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PavilionCorner

Sunday, March 8, 2009. Wahaha, its been so long since I touch this blog. Just wanna say something. This blog is officially dead. Posted by Pavilion at 9:34 AM. Wednesday, November 26, 2008. I do it next time. xD. Posted by Pavilion at 6:01 AM. Thursday, November 13, 2008. I finally found the mood to do blog.again! And ya its been around 2 weeks since I touch blog again. Ok! Now for the week 5 summary! This is my solar system.I didnt really know how to do it. :P. Andthat would be all! So there is no scree...

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PavilionCorner | pavilioncorner.blogspot.com Reviews
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Sunday, March 8, 2009. Wahaha, its been so long since I touch this blog. Just wanna say something. This blog is officially dead. Posted by Pavilion at 9:34 AM. Wednesday, November 26, 2008. I do it next time. xD. Posted by Pavilion at 6:01 AM. Thursday, November 13, 2008. I finally found the mood to do blog.again! And ya its been around 2 weeks since I touch blog again. Ok! Now for the week 5 summary! This is my solar system.I didnt really know how to do it. :P. Andthat would be all! So there is no scree...
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8 week 4 summary
9 viewing transformation
10 projection transformation
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PavilionCorner | pavilioncorner.blogspot.com Reviews

https://pavilioncorner.blogspot.com

Sunday, March 8, 2009. Wahaha, its been so long since I touch this blog. Just wanna say something. This blog is officially dead. Posted by Pavilion at 9:34 AM. Wednesday, November 26, 2008. I do it next time. xD. Posted by Pavilion at 6:01 AM. Thursday, November 13, 2008. I finally found the mood to do blog.again! And ya its been around 2 weeks since I touch blog again. Ok! Now for the week 5 summary! This is my solar system.I didnt really know how to do it. :P. Andthat would be all! So there is no scree...

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pavilioncorner.blogspot.com pavilioncorner.blogspot.com
1

PavilionCorner: Game Review!

http://www.pavilioncorner.blogspot.com/2008/10/game-review.html

Wednesday, October 15, 2008. Title of the game:. North America, 28 March 2006. Description of the game:. The graphic compared to Kingdom Hearts 1. The graphic have improve a little bit. Since it is on playstation 2 you can't really expect very good graphic from it. But Square Enix have done a decent job about the graphic. The graphic is may not be the best, but it is defintely good. Kingdom Hearts 2 Boss fight scene. Kingdom Hearts 1 Fight scene. Posted by Pavilion at 10:35 PM. View my complete profile.

2

PavilionCorner: October 2008

http://www.pavilioncorner.blogspot.com/2008_10_01_archive.html

Thursday, October 30, 2008. Lets see. during week 3 lecture we learn about 3D rendering pipeline, cartesian coordinates system, 3D geometrics primitives and 3D object representation. And during Lab, we learn about making triangle,square, points and quad. I managed to make a? Shape Which I also don't know what am I making. xD. Shape that I make. At first the object is very colorful, but I decide to make them all in one color. Look kinda nice to me.is it? Does it look like a sakura petals? Friday, October ...

3

PavilionCorner: November 2008

http://www.pavilioncorner.blogspot.com/2008_11_01_archive.html

Wednesday, November 26, 2008. I do it next time. xD. Posted by Pavilion at 6:01 AM. Thursday, November 13, 2008. I finally found the mood to do blog.again! And ya its been around 2 weeks since I touch blog again. Ok! Now for the week 5 summary! This is my solar system.I didnt really know how to do it. :P. During week 5, we learn about viewport and transformations. We learn what is push and pop matrix. Andthat would be all! Sorry for updating so slow. :P. Posted by Pavilion at 5:59 AM. Basically it is a p...

4

PavilionCorner: Lecture 2 - questions

http://www.pavilioncorner.blogspot.com/2008/10/lecture-2-questions.html

Friday, October 24, 2008. Lecture 2 - questions. Q1: I want my game to run at 800 x 600 on 32 bits. How much VRAM do I need? Ans: 800 * 600 * (32/8) /(1024*1024) = 1.83MBytes. Q2: My artist are told they have a maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8bits color depth? Ans: (32*1024*1024) / (256*256*8/8) (256*3). 33554432 / (65536 768). After round up the ans is 506 textures. Posted by Pavilion at 7:03 AM.

