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OpenGL - The Industry Standard for High Performance Graphics

The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. Khronos Developer Day at GDC a Huge Success. This years Khronos Developer Day Sessions. On Thursday night there will be a WebGL and glTF Meetup. For gals and guys available online. Mar 20, 2018 Read article. Vulkan now s...

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OpenGL - The Industry Standard for High Performance Graphics | opengl.org Reviews
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The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. Khronos Developer Day at GDC a Huge Success. This years Khronos Developer Day Sessions. On Thursday night there will be a WebGL and glTF Meetup. For gals and guys available online. Mar 20, 2018 Read article. Vulkan now s...
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OpenGL - The Industry Standard for High Performance Graphics | opengl.org Reviews

https://opengl.org

The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. Khronos Developer Day at GDC a Huge Success. This years Khronos Developer Day Sessions. On Thursday night there will be a WebGL and glTF Meetup. For gals and guys available online. Mar 20, 2018 Read article. Vulkan now s...

INTERNAL PAGES

opengl.org opengl.org
1

OpenGL API Documentation

https://www.opengl.org/documentation

The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. About OpenGL 4.5. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. OpenGL API Documentation Overview. Tutorials, online coding examples, coding seminars, and classes that document the API, Extensions, Utility Libraries, and Platform Specific Implementations. The recent...

2

Layout Qualifier (GLSL) - OpenGL.org

https://www.opengl.org/wiki/Layout_Qualifier_(GLSL)

A number of OpenGL Shading Language. Variables and definitions can have layout qualifiers. Associated with them. Layout qualifiers affect where the storage for a variable comes from, as well as other user-facing properties of a particular definition. All layout qualifiers are defined with a common syntax:. Values are specific to a particular use of layouts. The qualifiers are order-independent, unless otherwise noted. Some qualifiers can have values assigned to them, as with qualifier2. Will just be in.

3

OpenGL SDK

https://www.opengl.org/sdk/docs

OpenGL Software Development Kit. Documentation, Sample Code, Libraries, and Tools. For creating OpenGL-based Applications. The OpenGL Reference Pages. The reference pages for OpenGL 4.5. Include complete descriptions of all OpenGL commands and functions contained in the Core Profile of OpenGL 4.5, and the OpenGL Shading Language 4.50 Specification. The legacy OpenGL 2.1 reference pages. OpenGL 4.5 Reference Card. OpenGL 4.4 Reference Card. OpenGL 4.3 Reference Card. OpenGL 4.2 Reference Card. Hosted outs...

4

OpenGL - The Industry Standard for High Performance Graphics

https://www.opengl.org/news/permalink/age_3d_gui_video_demo_opengl_api_based_user_interface

The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. About OpenGL 4.5. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. SIGGRAPH BOF Videos from July 27th 10AM - 6PM PT. View here. Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees. Aug 06, 2016. Operate. Their accompanying YouTube video. Jeff Kiel ...

5

4.11 glutShowWindow, glutHideWindow, glutIconifyWindow

https://www.opengl.org/resources/libraries/glut/spec3/node26.html

411 glutShowWindow, glutHideWindow, glutIconifyWindow. Change the display status of the. Void glutShowWindow(void); void glutHideWindow(void); void glutIconifyWindow(void);. Though it may still not be visible if obscured by other shown windows). Fri Feb 23 08:05:02 PST 1996.

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ccse-vle.blogspot.com ccse-vle.blogspot.com

CCSE: Test screenshot from CCSE.

http://ccse-vle.blogspot.com/2006/04/test-screenshot-from-ccse.html

Collaborative Curved Space Explorer. Collaborative Curved Space Explorer. Is the full-featured multi-user Toolbox for exploring the structure of curved spaces in 3D. It is built on the top of the Croquet Project. Can be used for building the H uman being conformable. Virtual Learning Environments using Croquet. He main features of CCSE:. Exploring the structure of the curved space by deep interaction with it:. Rendering in curved spaces. Brining a personal objects. Of them in different curved spaces.

andreas.reischuck.de andreas.reischuck.de

Skeletronic

http://andreas.reischuck.de/en/projects/skeletronic

Oskar - 3d engine. Editor for 3d models. In 1999 three combatants and myself initiated the project Skeletronic. The idea was to combine real time physical simulation, graphical presentation and artificial intelligence into a super project. The results were pretty cool for that time. The entire project was done in C , physical simulation based on a spring based model. The graphical presentation run through OpenGL. We were able to submit all three parts as projects to "Jugend Forscht".

opengl.angelloz-nicoud.info opengl.angelloz-nicoud.info

Modélisation des Guangzhou Twin Towers

http://opengl.angelloz-nicoud.info/index.php

Cet ensemble de pages va présenter un projet de modélisation réalisé à l' IFIPS. Dans le cadre de l'enseignement d'Informatique Graphique ( OpenGL. Nous avons choisit comme sujet de modélisation, le projet de l'architecte Hervé Tordjman pour les tours jumelles de Guangzhou. Cette version des tours jumelles fait suite à un appel d'offres lancé par la ville de Guangzhou, mais ne sera pas retenu. Aperçu du projet architectural :. Caractéristiques théoriques *:. 514, 8 mètres. 1,4 Milliard de Dollars.

