theblacksea.blogspot.com
UDK 與 黑色大海: [作品分享]FPS Tower Defence遊戲 Sanctum
http://theblacksea.blogspot.com/2010/06/fps-tower-defence-sanctum.html
您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期四, 6月 24, 2010. 作品分享]FPS Tower Defence遊戲 Sanctum. 由 Coffee Stain Studios 所製作,是一款有著漂亮科幻世界的第一人稱塔防遊戲,有興趣的人可以下載來玩玩看囉:D. 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).
rm1768.blogspot.com
Simon Kwan's Blog: 二月 2010
http://rm1768.blogspot.com/2010_02_01_archive.html
Align More Than One Text Field In A Single Row for Struts2. If you are using table tag and want to align more than 1 Text Field in a single row for Struts2, you have to add theme="simple" in the. Tag, otherwise, a. Tag is automatically generated for each s:textfield and s:label tags. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Align More Than One Text Field In A Single Row for.
rm1768.blogspot.com
Simon Kwan's Blog: 十月 2009
http://rm1768.blogspot.com/2009_10_01_archive.html
Preliminary non-occluder culling result. When non-occluder is culled, the performance is improved 2x, from 80fps to 160fps. The GPU used is ATI R4350. Real-time dynamic soft shadow generation using precomputed visibility field. 標籤: soft shadow. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Preliminary non-occluder culling result. Real-time dynamic soft shadow generation using pre.
rm1768.blogspot.com
Simon Kwan's Blog: Add Facebook Connect Button to your web site
http://rm1768.blogspot.com/2010/05/add-facebook-connect-button-to-your-web.html
Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...
rm1768.blogspot.com
Simon Kwan's Blog: 五月 2010
http://rm1768.blogspot.com/2010_05_01_archive.html
Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...
rm1768.blogspot.com
Simon Kwan's Blog: 一月 2010
http://rm1768.blogspot.com/2010_01_01_archive.html
Android plugin for NetBeans 6.7.1. To develop an Android Program using Netbeans 6.7.1, you have to download and install a lot of stuff at the beginning. I assume that your Netbeans is working properly, so let's follow the steps below:. 1 In Netbeans, goto Tools- Plugin, choose Settings tab, then click Add button. 2 A dialog is shown, type http:/ kenai.com/projects/nbandroid/pages/Install. In the URL textfield. 3 A new Update Center is added. 5 Click Next button. 6 Click Install button. 14 Select Google A...
rm1768.blogspot.com
Simon Kwan's Blog: Free online book for DX10 Shader programming
http://rm1768.blogspot.com/2009/11/free-online-book-for-dx10-shader.html
Free online book for DX10 Shader programming. Programming Vertex, Geometry, and Pixel Shaders:. Http:/ wiki.gamedev.net/index.php/D3DBook:Book Cover. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. 訂閱: 張貼留言 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Free online book for DX10 Shader programming.
rm1768.blogspot.com
Simon Kwan's Blog: 十二月 2009
http://rm1768.blogspot.com/2009_12_01_archive.html
Precomputed method for soft shadow generation under dynamic scene. There are many techniques to generate self-shadow such as Precomputed Radiance Transfer (PRT). The technique presented in this paper will only generate cast shadow but can be used with PRT method together to generate self-shadow. Also, it is assumed that a moveable spherical light source will be used as the area light source. A radiosity-based approach [Drettakis and Sillion 1997] has been presented for rendering soft shadows and global i...
theblacksea.blogspot.com
UDK 與 黑色大海: [作品分享]UDK - The Physics Dance!
http://theblacksea.blogspot.com/2010/06/udk-physics-dance.html
您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期二, 6月 29, 2010. 作品分享]UDK - The Physics Dance! Steve "Elude" Bryan又做了另一個UDK粒子與物理的實驗動畫,讓大量的物件粒子以特定重力點在遊戲空間內旋轉飛舞。 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).