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Phillip Hamlyn | Hobby Programmer

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Phillip Hamlyn | Hobby Programmer | philliphamlyn.wordpress.com Reviews
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January | 2016 | Phillip Hamlyn

https://philliphamlyn.wordpress.com/2016/01

January 25, 2016. Took the opportunity while digging everything up to replace my existing ServiceStack.Text serialization code with the new, and free, NetSerializer. This claims to be faster than ProtoBuf and can be found here http:/ www.codeproject.com/Articles/351538/NetSerializer-A-Fast-Simple-Serializer-for-NET. SharpDX 3 Pain Points. January 23, 2016. 2) Write a Texture to byte[] serializer and deserializer to store textures in my content database instead of on disk. It probably would have been ...

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December | 2015 | Phillip Hamlyn

https://philliphamlyn.wordpress.com/2015/12

December 16, 2015. A problem with the earlier post on Meadows. Is that close-up the nature of the imposters becomes very evident and the scene lacks parallax. A different approach is to follow the folks from Outerra and look at their 2012 work on Procedural Grass Rendering. The Outerra blog post makes the leap that it isn’t the grass blade itself that should be reduced but the number of grass blades, which would normally be both visible and obvious to the viewer. The brilliance of their scheme is to ...

3

February | 2016 | Phillip Hamlyn

https://philliphamlyn.wordpress.com/2016/02

Putting it Back Together, Next Steps. February 29, 2016. Finally after converting from XNA4 (DirectX9) to SharpDX (DirectX11) its all back together again. Is it faster? Because I limit my rendering to 60fps I dont see any difference, but I can believe there is a lot more power available to me than previously. Ultimately the task was to get off the dead technology onto something more useful. And the basic approach is simple; to repeat –. Send the texture from (1) as a texture parameter to (2). Add in the ...

4

September | 2016 | Phillip Hamlyn

https://philliphamlyn.wordpress.com/2016/09

More Grass, Denser Grass. September 27, 2016. The CodeMasters blog entry http:/ blog.codemasters.com/grid/10/rendering-fields-of-grass-in-grid-autosport/. Made me think again about my Grass rendering using a Geometry Shader. I had followed the suggestions from Outerra http:/ outerra.blogspot.co.uk/2012/05/procedural-grass-rendering.html. To generate my grass but CodeMasters suggested combining this approach with simple billboards. Here is the outcome with a four texture atlas. This is animated in the nor...

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SharpDX Resources | Phillip Hamlyn

https://philliphamlyn.wordpress.com/2016/10/15/sharpdx-resources

October 15, 2016. October 16, 2016. As a long term .net programmer I am used to a managed memory runtime environment and know all about the Dispose pattern used to release managed resources. However for some time I’ve been concerned with the memory leaks I was seeing in my SharpDX based 3D landscape. This post is a reminder to all SharpDX .net programmers that Dispose() implemented in SharpDX objects does not work like the standard Dispose pattern for .net. When using Dispose with the SharpDX classes you...

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Phillip Hamilton has been a prominent practitioner in fields including commercial and property law and litigation, as well as wills, deceased estates and conveyancing. Professor Hamilton has taken special interest in testators family maintenance litigation and administration on behalf of people under disabilities, under the Guardianship and Administration Act. Professor Hamilton s last book was the Business and Franchising Practice Manual (2007). Barrister and Solicitor Victoria since 1973. Author of tex...

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Phillip Hamlyn | Hobby Programmer

Tesellation Shader with Noise. January 7, 2017. January 7, 2017. In an earlier post I used Directx11 tesellation shaders to generate a high frequency of landscape triangles within the shader, allowing my landscape tiles to generate much higher detail when close to the camera. Other than river surfaces I also mentioned that I hadn’t actually used the extra geometry density for anything yet. Combining normals is not simply a matter of adding both together and renormlizing – this would give an average...

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Phillip Hamm’s Weblog. And another thing . . . Life lessons from an airborne ranger. March 26, 2009. 8220;Uncertainty is a given. Fear is optional.”. Chuck Holton – “A More Elite Soldier”. February 2, 2009. In case you missed church yesterday, John and Lee helped me with my sermon series on finances by singing this song. It was a lot of fun. Don’t be hearers only . . . January 31, 2009. 8220;Two farmers prayed for rain. One prepared his fields. Which one expected God to give the rain? January 28, 2009.

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World Builder's Guild

He intention of the following pages is to provide insight and information to individuals wishing to know more about the Virtual Reality Modeling Language (VRML/X3D) in order to help them more fully participate in the 3D activities of Cybertown. (RIP - no longer in service). I assume that you have a 3D browser plug-in. This site will be more enjoyable if you have a VRML viewer (and perhaps incomprehensible if you do not). You can get one by selecting an icon from the list below. Download A FREE VRML viewer.

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