blog.parpg.net
Radio silence « Post-Apocalyptic RPG blog
http://blog.parpg.net/2011/12/radio-silence
Laquo; Improving the PARPG Wiki. We’ve reached the cache in the evening. It’s the most remote place we’re keeping our stuff in. Small, desolated shack on the mountain stock, close to a big lake. Believe it or not, we have a generator stashed there, hopefully in working condition. But… Does the radio we’ve been carrying all the way from the bunker work at all? 1… 2… 3… Hello, is anybody out there? 1… 2… 3… Hello? Does anybody read me? Also good news: after over a year of being lost, Shevy found his way ba...
blog.parpg.net
Media gallery « Post-Apocalyptic RPG blog
http://blog.parpg.net/media
Here’s an overview of all ingame audio tracks that ship with PARPG. Feel free to give them a listen. Depths 1 by Timong. Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser. Anger lonely by Natlyea. Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
blog.parpg.net
Download « Post-Apocalyptic RPG blog
http://blog.parpg.net/download
An first techdemo release of PARPG is now available. Follow the instructions here:. Http:/ wiki.parpg.net/Download#Techdemo 1. If you don’t mind investing some time to build the latest PARPG revision from source, you can find a detailed guide. How to do so on Linux and Win32 at our wiki. We’ve put together a first kit with promotional material for everyone who would like to spread the word about the project. You can grab it here: PARPG promo kit October 2009. May 15th, 2009 at 15:46. Easy to install,.
blog.parpg.net
Sprint Post-mortem « Post-Apocalyptic RPG blog
http://blog.parpg.net/2011/04/sprint-post-mortem
Laquo; Notebook Inventory & Character Creation/View Mockups. More than a month ago the PARPG team ended the 1-month Character Customization Sprint. It was all about designing and implementing character stats and creation. The participants talked about the sprint on chat and in this forum thread. But let me sum up the opinions that were expressed (a few contradictions and conflicts of interest ahead 😉 ):. The sprint was a success. PARPGians are “ Fennecs. Critical code that needed fixing was identified.
blog.parpg.net
The Future of PARPG – and whether it has one or not « Post-Apocalyptic RPG blog
http://blog.parpg.net/2012/02/the-future-of-parpg-and-whether-it-has-one-or-not
Laquo; Forum Down. Ceasing PARPG Development With Style. The Future of PARPG – and whether it has one or not. There are some questions what to do with PARPG in its current state. The biggest problems are in my opinion:. 8211; a lack of general recruiting. Two weeks project report and asking for contributors was a very good way to recruit fresh blood. 8211; lack of active coders (compared to i.e. 2 years ago). I think right now only Beliar is making additions to the code somewhat regularly. If the project...
blog.parpg.net
qubodup « Post-Apocalyptic RPG blog
http://blog.parpg.net/author/qubodup
PARPG development has ceased but the art will live. On September 21st, 2012. PARPG development has ceased. Don’t be sad about it, instead be glad that so much wonderful art. Has been produced and licensed under free licenses that can be used in other projects! Find all the art on http:/ opengameart.org/art-search? Expect this domain to run out soon! Ceasing PARPG Development With Style. On June 24th, 2012. PARPG has ceased development. Last words can be read and spoken in “the end” thread. There were bot...
forums.parpg.net
General direction before "the end"
http://forums.parpg.net/index.php/topic,968.0.html
General direction before the end. Topic: General direction before the end (Read 12522 times). General direction before the end. February 17, 2012, 12:52:59 PM. Thumbs up for the release. Deadline is quite tight, but I think it's quite possible. We have to know what to write while releasing. My proposal is to write:. Description (what was the project, how it evolved). Why it was closed. Scavenge instructions (what can be taken, who did what, what parts are in reusable state). Possible future of the project.
blog.parpg.net
IRC « Post-Apocalyptic RPG blog
http://blog.parpg.net/irc
Chat with the PARPG developers and the community in real-time. You can use either use a stand alone client. Or the javascript-based client below. Remember: even though IRC is a form of real-time communication, you should be patient. It can take a couple of minutes until somebody spots your question 🙂. How to connect with a stand alone IRC client. Server: irc.freenode.net. URI: irc:/ irc.freenode.net/parpg. Channel rules and guidelines. We have few channel rules and goodlines. You must be logged in.
blog.parpg.net
Forum Down « Post-Apocalyptic RPG blog
http://blog.parpg.net/2011/12/forum-down
Laquo; Radio silence. The Future of PARPG – and whether it has one or not. Just a quick and short note – the forums are down, the database seems to have crashed. Q x has mailed to barra, who will hopefully manage to fix this soon (and perhaps even manage to upgrade WordPress version :D). Thanks barra, that was fast! Edit: At 30 December 2011 the forum is down again, with another error message. Beginning to wonder what’s happening. You can follow any responses to this entry through RSS 2.0.