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On The Lam

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada.

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On The Lam | phoenix1606.blogspot.com Reviews
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The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada.
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On The Lam | phoenix1606.blogspot.com Reviews

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The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada.

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1

On The Lam: Asterix - The Body Part 1 - Maya Model

http://phoenix1606.blogspot.com/2013/07/asterix-body-part-1-maya-model.html

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Wednesday, 17 July 2013. Asterix - The Body Part 1 - Maya Model. Something strange happened. I got an e-mail from someone about my work, but when I tried to reply, the message disappeared from my mailbox and there's no trace of it anymore. So hopefully the person originally writing will see this. Modeled in Maya 2014. Subscribe to: Post Comments (Atom). Asterix - The...

2

On The Lam: Nanomite - Maya Model

http://phoenix1606.blogspot.com/2012/05/nanomite-wip.html

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Wednesday, 30 May 2012. Nanomite - Maya Model. Here's a shaded version of the Nanomite, rendered in 3Delight. I think I'm happy enough with it. I finished the modeling and I rendered a 'clay' version. Now to add the shaders. Rendered with Mental Ray. Modeled in Maya with subdivision surfaces. Subscribe to: Post Comments (Atom). Toronto, Ontario, Canada.

3

On The Lam: Mudbox - My First Human Body

http://phoenix1606.blogspot.com/2012/05/mudbox-my-first-human-body.html

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Tuesday, 8 May 2012. Mudbox - My First Human Body. I got a bit ahead of myself and tried sculpting a full human body (except for the feet) in Mudbox. Everybody else is doing it, so why shouldn't I, right? I guess for a first attempt it will do, and I can only get better by practicing, or so everyone tells me. This took 4 hours, or thereabouts. 11 May 2012 at 18:35.

4

On The Lam: Animation Studio Background

http://phoenix1606.blogspot.com/2012/06/animation-studio-background.html

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Friday, 8 June 2012. It rarely happens with me where I'm ecstatic at something that I create, but when I just tried rendering a background I modeled some time ago, I was surprised at how well it turned out to me. Dear Renderman, how do I love thee? I can't count the ways. Modeled in Maya with subdivision surfaces, rendered with 3Delight. Toronto, Ontario, Canada.

5

On The Lam: Zelda 2 Sword - Maya Model

http://phoenix1606.blogspot.com/2014/08/maya-model-zelda-2-sword.html

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Friday, 15 August 2014. Zelda 2 Sword - Maya Model. Rendered and touched up the sword a bit in Photoshop. So I attempted to model the incredible sword design from the box cover art from "Zelda II: The Adventure of Link" from way back in the 80's. I think I'm happy with the "clay" version,. Modeled in Maya 2015 Educational version with Sub-D surfaces. Success for you .

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Liara | Andrew Perez

https://andrewperez15.wordpress.com/2013/04/23/liara

I just recently finished Mass Effect 3. what a great game! I never really liked Liara but I slowly became fond of her. mainly because I really liked her bionic powers. And I’d equip her with this pistol that shoots bullets that stick onto enemies and explode. I accidentally chose her as the romantic partner for sheppard so I was pretty much stuck with her the whole game. I hated the decision and wish she would stop being so gushy around me. Spoilers from here on. Leave a Reply Cancel reply. Notify me of ...

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Skam Artist: April 2010

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Sam's Demo Reel 6/28/2010. Sam's Demo Reel 4/11/2010. Links to this post. Subscribe to: Posts (Atom). Halifax/Toronto, NS/ON, Canada. Graduate of Sheridan college's 4 year Bachelor of Applied Arts program. Former 3D animator at Ubisoft Quebec, 2D digital illustrator/layout designer at Bitcasters/Social Game Universe, Huminah Huminah Studios Animator, Lead at Phoenix Online. Currently Animator at Longtail Studios, Halifax, Nova Scotia, Canada. Video game enthusiast and artist. View my complete profile.

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Derek Spencer: February 2011

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Monday, February 21, 2011. Animation Demo Reel 2011. Just finished compositing a more recent demo reel for 2011. Got a few things in here that you haven't seen yet! Subscribe to: Posts (Atom). Just the Facts, Jack. A recent graduate of animation at Sheridan College. Wait, when did I become an adult? View my complete profile. Animation Demo Reel 2011. Picture Window template. Powered by Blogger.

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Nathan Dickey: Gorilla Warfare Final Film

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Wednesday, August 12, 2009. Gorilla Warfare Final Film. Here is our final third year film, enjoy. Music and sound effects in this version done generously by DB Audio in toronto www.dbaudio.ca. I really love the artwork you have.I am working my way into the animation buisness. I was wondering if you can check out my blog when you have a chance and comment on my work. September 22, 2009 at 6:27 PM. Subscribe to: Post Comments (Atom). Gorilla Warfare Final Film. Kingston, Ontario, Canada.

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Nathan Dickey: June 2008

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Saturday, June 21, 2008. Here is a caricature I did of my cousin during a camping trip- The one being the original I drew on the island, and the other is a clean-up version with some shading (not too thrilled with the shading part but its on a separate layer anyway so I can remove it from the clean line if I so choose.). If you notice. he had his braces remove a couple days after I did the drawing, so when I cleaned it up I erased them lol. Sunday, June 1, 2008. Subscribe to: Posts (Atom).

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Nathan Dickey: February 2009

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Tuesday, February 17, 2009. Random Stop Mo Fun. Here are two stop motion tests I did today for fun- they are so short though that it might be annoying playing in this little window. they are also on youtube- the characters are a little critter I made last semester, and the punisher sporting a new garb :). Subscribe to: Posts (Atom). Random Stop Mo Fun. Kingston, Ontario, Canada. I am a 2010 graduate of Animation at Sheridan College. View my complete profile.

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Nathan Dickey: Bodyworlds - Life drawing

http://nathandickey.blogspot.com/2009/11/bodyworlds-life-drawing.html

Friday, November 27, 2009. Bodyworlds - Life drawing. Today I went to Bodyworlds with some friends, it was pretty fun as I actually brought sketching materials with me. The last time I went (about 3 or 4 years ago) they were a little more strict with the drawing part that I didn't even bother, but wished I had-. I also included a Life drawing I did in class today, all done on 11X17 paper. going to give that a try for now instead of newsprint. Subscribe to: Post Comments (Atom). Bodyworlds - Life drawing.

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Derek Spencer: October 2012

http://derekspencerart.blogspot.com/2012_10_01_archive.html

Sunday, October 21, 2012. Mawwidge is what bwings us togever, today. My good friends Nick Henriks. And Megan Hendriks Ne Kearney. Got married. I drew this for them:. I was honoured to be one of the groomsmen, and along with Drew and Omar, was charged with doing this:. Monday, October 1, 2012. Subscribe to: Posts (Atom). Just the Facts, Jack. A recent graduate of animation at Sheridan College. Wait, when did I become an adult? View my complete profile. Picture Window template. Powered by Blogger.

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On The Lam

The creative dump of Lawrence Lam - a graduate of the Bachelor of Applied Arts - Animation program at Sheridan College in Oakville, Canada. Friday, 15 August 2014. Zelda 2 Sword - Maya Model. Rendered and touched up the sword a bit in Photoshop. So I attempted to model the incredible sword design from the box cover art from "Zelda II: The Adventure of Link" from way back in the 80's. I think I'm happy with the "clay" version,. Modeled in Maya 2015 Educational version with Sub-D surfaces. Added a bit of t...

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