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Hong Kong Indie Game Development Blog

Hong Kong Indie Game Development Blog. Thursday, July 3, 2014. 一些關於 node.js 的分享. 這些model的功能大多都包括 定義 / 讀取 / 寫入 資料庫. 實作了insert、update、load多於一款model的功能(使用一個SQL 指令). StdTTL(standard time to live),即物件的在記憶體內的生存時間. Scheme List Model 只比 Scheme Model多了一個 keyList. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Wednesday, November 2, 2011. Data Driven 的 2D Avatar System. View my com...

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Hong Kong Indie Game Development Blog | percytse.blogspot.com Reviews
<META>
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Hong Kong Indie Game Development Blog. Thursday, July 3, 2014. 一些關於 node.js 的分享. 這些model的功能大多都包括 定義 / 讀取 / 寫入 資料庫. 實作了insert、update、load多於一款model的功能(使用一個SQL 指令). StdTTL(standard time to live),即物件的在記憶體內的生存時間. Scheme List Model 只比 Scheme Model多了一個 keyList. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Wednesday, November 2, 2011. Data Driven 的 2D Avatar System. View my com...
<META>
KEYWORDS
1 code prettify
2 之前在用node js寫game server
3 每當有新的model 資料格式
4 也需要寫一個class去封裝 encapsulation
5 例如寫完player這款model後
6 需要添加player的itembag,用作儲存player的所有物品
7 有不少的重複性
8 為了提高效率
9 於是設計了一套格式,方便加入新的model
10 這套格式使用了以下插件
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code prettify,之前在用node js寫game server,每當有新的model 資料格式,也需要寫一個class去封裝 encapsulation,例如寫完player這款model後,需要添加player的itembag,用作儲存player的所有物品,有不少的重複性,為了提高效率,於是設計了一套格式,方便加入新的model,這套格式使用了以下插件,node cache,用作暫時儲存資料到記憶體,避免頻繁的資料庫讀/寫,knex,用作簡化生成sql statement,格式結構
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Hong Kong Indie Game Development Blog | percytse.blogspot.com Reviews

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Hong Kong Indie Game Development Blog. Thursday, July 3, 2014. 一些關於 node.js 的分享. 這些model的功能大多都包括 定義 / 讀取 / 寫入 資料庫. 實作了insert、update、load多於一款model的功能(使用一個SQL 指令). StdTTL(standard time to live),即物件的在記憶體內的生存時間. Scheme List Model 只比 Scheme Model多了一個 keyList. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Wednesday, November 2, 2011. Data Driven 的 2D Avatar System. View my com...

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1

Hong Kong Indie Game Development Blog: Unicode字串

http://www.percytse.blogspot.com/2011/06/unicode.html

Hong Kong Indie Game Development Blog. Wednesday, June 1, 2011. 一直以為使用 std: wstring 及 wchar t 就可以. 但wchar t 在 Win32 上是16bit, 而在Mac OS 上是32bit. 為免夜長夢多,決定繼續使用std: string 及 char. October 12, 2015 at 4:12 PM. Subscribe to: Post Comments (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. Visual Studio 插件推介–metalscroll.

2

Hong Kong Indie Game Development Blog: January 2014

http://www.percytse.blogspot.com/2014_01_01_archive.html

Hong Kong Indie Game Development Blog. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Subscribe to: Posts (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. 關於把 Mil 開源,徵求大家意見.

3

Hong Kong Indie Game Development Blog: March 2011

http://www.percytse.blogspot.com/2011_03_01_archive.html

Hong Kong Indie Game Development Blog. Thursday, March 31, 2011. 1 What makes your game fun? 2 What makes your game unique? 3 What are the expected emotions of player? 4 When will player get rewarded? 5 When will player discover new elements? Subscribe to: Posts (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012.

4

Hong Kong Indie Game Development Blog: October 2010

http://www.percytse.blogspot.com/2010_10_01_archive.html

Hong Kong Indie Game Development Blog. Sunday, October 24, 2010. Wednesday, October 13, 2010. Windows Phone 7 上的3D保齡球遊戲. 2 使用accelerometer感應玩家的動作,大概像wii bowling那樣. Subscribe to: Posts (Atom). Windows Phone 7 上的3D保齡球遊戲. View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. Visual Studio 插件推介–metalscroll. 關於把 Mil 開源,徵求大家意見.

