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platformspatial.blogspot.com

for ( int i = 0; i < weird_fishez; i++) {

For ( int i = 0; i weird fishez; i ) {. Cells are now going faster and increase their connection radius with the sound intensity. They are mostly sensitive to low frequencies. A good minimal track. With bass and breaks will clearly reveal their flocking rules. : : enjoy. Import krister.Ess.*;. AudioInput sound input;. FFT analyse fft;. Int buffer = 1024;. Int buffer = 512;. Import processing.video.*;. MovieMaker mm; / Declare MovieMaker object. Int fisheZ = 10; / amount of fisheZ. Float pX, pY, nX, nY;.

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for ( int i = 0; i < weird_fishez; i++) { | platformspatial.blogspot.com Reviews
<META>
DESCRIPTION
For ( int i = 0; i weird fishez; i ) {. Cells are now going faster and increase their connection radius with the sound intensity. They are mostly sensitive to low frequencies. A good minimal track. With bass and breaks will clearly reveal their flocking rules. : : enjoy. Import krister.Ess.*;. AudioInput sound input;. FFT analyse fft;. Int buffer = 1024;. Int buffer = 512;. Import processing.video.*;. MovieMaker mm; / Declare MovieMaker object. Int fisheZ = 10; / amount of fisheZ. Float pX, pY, nX, nY;.
<META>
KEYWORDS
1 float normalisation;
2 void setup {
3 framerate 30 ;
4 start audio analyzer
5 smooth ;
6 void draw {
7 background 20 ;
8 fill cellfill ;
9 strokeweight 3 ;
10 void keypressed {
CONTENT
Page content here
KEYWORDS ON
PAGE
float normalisation;,void setup {,framerate 30 ;,start audio analyzer,smooth ;,void draw {,background 20 ;,fill cellfill ;,strokeweight 3 ;,void keypressed {,sound input stop,close audio input,essstop ;,superstop ;,cell mycell1;,cell mycell2;,color c;
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for ( int i = 0; i < weird_fishez; i++) { | platformspatial.blogspot.com Reviews

https://platformspatial.blogspot.com

For ( int i = 0; i weird fishez; i ) {. Cells are now going faster and increase their connection radius with the sound intensity. They are mostly sensitive to low frequencies. A good minimal track. With bass and breaks will clearly reveal their flocking rules. : : enjoy. Import krister.Ess.*;. AudioInput sound input;. FFT analyse fft;. Int buffer = 1024;. Int buffer = 512;. Import processing.video.*;. MovieMaker mm; / Declare MovieMaker object. Int fisheZ = 10; / amount of fisheZ. Float pX, pY, nX, nY;.

LINKS TO THIS WEBSITE

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: October 2009

http://firstlookaround.blogspot.com/2009_10_01_archive.html

Friday, October 23, 2009. Monday, October 19, 2009. Monster's body is a diagram of changing light conditions. Agents behaviour and appearance disturbed by photocell input. no refreshing. Subscribe to: Posts (Atom). Platforms: world, arduino, processing, maxmsp, puredata, others maybe. L: :0: :0: :P: :. Test drive speed by photocell.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: very cheesy

http://firstlookaround.blogspot.com/2009/10/very-cheesy.html

Monday, October 19, 2009. Agents behaviour and appearance disturbed by photocell input. no refreshing. Subscribe to: Post Comments (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. L: :0: :0: :P: :.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: starting

http://firstlookaround.blogspot.com/2009/10/blog-post.html

Friday, October 23, 2009. Subscribe to: Post Comments (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. Platforms: world, arduino, processing, maxmsp, puredata, others maybe. L: :0: :0: :P: :. Test drive speed by photocell.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: February 2010

http://firstlookaround.blogspot.com/2010_02_01_archive.html

Wednesday, February 3, 2010. Last christmass. looking around already. Here is a movie by Johan Tali. Subscribe to: Posts (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. L: :0: :0: :P: :. Test drive speed by photocell.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: November 2009

http://firstlookaround.blogspot.com/2009_11_01_archive.html

Saturday, November 7, 2009. Search for interesting examples of circuits and codes! Subscribe to: Posts (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. Platforms: world, arduino, processing, maxmsp, puredata, others maybe.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: last christmass. looking around already

http://firstlookaround.blogspot.com/2010/02/last-christmass.html

Wednesday, February 3, 2010. Last christmass. looking around already. Here is a movie by Johan Tali. Subscribe to: Post Comments (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. L: :0: :0: :P: :.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: study that

http://firstlookaround.blogspot.com/2009/11/study-that.html

Saturday, November 7, 2009. Search for interesting examples of circuits and codes! Subscribe to: Post Comments (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. L: :0: :0: :P: :. Test drive speed by photocell.

firstlookaround.blogspot.com firstlookaround.blogspot.com

lookAround Universität für angewandte Kunst Wien: feedbackMonster

http://firstlookaround.blogspot.com/2009/10/feedbackmonster_19.html

Monday, October 19, 2009. Monster's body is a diagram of changing light conditions. Subscribe to: Post Comments (Atom). The act of looking around is usually the beginning of the creative process. To encourage a personal way of observing, we will design and fabricate a custom tool, that will bridge physical and digital environments. This device will collect data to be analyzed and used to influence dynamic output communicating this found data. L: :0: :0: :P: :. Test drive speed by photocell.

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for ( int i = 0; i < weird_fishez; i++) {

For ( int i = 0; i weird fishez; i ) {. Cells are now going faster and increase their connection radius with the sound intensity. They are mostly sensitive to low frequencies. A good minimal track. With bass and breaks will clearly reveal their flocking rules. : : enjoy. Import krister.Ess.*;. AudioInput sound input;. FFT analyse fft;. Int buffer = 1024;. Int buffer = 512;. Import processing.video.*;. MovieMaker mm; / Declare MovieMaker object. Int fisheZ = 10; / amount of fisheZ. Float pX, pY, nX, nY;.

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