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3D Modeling & Texturing

3D Modeling and Texturing. Friday, December 19, 2014. Unreal Engine 4] 4.7 Shader Files Changelist. Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the following engine additions/modifications:. SV Position is now available in the pixel shader (in previous engine versions. The screen position was derived from world position to save an interpolator). Dithered LOD transitions for instanced meshes. Friday, December 5, 2014.

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3D Modeling & Texturing | oliverm-h.blogspot.com Reviews
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3D Modeling and Texturing. Friday, December 19, 2014. Unreal Engine 4] 4.7 Shader Files Changelist. Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the following engine additions/modifications:. SV Position is now available in the pixel shader (in previous engine versions. The screen position was derived from world position to save an interpolator). Dithered LOD transitions for instanced meshes. Friday, December 5, 2014.
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2 udk tutorials
3 unreal engine 4
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8 common
9 definitions
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3D Modeling & Texturing | oliverm-h.blogspot.com Reviews

https://oliverm-h.blogspot.com

3D Modeling and Texturing. Friday, December 19, 2014. Unreal Engine 4] 4.7 Shader Files Changelist. Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the following engine additions/modifications:. SV Position is now available in the pixel shader (in previous engine versions. The screen position was derived from world position to save an interpolator). Dithered LOD transitions for instanced meshes. Friday, December 5, 2014.

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3D Modeling & Texturing: [UE4 Material] Graphing Functions

http://oliverm-h.blogspot.com/2014/12/ue4-material-graphing-functions.html

3D Modeling and Texturing. Friday, December 5, 2014. UE4 Material] Graphing Functions. Being interested in math and shaders I recently got into shadertoy and made a shader to draw some interesting looking implicit functions. This was fun but it was also just a matter of time until I'd do something similar using Unreal Engine. So here we go, a tutorial about graphing a mathematical function with the UE3/4 material editor alone. There are no textures involved, everything is just done in the pixel shader.

2

3D Modeling & Texturing: UDK Tutorials

http://oliverm-h.blogspot.com/p/tutorials.html

3D Modeling and Texturing. UE3/UDK] Equirectangular Environment Mapping. UE3/UDK] Mixing Normal Maps. UDK/UE3 Material] Normals From Height. UDK] Iterative Parallax Mapping. UDK Custom Lighting Model Materials. How-To] create UE3/UDK Texture Atlases (tileable). Normal Maps: Replacing The Blue Channel (UDK/UE3). How-To] create Self-Shadowing Materials (UDK/UE3). UDK] Reconstruct Normals from Depth. How-To] use Blinn specular for UE3 materials. How-To] use Minnaert diffuse reflectance for UE3 materials.

3

3D Modeling & Texturing: Unreal Engine 4

http://oliverm-h.blogspot.com/p/unreal-engine-4.html

3D Modeling and Texturing. Improving Screen Space Reflections. Generate Cavity from Normals. February 16, 2016 at 8:03 AM. This is a very nice post! Subscribe to: Posts (Atom). Unreal Engine 4] 4.7 Shader Files Changelist. UE4 Material] Graphing Functions. UE4 Quick Tip] Removing Frac Artifacts. UE4 Quick Tip] Sampling Textures in Custom Nodes. View my complete profile. Creative Commons 3.0 BY-NC-SA. Awesome Inc. template. Powered by Blogger.

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3D Modeling & Texturing: Misc

http://oliverm-h.blogspot.com/p/misc.html

3D Modeling and Texturing. UDK Bleach Bypass Post Process. UDK Cross Processing Post Process. UDK Chromatic Aberration Post Process. Risen 2 Tuning (german). Risen 2] No POM Mod. Risen 2] LoD Distance Mod. Risen 2] Dynamic Torch Light Shadows. Subscribe to: Posts (Atom). Unreal Engine 4] 4.7 Shader Files Changelist. UE4 Material] Graphing Functions. UE4 Quick Tip] Removing Frac Artifacts. UE4 Quick Tip] Sampling Textures in Custom Nodes. View my complete profile.

5

3D Modeling & Texturing: [Unreal Engine 4] 4.7 Shader Files Changelist

http://oliverm-h.blogspot.com/2014/12/unreal-engine-4-47-shader-files.html

3D Modeling and Texturing. Friday, December 19, 2014. Unreal Engine 4] 4.7 Shader Files Changelist. Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the following engine additions/modifications:. SV Position is now available in the pixel shader (in previous engine versions. The screen position was derived from world position to save an interpolator). Dithered LOD transitions for instanced meshes. May 23, 2016 at 10:07 AM.

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Art Exponent - KORATH: The Witcher Saga Inspired Environment

http://www.krzysztofteper.com/korath.html

KORATH: The Witcher Saga Inspired Environment. While The Witcher video game series is recognised by vast woodlands and snowy mountains, the books expand far beyond that. Zerrikanian desert was one of the most unwelcoming places that appeared in the saga. Never visualised before, Korath was not only technically but also artistically challenging project to complete. Scene is available for download here. Non-commercial project. Modelling, texturing, VFX done by me. Tiling, fully sculpted materials.

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3D Modeling & Texturing

3D Modeling and Texturing. Friday, December 19, 2014. Unreal Engine 4] 4.7 Shader Files Changelist. Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the following engine additions/modifications:. SV Position is now available in the pixel shader (in previous engine versions. The screen position was derived from world position to save an interpolator). Dithered LOD transitions for instanced meshes. Friday, December 5, 2014.

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