teakwandodo.deviantart.com
RPG MAKER favourites by TeakWanDodo on DeviantArt
http://teakwandodo.deviantart.com/favourites/68265161/RPG-MAKER
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Protoceratops RPG Maker VX Ace Sprites. No comments have been added yet. Window.LAST FORM POST 0) { window.window.LAST FORM POST = now 3000; return true } else { return false }".
blog.califergames.com
Califer Games: March 2015
http://blog.califergames.com/2015_03_01_archive.html
Monday, March 2, 2015. Siphon Spirit getting remade. So I've been working on porting Siphon Spirit over to Unity. I've heard too many time how this game would be perfect for tablets, and XNA just isn't going to get me there. Okay, fine, it could with Monogame, but I'd rather stick with Unity now that I've been using it. It's been quite nice for a lot of the orb stuff and I've managed to clean my code considerably. Subscribe to: Posts (Atom). See us on other sites! DeviantArt - Peter's Page.
blog.califergames.com
Califer Games: April 2014
http://blog.califergames.com/2014_04_01_archive.html
Wednesday, April 9, 2014. While putting together the Match-3 in Unity I found out that velocity was supported, but not acceleration. It didn't take me too long to get tired of blocks falling at an even speed and I decided to try using gravity. Turns out adding physics to a match-3 wasn't the best idea. Stuff ended up not falling very far before getting stuck and stopping all gameplay. I ended up putting in my own acceleration to make things better. That took longer than expected, because I didn't plan it...
candyitzel.deviantart.com
Vivelos by CandyItzel on DeviantArt
http://candyitzel.deviantart.com/art/Vivelos-393350326
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Una portada para Google. Soy un fracaso en la font T-T. Como si fuera tan bonito. Aug 14, 2013. Aug 14, 2013. PNG 2120 × 1192. Browse More Like This. Not currently featured in any groups.
blog.califergames.com
Califer Games: January 2015
http://blog.califergames.com/2015_01_01_archive.html
Friday, January 30, 2015. End of January Update. Peter's gotten a more steady schedule now which will allow him to get more art done. He's also being more willing to let me help out on the cutscene scripting and the level design. Siphon Spirit is definitely going to come out this year! Subscribe to: Posts (Atom). See us on other sites! DeviantArt - Peter's Page. End of January Update. Simple template. Powered by Blogger.
blog.califergames.com
Califer Games: December 2013
http://blog.califergames.com/2013_12_01_archive.html
Wednesday, December 11, 2013. Happy Holidays from us here at Califer Games! Peter's whipped up a nice wallpaper of Miranda from Siphon Spirit fighting off a festive demon. There's a bunch of different sizes for it at the media page. So head on over and get the size you want! Other wallpapers are also available for those not in a holiday mood. Subscribe to: Posts (Atom). See us on other sites! DeviantArt - Peter's Page. Simple template. Powered by Blogger.
blog.califergames.com
Califer Games: Siphon Spirit getting remade
http://blog.califergames.com/2015/03/siphon-spirit-getting-remade.html
Monday, March 2, 2015. Siphon Spirit getting remade. So I've been working on porting Siphon Spirit over to Unity. I've heard too many time how this game would be perfect for tablets, and XNA just isn't going to get me there. Okay, fine, it could with Monogame, but I'd rather stick with Unity now that I've been using it. It's been quite nice for a lot of the orb stuff and I've managed to clean my code considerably. Subscribe to: Post Comments (Atom). See us on other sites! DeviantArt - Peter's Page.
blog.califergames.com
Califer Games: November 2013
http://blog.califergames.com/2013_11_01_archive.html
Wednesday, November 27, 2013. I was reading an article the other day by Indie Gamer Chick, where she talked about doing a kickstarter correctly. Well, mainly it was a list of what not to do. One in particular was to not set a really high reward for people to come out and meet you. After seeing some ridiculous high costs for being able to meet the developer, she had the following to say. I would have had some idea of who they were, and had something more to talk about. One of the testers mentioned that th...
blog.califergames.com
Califer Games: New Siphon Spirit Art,
http://blog.califergames.com/2015/02/new-siphon-spirit-art.html
Wednesday, February 4, 2015. New Siphon Spirit Art,. Spirits of Elduurn is coming right along! I've got a language system so it'll be much easier to get multiple translations in. The new demon smashing mini-game is also near completion and just needs a touch of balance. Tune in next time for some new art from Peter! Subscribe to: Post Comments (Atom). See us on other sites! DeviantArt - Peter's Page. New Siphon Spirit Art,. Simple template. Powered by Blogger.
blog.califergames.com
Califer Games: February 2015
http://blog.califergames.com/2015_02_01_archive.html
Wednesday, February 4, 2015. New Siphon Spirit Art,. Spirits of Elduurn is coming right along! I've got a language system so it'll be much easier to get multiple translations in. The new demon smashing mini-game is also near completion and just needs a touch of balance. Tune in next time for some new art from Peter! Subscribe to: Posts (Atom). See us on other sites! DeviantArt - Peter's Page. New Siphon Spirit Art,. Simple template. Powered by Blogger.