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"On Game Design" – Mike Stout – Video Game Designer

Mike Stout is a veteran video game industry designer. His completed projects include a slew of AAA titles for the Playstation 2, Playstation 3, Xbox360, and

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dn●●●●●●@uselessopinions.com

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"On Game Design" – Mike Stout – Video Game Designer | ongamedesign.net Reviews

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Mike Stout is a veteran video game industry designer. His completed projects include a slew of AAA titles for the Playstation 2, Playstation 3, Xbox360, and

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Clara Oswald | "On Game Design"

http://www.ongamedesign.net/tag/clara-oswald

Mike Stout - Video Game Designer. Tag Archives: clara oswald. July 6, 2015. I hunger for sharing. Feed me! Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. Teal Bald – Let's Plays on Youtube. Subscribe to Blog via Email. January 18, 2016. September 15, 2015. August 11, 2015. Oblivion Analysis: 2015 Update. Sorry...

2

Drawing | "On Game Design"

http://www.ongamedesign.net/tag/drawing

Mike Stout - Video Game Designer. September 15, 2015. I did another drawing last month for my monthly Patreon surprise. This one was hard because it’s a full-body, it’s made of stone, and it’s wearing folded cloth. I like how it came out. I hunger for sharing. Feed me! Jon Pertwee again, but better. July 12, 2015. I hunger for sharing. Feed me! July 6, 2015. I hunger for sharing. Feed me! In this form, I’m called… Bad Wolf. July 3, 2015. Day of the Doctor. I hunger for sharing. Feed me! June 26, 2015.

3

Oblivion Exploration Analysis | "On Game Design"

http://www.ongamedesign.net/oblivion-exploration-analysis

Mike Stout - Video Game Designer. April 20, 2010. I’m really slammed at the moment, so I though I’d post some excerpts from some analysis I did a while back on the exploration in Oblivion. Note: I didn’t remove all spoilers or grammar errors, but I got a bunch of em. In studying how they accomplish this feat, I played through a few steps on the critical path quest line, as well as some of other the major quest lines in the game. My methods were as follows:. I stayed on one quest at a time and continued t...

4

Two More Doctors Who | "On Game Design"

http://www.ongamedesign.net/two-more-doctors-who

Mike Stout - Video Game Designer. Two More Doctors Who. July 7, 2015. I couldn’t sleep, so I decided to draw some more. This time I’ve got the Eighth and Twelfth Doctors. Paul McGann – The Eighth Doctor. Peter Capaldi – The 12th Doctor. I hunger for sharing. Feed me! Jon Pertwee again, but better ». Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training.

5

Drawings | "On Game Design"

http://www.ongamedesign.net/tag/drawings

Mike Stout - Video Game Designer. Two More Doctors Who. July 7, 2015. I couldn’t sleep, so I decided to draw some more. This time I’ve got the Eighth and Twelfth Doctors. Paul McGann – The Eighth Doctor. Peter Capaldi – The 12th Doctor. I hunger for sharing. Feed me! In this form, I’m called… Bad Wolf. July 3, 2015. Continuing my quest to learn how to draw via Doctor Who, I present Billie Piper as The Moment/Bad Wolf from. Day of the Doctor. I hunger for sharing. Feed me! The Third Doctor (Jon Pertwee).

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The Rule of Seven – Chaotic Stupid

http://www.chaoticstupid.com/the-rule-of-seven

Raquo; Old Site Articles. Raquo; You are reading ». The Rule of Seven. November 12, 2013. The Rule of Seven. Once again I would like to state that none of these ideas belong to me. I’m just trying to teach them to you the way they were taught to me — except probably not as well as they were taught to me. Enjoy. The Rule of Seven. When pacing out gameplay, create them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. – My teacher. You can put the two rest period...

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Uncategorized – Chaotic Stupid

http://www.chaoticstupid.com/category/uncategorized

Sorry, we can't find the category you're looking for at this URL. Please try selecting a menu item from above or to the side of this message to get where you'd like to go. Mike's Blog, where he shares everything from thoughts on design, to drawings, to stupid limericks. Get informed when Mike releases new things! Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 9 other subscribers. Mesocolumn Theme by Dezzain.

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Where do you start? – Chaotic Stupid

http://www.chaoticstupid.com/where-do-you-start

Raquo; Old Site Articles. Raquo; You are reading ». Where do you start? November 15, 2013. Where do you start? Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? Do you start with levels, enemies, bosses, player abilities, story, etc? The other reason I start with enemies has to do with “Questions,” which I talk about in another post. Hopefully that makes sense. Telegraphs 2: Post-attack vulnerability. Mesoc...

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The Rule of Threes – Chaotic Stupid

http://www.chaoticstupid.com/the-rule-of-threes

Raquo; Old Site Articles. Raquo; You are reading ». The Rule of Threes. November 11, 2013. The Rule of Threes. This is not my knowledge. I’m just trying to teach you the way my teacher has taught me. And she’s way smarter than I am, so this is likely going to be wretched. If you want gameplay, you need at least three forces working holistically at every level. These are called triads. – My teacher. Learning from other Media. Trinity 9 – Why I Call it Trinity. Leave a Reply Cancel reply. To post a comment.

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Questions – Chaotic Stupid

http://www.chaoticstupid.com/questions

Raquo; Old Site Articles. Raquo; You are reading ». November 13, 2013. What you call gameplay, I call ‘Questions.’ As in, “The game is asking the player questions, and the player answers the questions with play.”. For you to have a solid Question, you need 3 things [TEMPORARY TERMINOLOGY. NEED TO EXAMINE THESE AND COME UP WITH BETTER TERMS]:. An Offense – The opposite of the opponent’s defense. A Defense – The opposite of the opponent’s offense. For example (enemy VS action hero):. You must be logged in.

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Boss Battles – Chaotic Stupid

http://www.chaoticstupid.com/boss-battles

Raquo; Old Site Articles. Raquo; You are reading ». March 7, 2014. The rule of threes. Is very obvious in most boss battles, but the rule of seven. Is less so. I’ve outlined a simple one below to get you started. This is how my teacher taught me. She said explaining would take too long. STAGE 1 – SHOW THEM WHO’S BOSS. 1 Intro – Pause. Audio: “IGGY KOOPA! 2 Teach – Iggy runs left and right. Bounce on his head once. 3 Surprise – Iggy leaps away and becomes invincible for a bit. STAGE 2: UP THE ANTE.

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"On Game Design" – Mike Stout – Video Game Designer

Mike Stout - Video Game Designer. Doing some Bob Ross Photoshop paintings. November 7, 2016. November 7, 2016. I’ve been trying to follow along with Bob Ross, but in Photoshop. Here’s a series I did recently, with comments:. January 18, 2016. January 18, 2016. The Beginnings of Stories I Will Never Write. Continuing my series about stories I started to write, but will never finish, here’s a new one. Only a few weeks old. September 15, 2015. September 15, 2015. I like how it came out. August 11, 2015.

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