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Adventure Game Adventures | blog about my projects,thoughts and other stuff

blog about my projects,thoughts and other stuff (by Nikos)

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Adventure Game Adventures | blog about my projects,thoughts and other stuff | npatsiouras.wordpress.com Reviews

https://npatsiouras.wordpress.com

blog about my projects,thoughts and other stuff (by Nikos)

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1

Desktop Live Streamer | Adventures in Programming

https://npatsiouras.wordpress.com/projects/desktop-live-streamer

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Modified this great tool in order to add recording capabilities to it.It works with specific sites.After all i did it to suit my needs. Here’s a link. To the modified version of the tool. Here’s a link. For the original version of the tool. To the modified version’s source. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

2

Bachelors’ Thesis | Adventures in Programming

https://npatsiouras.wordpress.com/bachelors-thesis

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. My bachelor’s thesis was about the COLLADA format.Those of you who don’t know COLLADA it’s a format created with the goal of uniting all graphics software for the benefit of the artist( Wikipedia. Has a very good summary imho).But it’s standard. Is still under development and the importer/exporter plugins have limited support for features. The only way to successfully export animation to a COLLADA file is to...

3

Introduction to OpenGL Programming@SIGGRAPH ’13 | Adventures in Programming

https://npatsiouras.wordpress.com/2015/01/23/introduction-to-opengl-programmingsiggraph-13

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Introduction to OpenGL Programming@SIGGRAPH ’13. January 23, 2015. For those of you who can’t understand the ModelViewProjection matrices and their results as Coordinate Systems completely, this. Will help you.Contains image examples. Does experience slow you down? Laquo; Setting up OpenGL with VS2013 using Property Sheets and Batch files. Leave a Reply Cancel reply. Enter your comment here. Introduction to ...

4

Unity and Versioning : A successful relationship? | Adventures in Programming

https://npatsiouras.wordpress.com/2015/08/01/unity-and-versioning-a-successful-relationship

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Unity and Versioning : A successful relationship? August 1, 2015. So much time wasted , especially in group projects, when you have to merge things together after individually working on scenes and changing stuff to suit your task’s needs. Unity has support for easy integration with Perforce(which seems to be the weapon of choice for big studios) and Plastic SCM, each with their own guide. A word of advice t...

5

CV | Adventures in Programming

https://npatsiouras.wordpress.com/cv

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. View this document on Scribd. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Nikola...

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faravidinteractive.wordpress.com faravidinteractive.wordpress.com

November | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/11

Monthly Archives: November 2014. November 20, 2014 · 1:48 pm. All publicity’s good publicity? It has come to my attention that cracked.com has included The Samaritan Paradox on a list of The 5 most unreasonably difficult video game puzzles ever. As a long-time reader and fan of Cracked, I’m naturally honoured by this inclusion. All things considered, the game is in good company (look at previous articles on the same topic to find games like The Jongest Journey featured) so I’m not bummed at all. How Stra...

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The Samaritan Paradox | Faravid Interactive

https://faravidinteractive.wordpress.com/the-samaritan-paradox

Please refer to http:/ www.samaritanparadox.co.uk/. For orders, support, additional information or anything business-related. This blog is just for the development aspect.). The Samaritan Paradox is a point-and-click adventure game, released in April 2014. It features low-res retro graphics and a plot said to resemble a mix of Stieg Larsson and the Brothers Grimm. You play Ord Salomon, literary student and hobby cryptologist, fresh out of inspiration and a clear direction in life. Yes, certainly for Andr...

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December | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/12

Monthly Archives: December 2014. December 8, 2014 · 11:13 am. On words and meanings in TSP. If anyone’s played TSP and is curious about certain references, I will save you some researching trouble in this blog entry. On good and evil. Most references in the game are about the good vs evil dichotomy. Many real books mentioned, like The Dwarf. Explore the evil aspect of the human nature, but there are also slightly more obscure clues and easter eggs hidden throughout the game. Inside the church, there’s a ...

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July | 2015 | Faravid Interactive

https://faravidinteractive.wordpress.com/2015/07

Monthly Archives: July 2015. July 16, 2015 · 7:51 pm. I’m pretty sure that the next game will be 640×400, so I’m practising that kind of painting at the moment. It may not seem like much of a difference to work with that resolution instead of 320×200, but it’s actually very different (aside from the fact that it’s four times the canvas to fill…). In hindsight, I guess I could have planned the picture so that more of the central object, the giant mine truck, got some highlights, to make it slightly more i...

faravidinteractive.wordpress.com faravidinteractive.wordpress.com

August | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/08

Monthly Archives: August 2014. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t hit by direct light; you can’t just add mor...5 Alright...

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A little portrait tutorial | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/08/08/a-litte-portrait-tutorial

Concept graphics for sci-fi game. Heavy Rain – a dissection of the prologue →. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t h...

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July | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/07

Monthly Archives: July 2014. July 30, 2014 · 1:39 pm. Have done some digital painting lately, to provide art assets for the Steam trading cards. Yes, sorry for the delay, everyone, but I’ve been away a lot this summer, and painting portraits take time, even though it’s still not exactly high res per see – but still lots more pixels than the original in-game talking portraits…. July 15, 2014 · 2:44 pm. Fiction in the Machine. El Blog de las aventuras gráficas. GoT – analysis of episode 9.

ariskostakos.wordpress.com ariskostakos.wordpress.com

2D and 3D. What’s the difference.. Really? | Making a Game Engine

https://ariskostakos.wordpress.com/2015/01/14/2d-and-3d-whats-the-difference-really

Making a Game Engine. 2D and 3D. What’s the difference. Really? I’m gonna start off with a very, very interesting subject. 2D games, 3D games and 2.5D games. And what exactly does this mean.(if anything). Take a look at these games:. One could argue that Half-life is 3D, and the other two are 2D. Someone else would say that Monkey Island is actually 2.5D. And a third guy will say, you’re both idiots, they’re all 3D. So, who’s right? Half Life 2: 3D world using 3D models. So, this covers the 3D geometry a...

faravidinteractive.wordpress.com faravidinteractive.wordpress.com

Faravid Interactive | Maker of The Samaritan Paradox | Page 2

https://faravidinteractive.wordpress.com/page/2

Newer posts →. September 17, 2014 · 10:58 am. Heavy Rain – a dissection of the prologue. Gender roles in the Mars mansion. For those of you who haven’t played it, the first chapter of Heavy Rain features useless husband/father Ethan Mars messing up being a husband/father to the point that his elder son gets run over by a car, due to pure parental neglect. So Ethan’s wife arrives with the kids in the morning, and she has to prepare for a birthday party, because obviously she is in charge of making everyth...

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April | 2015 | Faravid Interactive

https://faravidinteractive.wordpress.com/2015/04

Monthly Archives: April 2015. April 18, 2015 · 11:41 am. Here’s a collage of all the locations in The Samaritan Paradox. These make up almost all backgrounds; I’ve excluded cut scene backdrops, close-ups (maps, chess boards, riddles etc) and intro-outro screens etc. Also, many of the outdoor locations have day/night/evening versions that only got one version included. It’s made in 50% size. Enjoy:. Fiction in the Machine. El Blog de las aventuras gráficas. GoT – analysis of episode 9.

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