philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: April 2012
http://philippvogel.blogspot.com/2012_04_01_archive.html
Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Februar 2011
http://philippvogel.blogspot.com/2011_02_01_archive.html
Sonntag, 6. Februar 2011. That´s what I´m currently working on, nothing special so far just the highpoly. I am pretty busy at the moment and can´t work on it that much. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Kratos, finally the work continues =)
http://philippvogel.blogspot.com/2012/04/kratos-head-sculpt.html
Dienstag, 3. April 2012. Kratos, finally the work continues =). So here we have a few early sculpts, started with the head today,. Here he kinda smiles a bit, but got that fixed already. Here we got the torso WiP. And yet after the third night, thats how far we are. April 04, 2012. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Oktober 2011
http://philippvogel.blogspot.com/2011_10_01_archive.html
Montag, 31. Oktober 2011. Mini 3d - 1 of 6 PATHS! Just started today, thought of something like this as a fire mage. Okay, just got to know the meaning of CHIBI. So he needs some makeover :D. Links zu diesem Post. Montag, 24. Oktober 2011. Dunno, this guy was fun, i'd call him Crax :D. Links zu diesem Post. Montag, 17. Oktober 2011. Yet again another model that had to be crated in a day. This little guy is the halloween special pet that has been created for work. Links zu diesem Post.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Upjers Future Torpia ingame assets
http://philippvogel.blogspot.com/2013/07/upjers-future-torpia-ingame-assets.html
Samstag, 27. Juli 2013. Upjers Future Torpia ingame assets. Abonnieren Kommentare zum Post (Atom). I finished the Art and Animation course at the Games Academy in Berlin, graduated as a Game Designer in 2008 as well. I have been working at Smeet Communications betweeb 2010 and 2012 year. startet to work at Upjersin the middle of 2012, supporting titles like My Free Farm, and Wurzelimperium. Feel free to look around, comments appreciated. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Februar 2012
http://philippvogel.blogspot.com/2012_02_01_archive.html
Montag, 27. Februar 2012. Flower for Hobby Project NYX. Flowers for a friends project. Links zu diesem Post. Mittwoch, 22. Februar 2012. That's it with Building pets, one eye laughs and one eye crys, anyway has been fun. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege. Flower for Hobby Project NYX.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: November 2011
http://philippvogel.blogspot.com/2011_11_01_archive.html
Sonntag, 20. November 2011. Links zu diesem Post. Montag, 14. November 2011. Bats n elephants whoohoo. Links zu diesem Post. Freitag, 4. November 2011. Yet just another one. So there we keep going, here we have the next on ;). Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs. Fun with clouds in unreal engine 4. Nadim Arnaout - Artwork. CG Craft by Gil Salvado. Update: 2 is 1 too much. Sketch Blog of Philipp Dege. Bats n elephants whoohoo. Yet just another one.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: März 2013
http://philippvogel.blogspot.com/2013_03_01_archive.html
Dienstag, 12. März 2013. Upjers, My Free Zoo, Terrarientiere Animationen Close ups. Links zu diesem Post. I finished the Art and Animation course at the Games Academy in Berlin, graduated as a Game Designer in 2008 as well. I have been working at Smeet Communications betweeb 2010 and 2012 year. startet to work at Upjersin the middle of 2012, supporting titles like My Free Farm, and Wurzelimperium. Feel free to look around, comments appreciated. Mein Profil vollständig anzeigen. Nadim Arnaout - Artwork.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: Juli 2013
http://philippvogel.blogspot.com/2013_07_01_archive.html
Samstag, 27. Juli 2013. Upjers Future Torpia ingame assets. Links zu diesem Post. I finished the Art and Animation course at the Games Academy in Berlin, graduated as a Game Designer in 2008 as well. I have been working at Smeet Communications betweeb 2010 and 2012 year. startet to work at Upjersin the middle of 2012, supporting titles like My Free Farm, and Wurzelimperium. Feel free to look around, comments appreciated. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs.
philippvogel.blogspot.com
CG Art Craft - Portfolioblog by Philipp Vogel: September 2011
http://philippvogel.blogspot.com/2011_09_01_archive.html
Mittwoch, 28. September 2011. Those are some older models from Smeet. Just to complete the collection here. Links zu diesem Post. Here are some Models i just got to texture at work. Those models were created by Elena Lawin. Links zu diesem Post. Montag, 12. September 2011. There we got the first render, hope you'll like it, didn't spend to much effort on the environment so far, but the alien is pretty much done. Links zu diesem Post. Mein Profil vollständig anzeigen. CG Environments by Sascha Henrichs.