member of our research community. Monday, August 18, 9:00 12:30. Monday, August 18, 9:00 10:30.

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Play is the highest form of research. Well, Im Noor! In general, Im also interested in making tools that makes life easier, whether assistive tools for game design such as Ropossum. Or mobile applications such as Menura. I am currently editing a book on Procedural Content Generation with two other colleagues. Draft chapters of the book can be found at textbook on procedural content generation in games. Menura App free for Android. SyncSeven FREE on Android. Ropossum Updated with V3.0.

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