bitsquid.blogspot.com
bitsquid: development blog: Multithreaded Gameplay
http://bitsquid.blogspot.com/2015/03/multithreaded-gameplay.html
Tuesday, March 10, 2015. About multithreading gameplay, but since I didnt really come to any conclusion I think it is time to revisit the topic. As the number of processors and cores in consumer hardware keeps increasing, Amdahls law. Tells us that any single-threaded part of the code will have a bigger and bigger effect on the performance. (As long as you are not memory bound, so keep those caches happy, ok? There are (at least) three problems with multithreading gameplay code as we know it:. If we star...
bitsquid.blogspot.com
bitsquid: development blog: March 2015
http://bitsquid.blogspot.com/2015_03_01_archive.html
Tuesday, March 10, 2015. About multithreading gameplay, but since I didnt really come to any conclusion I think it is time to revisit the topic. As the number of processors and cores in consumer hardware keeps increasing, Amdahls law. Tells us that any single-threaded part of the code will have a bigger and bigger effect on the performance. (As long as you are not memory bound, so keep those caches happy, ok? There are (at least) three problems with multithreading gameplay code as we know it:. If we star...
SOCIAL ENGAGEMENT