ppddaa.blogspot.com
TechArt 科技藝術: 三月 2010
http://ppddaa.blogspot.com/2010_03_01_archive.html
作業一 : 務必在上課前po完, 上課當天各組Demo,當場打分數,沒來的視同 "0分"! 星期五, 3月 19, 2010. Http:/ www.openprocessing.org/. 星期一, 3月 15, 2010. 主題: 各小組以琴鍵為發想概念, 使用processing軟體, 設計幾款圖騰 po至自己那組部落格. 規定: 各組成員,每人至少設計一款. 並且程式原始碼必須開放分享po上部落格. 以達成此軟體的教育意義. Http:/ images.google.com.tw/images? 星期一, 3月 15, 2010. MouseX and mouse)中。在draw()的區塊中,程式會不斷地執行,. Size(500, 500);. Fill(200, 100, 105, 200);. Rect(width-mouseX, height-mouseY, 90, 90);. Rect(mouseX, mouseY, 90, 90);. 星期六, 3月 06, 2010. Http:/ www.generatorx.no/. 星期六, 3月 06, 2010. Http:/ rosa9...
fatdiebook.blogspot.com
咩哩咩哩卡滋卡滋: 期中討論
http://fatdiebook.blogspot.com/2010/04/blog-post.html
在我們的組員、湘融、 佩蓉 、紹明 、智凱的討論下. 訂閱: 張貼留言 (Atom). 12298;myData = myMondrian》.
fatdiebook.blogspot.com
咩哩咩哩卡滋卡滋: 跳躍的琴鍵之跳躍的色彩-吳佩蓉
http://fatdiebook.blogspot.com/2010/04/blog-post_6848.html
Float diam; / 直徑. Size(480,320); /畫布大小設置/. Void draw() {/ random /隨機/. If (mousePressed = true) /滑鼠控制/. If(mousePressed = false) {. R = random(255);. G = random(255);. B = random(255);. A = random(255);. Diam = random(50);. X = random(width);. Y = random(height);. R2 = random(255);. G2 = random(255);. B2 = random(255);. A2 = random(225);. Diam2 = random(10);. X2 = random(480);. Y2 = random(360);. Fill(r,g,b,a); /顏色/. Triangle(x,y,x2,y2,x2-5,y2-5);. Fill(r2,g2,b2,a2);. Fill(r2,g2,b2,a2);.
techart3.blogspot.com
techart3: 2010/4/1
http://techart3.blogspot.com/2010_04_01_archive.html
中間→圓點與線條互動強烈,則圓形不斷閃爍,線條交錯;. Particles = new ArrayList();. Particles.add(new Particle() ;. For (int i = 0; i particles.size();. I ) { Particle p = (Particle) particles.get(i);. If (particles.size() 1000) {. If (mousePressed = true) {. X = mouseX;. Y = mouseY;. Xspeed = random(-5,3);. Yspeed = random(-5,-2);. X = x xspeed;. Y = y yspeed;. Yspeed = 0.1;. Stroke(millis()%255, millis()%300, millis()%400, 90);. Fill(millis()%255, millis()%300, millis()%400, 90);. Ellipse(x,y,10,10);. If (mousePressed = true) {.
techart3.blogspot.com
techart3: processing(琴鍵聯想)-音弦
http://techart3.blogspot.com/2010/03/processing.html
Size(500, 500);. Rect(0,200, 10, 30);. Rect(10,185, 10, 60);. Rect(20,195, 10, 45);. Rect(30,190, 10, 45);. Rect(40,150, 10, 135);. Rect(50,140, 10, 155);. Rect(60,135, 10, 170);. Rect(70,190, 10, 100);. Rect(80,100, 10, 240);. Rect(90,130, 10, 200);. Rect(100,120, 10, 220);. Rect(110,110, 10, 240);. Rect(120,170, 10, 155);. Rect(130,150, 10, 190);. Rect(140,150, 10, 180);. Rect(150,155, 10,165);. Rect(160,160, 10,150);. Rect(170,200, 2, 10);. Rect(172,200, 2, 10);. Rect(174,200, 2, 10);. Rect(452.5,...
techart3.blogspot.com
techart3: 2/29討論好所在
http://techart3.blogspot.com/2010/02/229.html
8594;鹿港:濃烈的人文氣息,古色古香,彷彿進入古人的世界裡。 8594;勝興車站:懷舊復古走鐵軌,風景宜人。 Http:/ ppddaa.blogspot.com/2010/03/httptechart3.html. 訂閱: 張貼留言 (Atom). 12298;myData = myMondrian》.
techart3.blogspot.com
techart3: 期中作業-繽紛玩味
http://techart3.blogspot.com/2010/04/blog-post.html
中間→圓點與線條互動強烈,則圓形不斷閃爍,線條交錯;. Particles = new ArrayList();. Particles.add(new Particle() ;. For (int i = 0; i particles.size();. I ) { Particle p = (Particle) particles.get(i);. If (particles.size() 1000) {. If (mousePressed = true) {. X = mouseX;. Y = mouseY;. Xspeed = random(-5,3);. Yspeed = random(-5,-2);. X = x xspeed;. Y = y yspeed;. Yspeed = 0.1;. Stroke(millis()%255, millis()%300, millis()%400, 90);. Fill(millis()%255, millis()%300, millis()%400, 90);. Ellipse(x,y,10,10);. If (mousePressed = true) {.
techart3.blogspot.com
techart3: 2010/2/1
http://techart3.blogspot.com/2010_02_01_archive.html
8594;鹿港:濃烈的人文氣息,古色古香,彷彿進入古人的世界裡。 8594;勝興車站:懷舊復古走鐵軌,風景宜人。 Http:/ ppddaa.blogspot.com/2010/03/httptechart3.html. 訂閱: 文章 (Atom). 12298;myData = myMondrian》.
techart3.blogspot.com
techart3: 2010/3/1
http://techart3.blogspot.com/2010_03_01_archive.html
Size(500, 500);. Rect(0,200, 10, 30);. Rect(10,185, 10, 60);. Rect(20,195, 10, 45);. Rect(30,190, 10, 45);. Rect(40,150, 10, 135);. Rect(50,140, 10, 155);. Rect(60,135, 10, 170);. Rect(70,190, 10, 100);. Rect(80,100, 10, 240);. Rect(90,130, 10, 200);. Rect(100,120, 10, 220);. Rect(110,110, 10, 240);. Rect(120,170, 10, 155);. Rect(130,150, 10, 190);. Rect(140,150, 10, 180);. Rect(150,155, 10,165);. Rect(160,160, 10,150);. Rect(170,200, 2, 10);. Rect(172,200, 2, 10);. Rect(174,200, 2, 10);. Rect(452.5,...