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My Portfolio - Intro

A lifetime of code. This website exists to log and chronicle the work I have done over the years, not only for potential employers, but for fans of my work and others interested in getting started in game modding and game development. It contains a list of projects I have been involved with, with desccriptions of the projects themselves, as well as the extent of my involvement with them. Hello, I am Eric Sheppard, otherwise known online as. Email: dantarion [at] gmail (dot) com. Read More ».

http://portfolio.dantarion.com/

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My Portfolio - Intro | portfolio.dantarion.com Reviews
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A lifetime of code. This website exists to log and chronicle the work I have done over the years, not only for potential employers, but for fans of my work and others interested in getting started in game modding and game development. It contains a list of projects I have been involved with, with desccriptions of the projects themselves, as well as the extent of my involvement with them. Hello, I am Eric Sheppard, otherwise known online as. Email: dantarion [at] gmail (dot) com. Read More ».
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1 dantarion's online portfolio
2 intro
3 skills
4 brawl modding
5 sf modding
6 arcsys decompilation
7 about me
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9 what i do
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dantarion's online portfolio,intro,skills,brawl modding,sf modding,arcsys decompilation,about me,dantarion,what i do,contact me,twitter dantarion,youtube dantarion,highlighted projects,project m,really
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My Portfolio - Intro | portfolio.dantarion.com Reviews

https://portfolio.dantarion.com

A lifetime of code. This website exists to log and chronicle the work I have done over the years, not only for potential employers, but for fans of my work and others interested in getting started in game modding and game development. It contains a list of projects I have been involved with, with desccriptions of the projects themselves, as well as the extent of my involvement with them. Hello, I am Eric Sheppard, otherwise known online as. Email: dantarion [at] gmail (dot) com. Read More ».

INTERNAL PAGES

portfolio.dantarion.com portfolio.dantarion.com
1

My Portfolio - Intro

http://portfolio.dantarion.com/intro

A lifetime of code. This website exists to log and chronicle the work I have done over the years, not only for potential employers, but for fans of my work and others interested in getting started in game modding and game development. It contains a list of projects I have been involved with, with desccriptions of the projects themselves, as well as the extent of my involvement with them. Hello, I am Eric Sheppard, otherwise known online as. Email: dantarion [at] gmail (dot) com. Read More ».

2

My Portfolio - Skills

http://portfolio.dantarion.com/skills

The right tool for the job. I am always adding new tools and skills to my repertoire, and I always try to tackle a problem with the most efficient tool for getting the job done quickly. X86 and PowerPC assembly. NET Framework, including both Windows Forms and WPF GUI libraries. Network Programming (sockets and streams). IDE experience(Visual Studio, Eclipse, Netbeans). OpenGL/DirectX experience, both immediate mode and shader programming. Version Control systems (SVN,CVS,git). Managed snapshots, volumes,...

3

My Portfolio - SF Modding

http://portfolio.dantarion.com/sfmods

Street Fighter 4 is the game that put fighting games back on the map. Capcom released Street Fighter 4, followed by Super Street Fighter 4, followed by SSF4:Arcade Edition, eventually culminating in SSF4:AE2012. Each game tweaked the previous one, adding new characters and tweaking the balance of returning ones. I set out to make tools to examine how these changes were made and how the game worked as a whole. KenBot: The online warrior. C#/WPF GUI app with CS-Script library for dynamic scripting. Is name...

4

My Portfolio - Brawl Modding

http://portfolio.dantarion.com/brawlmods

Making a good game.better. Brawl is one of my favorite games, and I joined a community of people creating cosmetic and gameplay mods to the game, in the process releasing many tools, and reverse engineering much of the game and its data formats. While the highlight of my work on Brawl is my involvement with Project M, theres a couple unrelated tools that are notable as well. Project M is a community developed modification of the game Super Smash Brothers Brawl. Setup and management of SVN. To do this, on...

5

My Portfolio - ARCSys Decompilation

http://portfolio.dantarion.com/arcsys

Data for tournament competitors. Blazblue is one of several series produced by ARCSYS. After years of both major updates, and hot fixes, a lot of the data available on-line about the internals of this game is outdated or of dubious quality. I set out to change this in time for EVO 2015, the world championship competition in Las Vegas that is featuring the latest version of this game. This particular project is on hold, due to the current version of the game not even being released in the United States yet.

