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Pencil Square

How to know when a SteamVR controller or a VIVE tracker gets connected in Unity. For my PhD thesis I need to know in SteamVR when a device gets connected if its a generic tracker or if it’s a typical SteamVR controller. After searching for a while I found this solution here. That works but relies on comparing the render model of the device to a string. I wasn’t satisfied with this solution. This code snippet prints when a controller or a generic tracker gets connected. Null) { / lets figure what type of ...

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How to know when a SteamVR controller or a VIVE tracker gets connected in Unity. For my PhD thesis I need to know in SteamVR when a device gets connected if its a generic tracker or if it’s a typical SteamVR controller. After searching for a while I found this solution here. That works but relies on comparing the render model of the device to a string. I wasn’t satisfied with this solution. This code snippet prints when a controller or a generic tracker gets connected. Null) { / lets figure what type of ...
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Pencil Square | pencilsquaregames.com Reviews

https://pencilsquaregames.com

How to know when a SteamVR controller or a VIVE tracker gets connected in Unity. For my PhD thesis I need to know in SteamVR when a device gets connected if its a generic tracker or if it’s a typical SteamVR controller. After searching for a while I found this solution here. That works but relies on comparing the render model of the device to a string. I wasn’t satisfied with this solution. This code snippet prints when a controller or a generic tracker gets connected. Null) { / lets figure what type of ...

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1

October « 2013 « Pencil Square

http://www.pencilsquaregames.com/2013/10

Archive for October, 2013. Kinect and the current ZigFu (1.1) SDK working in Unity3D OS X. I started to play around with a kinect I borrowed from a friend and wanted to do some stuff with it, so I did some research and found that ZigFu. Offers a good SDK for Unity. Downloaded the ZDK package for unity and installed it and pretty much works out of the box, no need to install any random libs from the side nor install scripts. And just drop it into any game object. Blog archives for October, 2013. Old but n...

2

May « 2013 « Pencil Square

http://www.pencilsquaregames.com/2013/05

Archive for May, 2013. ProPrimitives – Parametric primitives in Unity3D. I’ve been working for the last few months (on and off) on a utility package that I think is missing from the Unity3D engine and its a way to create flexible primitives in the means of being able to create them with more or less subdivisions depending on the needs. 1 What happens for the ones like (me) that don’t use modeling software at all? 2 What happens if I need to create primitives on runtime? Finally here is the Example.cs...

3

Mixing GUILayout and GUI and making them coexist together (Useful when editor scripting) « Pencil Square

http://www.pencilsquaregames.com/2015/01/mixing-guilayout-and-gui-and-making-them-coexist-together-useful-when-editor-scripting

Mixing GUILayout and GUI and making them coexist together (Useful when editor scripting). Even tho Unity 4.6 has come out with the new Unity GUI. You still need sometimes to use the old legacy GUI and GUILayout API specially if you are working with editor scripting. Being said that,. Use GUI/GUILayout functions for GUI on your projects (except editor scripting) if you are using Unity 4.6 ; using GUI/GUILayout in your actual game is slow and consumes lots of draw calls! Mixing GUILayout with GUI. Create a...

4

Getting a random enum value and also be able to exclude some values « Pencil Square

http://www.pencilsquaregames.com/2015/03/getting-a-random-enum-value-and-also-be-able-to-exclude-some-values

Getting a random enum value and also be able to exclude some values. As the post says, in the game I am working on I needed to get a random value of an enumeration but on some cases I needed to exclude some values of the enumeration, so I came up with this small snippet of code that given an enum type and an array of enum excluded values it will return you a random value of the enumeration. It works with any type of enum you create. Given an enum type returns a random value of the enum type. So when the ...

5

February « 2014 « Pencil Square

http://www.pencilsquaregames.com/2014/02

Archive for February, 2014. Dungeon Lords – Work In Progress. So I’ve been working for the past year on a dungeon keeper clone (its one of my fav games) and basically after lots of trying with the tiles I decided it was best to generate them in order to make them be as organic as possible and to match each tile with the other. Any Comments / Suggestions / Questions? Feel free to write a comment. Let em Down. Old game from Unity 2.x still runs on Unity 4.x. You are currently browsing the Pencil Square.

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Scogger HD for PlayStation 3 released! | Scognito's blog

https://scognito.wordpress.com/2011/06/15/scogger-hd-for-playstation-3-released

Giugno 15, 2011. Luglio 11, 2011. Scogger HD for PlayStation 3 released! Another console bought, another console hacked, another Scogger born🙂. First frog in High Definition. Long time has passed since first DS release. So this port was a chance to celebrate a new version with updated graphics🙂. The game was ready since March, but I’m so lazy that only moon eclipse. If not interested in nerd stuff jump over to screenshot section otherwise continue reading…. Some “tech” speak. I decided then to change t...

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Pencil Square

How to know when a SteamVR controller or a VIVE tracker gets connected in Unity. For my PhD thesis I need to know in SteamVR when a device gets connected if its a generic tracker or if it’s a typical SteamVR controller. After searching for a while I found this solution here. That works but relies on comparing the render model of the device to a string. I wasn’t satisfied with this solution. This code snippet prints when a controller or a generic tracker gets connected. Null) { / lets figure what type of ...

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