grmanet.sogang.ac.kr grmanet.sogang.ac.kr

Graphics Lab. 43-170

http://grmanet.sogang.ac.kr/ihm/cs170/15/c170_15.html

Introduction to Computer Graphics). Ihm@sogang.ac.kr, AS-905, 02-705-8493). 수업 시간 및 장소. 금 12:00-13:15, AS-301. 제본 희망자는 조교에게 신청. 예제 프로그램 (1503-01): GLUT API. 예제 프로그램 (1503-02): OpenGL. 예제 프로그램 (1503-03): OpenGL. 을 사용한 간단한 3. 예제 프로그램 (1503-04): OpenGL. 을 사용한 간단한 2. 예제 프로그램 (1503-05): OpenGL. 을 사용한 간단한 2. 예제 프로그램 : OpenGL. 을 사용한 모델링 변환 연습 I. 예제 프로그램 : OpenGL. 을 사용한 모델링 변환 연습 II. 예제 프로그램 : OpenGL. 을 사용한 계층적 모델링 변환 연습. 제본 희망자는 조교에게 신청. 예제 프로그램 : OpenGL. 을 사용한 카메라 조작 연습. 예제 프로그램 : OpenGL. 조명 모델 구현 연습.

opium-project.blogspot.com opium-project.blogspot.com

Investigation into programming 3D interfaces: Xith3D

http://opium-project.blogspot.com/2009/02/xith3d.html

Investigation into programming 3D interfaces. Saturday, 14 February 2009. Turns out that I'm not the only one who finds learning OpenGL hard. Http:/ www.gamedev.net/community/forums/topic.asp? The post by 'princec' explains the wrapping behind the various graphics tools available (albeit a possibly biased one). On Record: 15th February, 2009. Current Choice of Tool: Xith3D. Progress in using Tool: Yet to start raw coding. The reason for this is quite simple. As mentioned before, I concentrated my efforts...

opium-project.blogspot.com opium-project.blogspot.com

Investigation into programming 3D interfaces: So....Not Java?

http://opium-project.blogspot.com/2009/02/sonot-java.html

Investigation into programming 3D interfaces. Friday, 13 February 2009. If Java3D was not a 'sane' choice, what was? Some Google minutes later, the following options made themselves stand out:. Python (using an OPenGL wrapper). JOGL (Java on OPenGL - essentially an OPenGL wrapper as well). While further research is necessary into the use of JOGL, it certainly appears to be the most promising tool to render the grid. Subscribe to: Post Comments (Atom). First results with the JME. First experience with JME.

andreas.reischuck.de andreas.reischuck.de

Univeristy Projects

http://andreas.reischuck.de/en/projects/university

Oskar - 3d engine. Editor for 3d models. During my study of computer science, I was involved in many interesting smaller and larger projects. At all the time I tried to do as much computer graphics as possible, even though I enjoyed the other subjects too. I got the opportunity to learn from 3 different computer graphics professors and work together with some very talented people. The details gives you a list of the projects worth mentioning. 11 Jan. 2002. And MathEngine physics middleware for games.

beroux.com beroux.com

Beroux.com: Cuckoo - Free Animated Clock Screensaver

http://www.beroux.com/english/softwares/cuckoo

Cuckoo - Free Animated Clock Screensaver. Do you remember the old wood clocks with a little bird coming out when it rings? You can now have one of these strange birds at home, on your computer, as screen saver. The screen saver Cuckoo simulate a little Cuckoo. Clock, a Westminster. Old clock, or even a Mickey Mouse. Clock They draw the current time, they are animated. And rings like real. So what is the different with a real one? You'll see this one is a little joker on holidays. Source code on GitHub.

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I've become a mirror for GLIntercept. New mirror is here; http:/ glintercept.nutty.org/. I got an email today from Ken Schwarz about some screensavers he made. You can get them from http:/ pssavers.sourceforge.net/. I was very chuffed to see my name on his site as reference. :). Not much else to say really. You might've noticed I'm working on a multiplayer chess game, if you're read the forum. Recently. Hopefully that will be released very soon. Thats all for now. Bit a long time with no updates eh?

opengl.org opengl.org

OpenGL - The Industry Standard for High Performance Graphics

The Industry's Foundation for High Performance Graphics. From games to virtual reality, mobile phones to supercomputers. OpenGL 4 Reference Pages. OpenGL 3.3 Reference Pages. OpenGL 2.1 Reference Pages. GLUT and Utility Libraries. Sample Code and Tutorials. Mailing Lists and News Groups. Khronos Developer Day at GDC a Huge Success. This years Khronos Developer Day Sessions. On Thursday night there will be a WebGL and glTF Meetup. For gals and guys available online. Mar 20, 2018 Read article. Vulkan now s...

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OpenGL, Программирование, Документация, Примеры кода, Форум

Програмирование с использованием OpenGL. OpenGL это мощный программный интерфейс. Применяемый для получения высококачественных, программно генерируемых изображений и интерактивных приложений, использующих двух- и трехмерные объекты, а также растровые изображения. OpenGL - это графический стандарт в области компьютерной графики. OpenGL переводится как Открытая Графическая Библиотека (Open Graphics Library), это означает, что OpenGL - это открытый и мобильный стандарт. Программы, написанные с помощью O...

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Welcome to your new Wikidot site - Opengl Tutorials

What is a Wiki Site? How to edit pages? How to join this site? It seems you have no tags attached to pages. To attach a tag simply click on the. Button at the bottom of any page. Add a new page. Welcome to your new Wikidot site. If this is your first site. Then there are some things you need to know:. You can configure all security and other settings online, using the Site Manager. Your Wikidot site has two menus, one at the side. And one at the top. To edit a page, go to the page and click the Edit.