philipk.net philipk.net

philipk.net

PHILIPK.NET

PHILIPK.NET - Tutorials, texture sets for download, personal portfolio and resumé.

http://www.philipk.net/

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CONTACTS AT PHILIPK.NET

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PAGE TITLE
PHILIPK.NET | philipk.net Reviews
<META>
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PHILIPK.NET - Tutorials, texture sets for download, personal portfolio and resumé.
<META>
KEYWORDS
1 tutorials
2 modular
3 textures
4 free textures
5 philip klevestav
6 philipk
7 philip k
8 blazeeer
9 blaz
10 counter-strike
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contact me,philipk at philipk net,portfolio,resumé,tutorials,overwatch,helder pinto,andrew klimas,natural selection 2,position environment/texture artist,bionic commando,position environment artist,level art/composition,position texture artist,arbor vitae
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PHILIPK.NET | philipk.net Reviews

https://philipk.net

PHILIPK.NET - Tutorials, texture sets for download, personal portfolio and resumé.

INTERNAL PAGES

philipk.net philipk.net
1

PHILIPK.NET

http://www.philipk.net/portfolio/scifiexterior2/scifiexterior2_port.html

BITSQUID ENGINE - 2012. Personal project of a continuation of the previous sci-fi exterior theme of a research facility.

2

PHILIPK.NET

http://www.philipk.net/portfolio/graw/graw_port.html

GHOST RECON ADVANCED WARFIGHTER. GRIN/Ubisoft - PC - 2005-2006.

3

PHILIPK.NET

http://www.philipk.net/index.html

Officially released screenshots where our whole environment art team have all put together the world for Overwatch. The selected screenshots feature a lot of my work but also a lot of work from the rest of the very talented environment artists who I've been really fortunate to work with: Bram Eulaers. Dion Rogers and the rest of the art staff. Click image to view screenshots. Unknown Worlds Entertainment - PC - 2009. Creating modular assets and world textures. Click image to view screenshots. I wanted to...

4

PHILIPK.NET

http://www.philipk.net/tutorials.html

Step by step tutorials for various materials. Several step by step tutorials with tricks, tips and hints on howto create such materials ranging from sometimes involving sculpting in a program like Zbrush and sometimes just using Photoshop. Includes a .PSD with all layers for each tutorial. Click image to view the material tutorials. Learn to use this handy tool to create normal maps fast. Includes a .PSD with all layers for each example. Click image to view the nDo tutorial. WORKING WITH MODULAR SETS.

5

PHILIPK.NET - BRICK WALL TUTORIAL

http://www.philipk.net/tutorials/materials/tilesbricks/tilesbricks.html

Tutorial by Philip Klevestav. Brick walls of different types are very common in games and they can be created in a billion different ways. I will explain in this tutorial how I usually go about a simple standard red brick wall without any sculpting program or 3D application. If you are looking for a sculpted brick/tiles tutorial I made one as well, even if that tutorial is made for some larger uneven tiles the principles can be used to create a brick wall such as the one in this tutorial as well. I made ...

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LINKS TO THIS WEBSITE

magnarj.net magnarj.net

Portfolio of Magnar Jenssen

http://magnarj.net/article_funclight.html

Email: magnar.jenssen[at]gmail.com. CV is available upon request. I'll be using a scene which I made in Half-Life 2 as an example throughout the article, which will showcase the specific lighting which is talked about in each section. Each section will showcase the scene in its basic stage with very simplistic lighting, alongside a more developed scene where the lighting has been further tweaked to fit the geometry. Remember that you can click on each image to see a larger version of it!

magnarj.net magnarj.net

Portfolio of Magnar Jenssen

http://magnarj.net/whoopsbts.html

Email: magnar.jenssen[at]gmail.com. CV is available upon request. The main reason I made Whoopservatory was to use a gameplay mechanic that I originally wanted to develop into a full-scale mod. I had played a Java game called Cursor*10. Where your mouse-movements were recorded as you played and when a timer expired you restarted the level while your previous actions replayed. You were playing coop with yourself! When the 7 seconds are up, the player is forced back into the ready position. Once back, ...

nickthecoder.wordpress.com nickthecoder.wordpress.com

Generating Normal Maps | Nick the Coder

https://nickthecoder.wordpress.com/2012/08/23/generating-normal-maps

A passion for game design. Games, Apps and Demos. August 23, 2012. Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generating normal maps are as easy. You just need a normal map generator( or write on yourself). Here are a few i found:. This is a powerful photoshop plugin for creating normal maps. This was free then became a commercial project. The free one can be found here. And a tutorial is here. Taken from http:/ philipk.net/tutorials/ndo/ndo.html. Another s...

helderpinto.com helderpinto.com

Overwatch – Temple of Anubis 01 | Helder Pinto

http://www.helderpinto.com/overwatch-temple-anubis-01

UDK level Arbor Vitae. Overwatch – Temple of Anubis 01. Overwatch – Temple of Anubis 01. 3D Environment Art work done on Blizzard Entertainment’s Overwatch. These screenshots feature some of my work but also of course our Environment Art team work: Philip Klevestav. And Dion Rogers, the most badass group of guys ever! We’re a very small team, so we touch on various aspects of level and world building. Also, of course, extra credits to the rest of the Overwatch team. Click here to cancel reply.

