chettyharish.blogspot.com
Game Design: Homework 14 / Indirect Control
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Thursday, November 6, 2014. Homework 14 / Indirect Control. Constrains are in terms of navigating through the city. There are a limited number of possible solutions (Though the player can choose any) to escape from the city. To make it slightly easier, the player has access to a visual static map which has an image of the city before the destruction (which might be misleading as stuff has changed). The game provides a sense of direction and path using roads and buildings. Paths generally look the sam...
shelbyjay1019.blogspot.com
Game Design 3725: October 2014
http://shelbyjay1019.blogspot.com/2014_10_01_archive.html
Saturday, October 25, 2014. Time till completion: 1 week. Time till completion: 2 week. Time till completion: 2 week. Time till completion: 3 week. Time till completion: 3 week. Thursday, October 23, 2014. This weeks contributions were reading up on game interface, searching through blendswap for viable items to use in the game, and brainstorming and trials of how to design the comic book style story telling for the game. Homework 11: Chapter 13. 1) Describe the user interface in your game. 7) Does the i...
chettyharish.blogspot.com
Game Design: HW 15 / Project Status
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Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: November 2014
http://chettyharish.blogspot.com/2014_11_01_archive.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
chettyharish.blogspot.com
Game Design: Homweork 9 / Balance
http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html
Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...
chettyharish.blogspot.com
Game Design: August 2014
http://chettyharish.blogspot.com/2014_08_01_archive.html
Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.
shelbyjay1019.blogspot.com
Game Design 3725: Weekly progress
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Sunday, November 2, 2014. For this weeks progress update,. Here is a the main component of the poster without the title of the game. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.
shelbyjay1019.blogspot.com
Game Design 3725: Weekly update 11/6/14
http://shelbyjay1019.blogspot.com/2014/11/weekly-update-11614.html
Friday, November 7, 2014. For this week, my contribution to the game has been the multiple designs of our game poster as well as work on the characters. In the upcoming weekend, I plan on working on the characters and working on the arms so that we will have an animated file for the playable game, as well as finishing a redone poster, and working on the city. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.