feedback.mathdotnet.com
Math.NET Numerics: Hot (59 ideas) – Math.NET Feature Requests & Suggestions
http://feedback.mathdotnet.com/forums/2060-math-net-numerics/filters/hot
Welcome to our official feedback forum. Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you! I suggest you . You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas. There are two ways to get more votes:. When an admin closes an idea you've voted on, you'll get your votes back from that idea. You can remove your votes from an open idea you support. Enter your idea (new feature, fix bug, etc) -. The id...
feedback.mathdotnet.com
Math.NET Numerics: New (59 ideas) – Math.NET Feature Requests & Suggestions
http://feedback.mathdotnet.com/forums/2060-math-net-numerics/filters/new
Welcome to our official feedback forum. Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you! I suggest you . You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas. There are two ways to get more votes:. When an admin closes an idea you've voted on, you'll get your votes back from that idea. You can remove your votes from an open idea you support. Enter your idea (new feature, fix bug, etc) -. I came...
paddy3118.blogspot.com
Go deh!: Random number generator PCG32 translated to Python.
http://paddy3118.blogspot.com/2015/03/random-number-generator-pcg32.html
Mainly Tech projects on Python and Electronic Design Automation. Sunday, March 01, 2015. Random number generator PCG32 translated to Python. There's a new family of pseudo-random number generators called PCG. Going around with a great Video introducing the problem that it solves:. The site has a pcg32 baby implementation in C that I chose to convert to plain python to learn more about the algorithm. Is commented with the C-code it is derived from:. State setseq 64 (. Struct pcg state setseq 64 { / Intern...
text.baldanders.info
モンテカルロ法による円周率の推定(その4 PRNG) — プログラミング言語 Go | text.Baldanders.info
http://text.baldanders.info/golang/estimate-of-pi-4-prng
モンテカルロ法による円周率の推定 その4 PRNG プログラミング言語 Go. モンテカルロ法による円周率の推定 もひととおり終わったので,今回は擬似乱数生成器 pseudo random number generator の話。 パッケージに実装されている擬似乱数生成器はラグ付フィボナッチ法 Lagged Fibonacci Generator のバリエーションらしい。 I actually found a few references examining its properties and it seems to be a good rng so faar, but there is still seems to be a lack of mathematical background and it is fairly easy to get into trouble by not seeding properly. Announce] A rand package for high quality 64bit random numbers (possibly go2). A Source rep...
elbeno.com
Why is a raven like a writing desk?
http://www.elbeno.com/blog
Why is a raven like a writing desk? Thoughts both confusing and enlightening. An algorithmic sketch: inplace merge. March 13th, 2016. One of the things I like to do in my spare time is study the STL algorithms. It is easy to take them for granted and easy, perhaps, to imagine that they are mostly trivial. And some are: I would think that any decent interview candidate ought to be able to write. But there are some algorithms that are non-trivial, and some are important building blocks. Take. Leaving aside...
concentratedentropy.wordpress.com
2015 May « Concentrated Entropy
https://concentratedentropy.wordpress.com/2015/05
Providing entropy all the time. Monthly Archives: May 2015. May 31, 2015 – 5:30 am. A couple of posts back, when I was hurfdurfing about using a mul-xor function as a PRNG, I did some post hoc. Research and I was quite surprised to see a preprint posted just this year about a new construction of PRNGs called PCG. Most of the literature I’ve come across tended to be from multiple decades ago, so the recency was quite refreshing. Which is updated on every iteration with the state transition function. Actua...
redblobgames.com
Probability and Games: Damage Rolls
http://www.redblobgames.com/articles/probability/damage-rolls.html
Probability and Games: Damage Rolls. From Red Blob Games. Paper-and-dice role playing games like Dungeons and Dragons use. To calculate attack damage. This makes sense for a game based on dice. Many computer RPGs calculate damage and other attributes (strength, magic points, agility, etc.) with a similar system. Typically you’ll write some code to call. You’ll adjust the numbers and tweak the results to get the behavior you want in your game. This tutorial will cover three topics:. In Python, use. For mu...