bugsanddebugs.blogspot.com bugsanddebugs.blogspot.com

BUGS AND DEBUGS: April 2013

http://bugsanddebugs.blogspot.com/2013_04_01_archive.html

If debugging is the art of removing bugs, then programming must be the art of inserting them. Apr 30, 2013. Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generating normal maps are as easy. You just need a normal map generator( or write on yourself). here is tools:. This is a powerful photoshop plugin for creating normal maps. This was free then became a commercial project. The free one can be found here. And a tutorial is here. This is a popular one, and my p...

bugsanddebugs.blogspot.com bugsanddebugs.blogspot.com

BUGS AND DEBUGS: Generating Normal Maps

http://bugsanddebugs.blogspot.com/2013/04/generating-normal-maps.html

If debugging is the art of removing bugs, then programming must be the art of inserting them. Apr 30, 2013. Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generating normal maps are as easy. You just need a normal map generator( or write on yourself). here is tools:. This is a powerful photoshop plugin for creating normal maps. This was free then became a commercial project. The free one can be found here. And a tutorial is here. This is a popular one, and my p...

slackiller.com slackiller.com

Slackiller - Links

http://www.slackiller.com/links.htm

Vote for this site:. A CS maps site with reviews,tutorials,forums,servers.(irc #csmaps). Home of HL2 and CS:S custom FGD file, also top notch Tutorials (irc #editlife ). Best CS mapping help forums around.Site is down, tutorials still there (irc #countermap). Extensive list of mapping sites,tutorials,mapping errors. PhilipK.net (aka. Blazeeer) A great mapper and even better Texture Artist. Handy Vandal Site (Mapping Tutorials). Links for CS sites. Frontlineforce) FrontLine Force For the Source Engine.

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OTHER SITES

philipjwalter.com philipjwalter.com

Philip J Walter Photography

philipjwilson.blogspot.com philipjwilson.blogspot.com

Phil Wilson

Friday, 21 November 2008. San Francisco - Day 11. I am now in danger of being “Tortoised”. This is a phenomenon which affects people staying at The Green Tortoise hostels – I suffered it in Seattle. (Well sufferance isn’t really true as it was enjoyable.) One gets comfortable in these places and it is very easy to stay. I have, however, “broken the cycle” because I will be leaving San Francisco tomorrow. Thursday, 12 June 2008. In the words of Kurt Cobain. Many apologies to my devoted readers (I will cha...

philipjwood.com philipjwood.com

Captain Philip Wood

Philip Wood BSc MSc FICS FNI MCIArb. Was at sea with the Blue Funnel Line (part of the Ocean Transport and Trading Group) for over 13 years during which time he assumed command of dry-cargo vessels. He came ashore in the early 1970s to study at South West University (then known as Plymouth Polytechnic) for his BSc (Navigation and Transport). He was accepted on the Baltic Exchange in 1974 and since then has served as either an Owners Broker, Charterers Agent or Competitive Broker.

philipjwsmith.com philipjwsmith.com

Philip J.W. Smith & Co. | Executive Search & Recruitment

8220;&”. 8220;&”. WHAT THE “&” MEANS TO US. It means we work with you. Whether “you” are a client or candidate within the charitable, non-profit, or social-profit sector. It seamlessly ties together the elements of what we do best – search and find. It’s quite simply the bold symbol that represents us and our commitment to working with you. It’s a reminder that upon alignment of high calibre talent with organizational specific goals, we unleash you to do what you do best – if not better. Listening when y...

philipk.com philipk.com

philipk.com -&nbspThis website is for sale! -&nbspphilipk Resources and Information.

The domain philipk.com. May be for sale by its owner! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.

philipk.net philipk.net

PHILIPK.NET

Blizzard Entertainment - PC/PS4/XONE - 2013-Ongoing. Screenshots from the levels of Overwatch. The selected screenshots feature a lot of my work but also a lot of work from the rest of the very talented environment artists and art director who I've been really fortunate to work with: Bram Eulaers. Dion Rogers among others. Click image to view screenshots. Unknown Worlds Entertainment - PC - 2009. Creating modular assets and world textures. Click image to view screenshots. Click image to view screenshots.

philipka.com philipka.com

PhilipKA - Art Photographer in Paris

Dancing in the dark.

philipkaake.com philipkaake.com

Philip Kaake Photography

philipkaddick.com philipkaddick.com

Philip Kaddick

Photographe de charme. Website Design.

philipkadish.com philipkadish.com

Philip Kadish, PhD | website of writer, scholar, and teacher Philip Kadish

Writer, scholar, teacher. Designed by Elegant Themes.

philipkahn.com philipkahn.com

Philip Kahn

Web developer, mobile applications, biologist, and astrophysicist.