5

Hong Kong Indie Game Development Blog: 一些關於 node.js 的分享

http://www.percytse.blogspot.com/2014/07/nodejs.html

Hong Kong Indie Game Development Blog. Thursday, July 3, 2014. 一些關於 node.js 的分享. 這些model的功能大多都包括 定義 / 讀取 / 寫入 資料庫. 實作了insert、update、load多於一款model的功能(使用一個SQL 指令). StdTTL(standard time to live),即物件的在記憶體內的生存時間. Scheme List Model 只比 Scheme Model多了一個 keyList. August 19, 2015 at 12:37 AM. April 12, 2016 at 8:24 PM. Subscribe to: Post Comments (Atom). 一些關於 node.js 的分享. View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008).

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theblacksea.blogspot.com theblacksea.blogspot.com

UDK 與 黑色大海: [作品分享]FPS Tower Defence遊戲 Sanctum

http://theblacksea.blogspot.com/2010/06/fps-tower-defence-sanctum.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期四, 6月 24, 2010. 作品分享]FPS Tower Defence遊戲 Sanctum. 由 Coffee Stain Studios 所製作,是一款有著漂亮科幻世界的第一人稱塔防遊戲,有興趣的人可以下載來玩玩看囉:D. 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: 二月 2010

http://rm1768.blogspot.com/2010_02_01_archive.html

Align More Than One Text Field In A Single Row for Struts2. If you are using table tag and want to align more than 1 Text Field in a single row for Struts2, you have to add theme="simple" in the. Tag, otherwise, a. Tag is automatically generated for each s:textfield and s:label tags. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Align More Than One Text Field In A Single Row for.

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: 十月 2009

http://rm1768.blogspot.com/2009_10_01_archive.html

Preliminary non-occluder culling result. When non-occluder is culled, the performance is improved 2x, from 80fps to 160fps. The GPU used is ATI R4350. Real-time dynamic soft shadow generation using precomputed visibility field. 標籤: soft shadow. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Preliminary non-occluder culling result. Real-time dynamic soft shadow generation using pre.

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: Add Facebook Connect Button to your web site

http://rm1768.blogspot.com/2010/05/add-facebook-connect-button-to-your-web.html

Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: 五月 2010

http://rm1768.blogspot.com/2010_05_01_archive.html

Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: 一月 2010

http://rm1768.blogspot.com/2010_01_01_archive.html

Android plugin for NetBeans 6.7.1. To develop an Android Program using Netbeans 6.7.1, you have to download and install a lot of stuff at the beginning. I assume that your Netbeans is working properly, so let's follow the steps below:. 1 In Netbeans, goto Tools- Plugin, choose Settings tab, then click Add button. 2 A dialog is shown, type http:/ kenai.com/projects/nbandroid/pages/Install. In the URL textfield. 3 A new Update Center is added. 5 Click Next button. 6 Click Install button. 14 Select Google A...

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: Free online book for DX10 Shader programming

http://rm1768.blogspot.com/2009/11/free-online-book-for-dx10-shader.html

Free online book for DX10 Shader programming. Programming Vertex, Geometry, and Pixel Shaders:. Http:/ wiki.gamedev.net/index.php/D3DBook:Book Cover. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. 訂閱: 張貼留言 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Free online book for DX10 Shader programming.

rm1768.blogspot.com rm1768.blogspot.com

Simon Kwan's Blog: 十二月 2009

http://rm1768.blogspot.com/2009_12_01_archive.html

Precomputed method for soft shadow generation under dynamic scene. There are many techniques to generate self-shadow such as Precomputed Radiance Transfer (PRT). The technique presented in this paper will only generate cast shadow but can be used with PRT method together to generate self-shadow. Also, it is assumed that a moveable spherical light source will be used as the area light source. A radiosity-based approach [Drettakis and Sillion 1997] has been presented for rendering soft shadows and global i...

theblacksea.blogspot.com theblacksea.blogspot.com

UDK 與 黑色大海: [作品分享]UDK - The Physics Dance!

http://theblacksea.blogspot.com/2010/06/udk-physics-dance.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期二, 6月 29, 2010. 作品分享]UDK - The Physics Dance! Steve "Elude" Bryan又做了另一個UDK粒子與物理的實驗動畫,讓大量的物件粒子以特定重力點在遊戲空間內旋轉飛舞。 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).

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Hong Kong Indie Game Development Blog

Hong Kong Indie Game Development Blog. Thursday, July 3, 2014. 一些關於 node.js 的分享. 這些model的功能大多都包括 定義 / 讀取 / 寫入 資料庫. 實作了insert、update、load多於一款model的功能(使用一個SQL 指令). StdTTL(standard time to live),即物件的在記憶體內的生存時間. Scheme List Model 只比 Scheme Model多了一個 keyList. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Wednesday, November 2, 2011. Data Driven 的 2D Avatar System. View my com...

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