5

PavilionCorner: Week 2 Exercise

http://www.pavilioncorner.blogspot.com/2008/10/week-2-exercise.html

Friday, October 24, 2008. Q1: Define a Callback function? Ans: A callback function is excutable. Code that is passed as an argument to other code. It allows a lower-level software layer to call a function defined in a higher-level layer. Q2: When exactly is myDisplay. How do you get to your findings? Ans: It is called whenever it is needed to display things. It can be called by typing out the name of the function. Q3: List the process to access the VRAM. Ans: First, create a struct. Lecture 2 - questions.

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simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Review of Age of Empire III | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/16/review-of-age-of-empire-iii

When ComG Isnt Madness. Review of Age of Empire III. Computer Graphic Practical 1 Game Review. 8220;Its not just blindly playing the game and completing it. It’s also about using different strategies.”. Strategies game had always been my all time favourite and had been a fan ever since then. It is not just only about the game play and strategies, but also the historical nature of the game that is appealing. Now Ensemble is back on the history train with the third official Age of Empires game. More about ...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Looking with “the eye” in open gl | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/09/looking-with-the-eye-in-open-gl

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Everything has its roots.. It was this that start off the tree | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/everything-has-its-roots-it-was-this-that-start-off-the-tree

When ComG Isnt Madness. Everything has its roots. It was this that start off the tree. Firstly I must apologise for being late for today class. Thanks a lot for your concern teacher. ( I knew that if ever I had problems I could always tell you. hope I dont sound offending when I say out your whole full name). Question 1 – Define a Callback function. Basically, there are 3 types of callbacks: window, menu and global. 2) The menu callback is set by the glutCreateMenu call. When programming in GLUT and in m...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Practical 3 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/practical-3

When ComG Isnt Madness. Bascially what we was ask to do today was to draw 4 triangle and 4 square. But i thought that since I know how to draw one I should be able to draw another one? So I decided to play with loop, and circles and make words and include just one triangle and rectangle. So here is my outcome. November 2, 2008. Uncategorized. Be the first to comment! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

I love my sleep more than lecture | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/i-love-my-sleep-more-than-lecture

When ComG Isnt Madness. I love my sleep more than lecture. I was late for school again, as usual. Things learned from lecture. Answer for previous lecture. Screen - 256 x 256. 24 bit = 3 bytes. 2bbp = No of colours. 2 power of 8 = 256 colours. Total amount of colour palette - 256 x 3. Total = (256 x 3) (256 x 256) = 66304 bytes = 0.063Mbytes. No of texture = 32 / 0.063 = 507 textures. Gl/freeglut.h = preinstalled in system. 8220;gl/freeglut.h” = files that u drag to drive/project. 2 ways to plot pixes.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

October | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Everything has its r...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

November | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Jus Me | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/about

When ComG Isnt Madness. Hi all. You can call me Crystal. To sum up everything, I am just someone that just want to enjoy my life to its fullest. Anyway this is Not my personal blog, rather this is my personal school Computer Graphic blog. Currently a year 1 student from NYP – course DET. So everything in this blog would just be solely on Computer Graphics. so sit back and be my audience. accompany me through my year 1 ComG journey. Be the first to comment! Leave a Reply Cancel reply.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Colours differentiate the black and white out (Lecture 2) | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/colours-differentiate-the-black-and-white-out-lecture-2

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Enter your comment h...

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PavilionCorner

Sunday, March 8, 2009. Wahaha, its been so long since I touch this blog. Just wanna say something. This blog is officially dead. Posted by Pavilion at 9:34 AM. Wednesday, November 26, 2008. I do it next time. xD. Posted by Pavilion at 6:01 AM. Thursday, November 13, 2008. I finally found the mood to do blog.again! And ya its been around 2 weeks since I touch blog again. Ok! Now for the week 5 summary! This is my solar system.I didnt really know how to do it. :P. Andthat would be all! So there is no scree...

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