warofthepolygons.blogspot.com
War Of The Polygons: February 2009
http://warofthepolygons.blogspot.com/2009_02_01_archive.html
War Of The Polygons. A Game Developer's Blog. Today I finished an example for collision detection in Pygame. Supports multiple methods for collision detection. The one presented in this tutorial will be pygame.sprite.spritecollide(sprite, group, dokill, collided = None). And a group of sprites and returns a list of all sprites, which collides with the first sprite. Additionally you can define, if the collided sprites should be removed from the group or not. collided. The interesting part in this demo.
warofthepolygons.blogspot.com
War Of The Polygons: May 2009
http://warofthepolygons.blogspot.com/2009_05_01_archive.html
War Of The Polygons. A Game Developer's Blog. Get Off My Lawn. Was the topic for PyWeek #8, and I proudly present " Spawnmower Lawn Defense. It is a Tower Defense game implemented within a week. Python and Pygame was used. To play Spawnmower, you need to download it here. Subscribe to: Posts (Atom). Get Off My Lawn. Der Albtraum vor Weihnachten. Users and cron jobs. War Of The Polygons Shop.
browsergamedev.blogspot.com
Browsergame Dev: "Hello World" of Nebula Conflicts goes live
http://browsergamedev.blogspot.com/2008/12/hello-world-of-nebula-conflicts-goes.html
How to write a browser game? Wednesday, December 10, 2008. Hello World" of Nebula Conflicts goes live. We proudly present our first version. Of " Nebula Conflicts. You cannot imagine how difficult it is to find a name for a SSBG (Space Strategy Browser Game), which is not already in use. ;). The code is available in our subversion repository. With anonymous read access. This version uses Django. We will use Django because it is the default and many tutorials. Subscribe to: Post Comments (Atom).
warofthepolygons.blogspot.com
War Of The Polygons: A Two Dimensional Vector For Python
http://warofthepolygons.blogspot.com/2009/03/two-dimensional-vector-for-python.html
War Of The Polygons. A Game Developer's Blog. A Two Dimensional Vector For Python. To make the usage of PyGame easier I implemented a simple class for two dimensional vectors which can be downloaded here. It makes heavy usage of Python's operator overloading and metaobject protocol. Please leave a comment and let me know what you think about it. Subscribe to: Post Comments (Atom). Black and White controls for Python. Build a Game within one Week. A Two Dimensional Vector For Python. Users and cron jobs.
browsergamedev.blogspot.com
Browsergame Dev: First prototype powered by Google App Engine
http://browsergamedev.blogspot.com/2008/11/first-prototype-powered-by-google-app.html
How to write a browser game? Sunday, November 30, 2008. First prototype powered by Google App Engine. Our first game prototype will be built on the Google App Engine (GAE). This means, we have to handle events during a user request and within three seconds. Until now we found some (strange) work-arounds for these problems like automatically refreshing tabs. The most powerful solution at the moment seems to be Cron. Unfortunately Cron works lazily. This does not to fit into the simple tick based browser g...
browsergamedev.blogspot.com
Browsergame Dev: Possibilities of browser game development
http://browsergamedev.blogspot.com/2008/11/possibilities-of-browsergame.html
How to write a browser game? Sunday, November 30, 2008. Possibilities of browser game development. Today we started our blog on the topic: "How to write a browser game? The main idea is to implement a space strategy game using different technologies, e.g. Google App Engine. Our prototypes and experiences will be made available from this blog. While searching the web to find some things for our little project I stumbled over this site. The ability to leave the server and add client sided components.
browsergamedev.blogspot.com
Browsergame Dev: Users and cron jobs
http://browsergamedev.blogspot.com/2008/12/users-and-cron-jobs.html
How to write a browser game? Sunday, December 14, 2008. Users and cron jobs. Today, we implemented some basics: User creation and ticks. The results can be found here. After login (using Google's user authentication. We require that a nick name is chosen. From Google we only get the email-adress of the current user as an authentication token - obviously not perfect to address the user. As noted in a previous post. Using this implementation, we now have available a primitive resource distributer. For ...
warofthepolygons.blogspot.com
War Of The Polygons: Black & White controls for Python
http://warofthepolygons.blogspot.com/2009/03/black-white-controls-for-python.html
War Of The Polygons. A Game Developer's Blog. Black and White controls for Python. Do you remember the game Black and White. And and its novel approach to UI control? The player used the mouse to draw gestures. These gestures were recognized by the game and controlled large parts of the game. Inspired by an article published on GameDev.net. I reimplemented the stuff for single stroke gestures in Python. You can download the gestures class here. Additionally, you will need the Vector2D. Users and cron jobs.