prakashprasad.com
C# Projects - prakashprasad.com
http://www.prakashprasad.com/projects_cs.html
The Gods Must be Crazy. 2D game made in XNA depicting a solar system where players have to shoot meteors and destroy life. Microsoft Visual Studio 2010, XNA Framework. A 2D grid based game developed using XNA Framework with puzzle and platforming elements. Microsoft Visual Studio 2010, XNA Framework. High as a Kite. An experimental 2D game made in XNA where players can fly a digital kite using the Nintendo Wii remote. Microsoft Visual Studio 2008, XNA Framework, Wiimote Lib. Contact for more details.
prakashprasad.com
Java Projects - prakashprasad.com
http://www.prakashprasad.com/projects_java.html
Create AI players for the board game Ludo using modern techniques such as Neural Networks. Eclipse IDE, Ludo testbed game. Contact for more details.
prakashprasad.com
Actionscript Projects - prakashprasad.com
http://www.prakashprasad.com/projects_as.html
Monkey of Puppets (Flash). Porting a 2D XNA game to the Flash platform. Adobe Flash Builder, Flashpunk, Actionscript. Contact for more details.
prakashprasad.com
Projects - prakashprasad.com
http://www.prakashprasad.com/projects.html
Select a programming language to see projects in that category. Contact for more details.
prakashprasad.com
Monkey of Puppets (C#) - prakashprasad.com
http://www.prakashprasad.com/monkeys_xna.html
2D tile-based engine for the game using XNA Framework. Player, key and door classes deriving from the parent Entity class. Unified state management system for handling game and audio events. Game menu system to proceed through the game levels. Bot AI allowing them line-of-sight and ability to track to a position. String.IsNullOrEmpty(c) row.Add(int.Parse(c) ; } tempLayout.Add(row); } } } int width = tempLayout[0].Count; int height = tempLayout.Count; tileLayer = new TileLayer(widt...
prakashprasad.com
Carioca (UnrealScript) - prakashprasad.com
http://www.prakashprasad.com/carioca.html
Carioca is a first person RPG which simulates a dangerous Brazilian favela where players can choose the course of actions which suits their self-imposed goals. The game tries to generate an emergent narrative by embedding narrative cues in the environment as well as presenting a tactile gameworld. Via their interaction with the game and its characters, the players can change the meaning of life in the favela - for better or worse. Game data stored in SQLite database. Navigation Mesh based bot pathfinding.
prakashprasad.com
Don't Panic (Unity3d) - prakashprasad.com
http://www.prakashprasad.com/dontpanic.html
This is a two-player co-operative platform puzzle game, developed during the Nordic Game Jam 2012. Each player is represented as a robot, who uses energy for any of their movement actions sich as:. Both players have to work together in order to overcome challenges presented in the level to reach end of the level along with the ball:. The code shown below is the main update method in the playercontroller:. 0; if(crouched &! Crouched & prevcrouch) { controller.transform.localScale = new Vector3(con...Null)...
prakashprasad.com
Portfolio - prakashprasad.com
http://www.prakashprasad.com/index.html
Hello, and welcome to prakashprasad.com, which serves as my game programming portfolio. This website is dedicated to illustrating all of my personal projects. Please feel free to look around and try the games. Started working at Reto Moto. As a C# programmer on their MMO FPS game Heroes and Generals. About Master Thesis Game, Carioca. Published at ACE 2011. Conference held in Lisbon, Portugal. Participated in Nordic Game Jam 2015. Participated in Nordic Game Jam 2014. Passed final exam of graduate studies.
prakashprasad.com
C++ Projects - prakashprasad.com
http://www.prakashprasad.com/projects_cpp.html
Gnome Engine with Mini-Golf game. An OpenGL library for C providing basic rendering and physics functionality. This library is accompanied by a Mini-golf example game. Microsoft Visual Studio 2008, OpenGL. Starcraft : Broodwar AI. Creating a neural network based controller for Starcraft: Brood War units and making them duke it out against the game’s stock AI. Microsoft Visual Studio 2008, BWAPI, Chaoslauncher. Contact for more details.
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