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TOTAL PAGES IN THIS WEBSITE

5

LINKS TO THIS WEBSITE

dantarion.com dantarion.com

Publicity – Ramblings of a Madman

http://dantarion.com/2014/07/22/publicity

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. So, the world likes KenBot. Twitter followers. http:/ twitter.com/dantarion. R/Kappa. http:/ www.reddit.com/r/Kappa/comments/2bbmy1/someone created a sf4 bot/. Eventhubs. http:/ www.eventhubs.com/news/2014/jul/22/computer-controlled-kenbot-goes-online-and-terminates-competition/. July 22, 2014. KenBot: Now reading framedata from memory. Proudly powered by WordPress.

dantarion.com dantarion.com

The Legend of KenBot #1: Intro – Ramblings of a Madman

http://dantarion.com/2014/07/20/the-legend-of-kenbot-1-intro

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #1: Intro. So, I have dabbled in messing around with Street Fighter 4 PC, reverse engineering the file formats, building the Ono! Editor, and trying to rip framedata…but…this post is about a new project. You can check out his bot here. And here’s a video of it beating arcade mode. His bot is pretty good. Beats arcade mode on hardest using no continues. July 20, 2014.

dantarion.com dantarion.com

The Legend of KenBot #3: Reaction Based Beast – Ramblings of a Madman

http://dantarion.com/2014/07/28/the-legend-of-kenbot-3-reaction-based-beast

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #3: Reaction Based Beast. KenBot v1 was very basic. Most of his gameplay revolved around one specific chain of events. Is the opponent doing nothing? Is the opponent doing something near me? Mash D PPP,F PPP. Am I being thrown? This alone proved effective, but with some limitations. I can’t seem to get past about 3 frames of input delay. He had to become smarter! July 28, 2014.

dantarion.com dantarion.com

Breaking UNIEL: Part 2: Archives and Art – Ramblings of a Madman

http://dantarion.com/2014/08/14/breaking-uniel-part-2-archives-and-art

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Breaking UNIEL: Part 2: Archives and Art. So, today I finished work on http:/ finalclause.dantarion.com/hitboxes. It is a site that allows you to view hitboxes, hurtboxes, and sprites for UNIEL. However, it took a lot of work to get from nothing to this, so I wanted to document this. So lets start with the files on the disc! Getting to the files. Now, it was onto the next step. Getting the ART.

dantarion.com dantarion.com

Breaking UNIEL: Part 1 – Ramblings of a Madman

http://dantarion.com/2014/07/30/breaking-uniel-part-1

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Breaking UNIEL: Part 1. However, its 2014 and I don’t have time for that. Kappa. Lets get the data we want! The first thing I did was buy the game, and get it running both on both the retail and jailbroken PS3. Then I examined the games disc structure. A quick glance around showed a folder called script. A quick glance in that folder showed a bunch of plan text scripts. However, this was not good en...

dantarion.com dantarion.com

Scheduling. – Ramblings of a Madman

http://dantarion.com/2014/11/05/scheduling

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. So, for the rest of this year at least, I want to try to keep myself to a pedigree. One Blog Post a day. This would be hard if I really wanted every post to be a indepth article about game modding, or programming, or an opinion piece, so I am opening up my blog to a bunch of new topics, bringing it more in line with a personal blog than just a dev one. Heres a few ideas I want to do. I live in a bea...

dantarion.com dantarion.com

Capcom PLS – Ramblings of a Madman

http://dantarion.com/2014/07/21/capcom-pls

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. Also, testing Facebook/Twitter WordPress integration. July 21, 2014. The Legend of KenBot #2: Creating a Monster. Proudly powered by WordPress.

dantarion.com dantarion.com

Ramblings of a Madman – Page 2 – code and chaos

http://dantarion.com/page/2

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. So, the world likes KenBot. Twitter followers. http:/ twitter.com/dantarion. R/Kappa. http:/ www.reddit.com/r/Kappa/comments/2bbmy1/someone created a sf4 bot/. Eventhubs. http:/ www.eventhubs.com/news/2014/jul/22/computer-controlled-kenbot-goes-online-and-terminates-competition/. July 22, 2014. 5 Comments on Publicity. Also, testing Facebook/Twitter WordPress integration. July 21, 2014. This sequenc...

dantarion.com dantarion.com

The Legend of KenBot #2: Creating a Monster – Ramblings of a Madman

http://dantarion.com/2014/07/20/the-legend-of-kenbot-2-creating-a-monster

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. The Legend of KenBot #2: Creating a Monster. So, how does KenBot work? Well, lets think about how any AI needs to work. Not even that, lets think about how any game is played. Almost all gameplay can be summed up kinda like this…. The player makes inputs based on stimuli provided by the game. And press medium punch…and then you hold focus attack, dash forward, and input your ultra! The bot would see...

dantarion.com dantarion.com

KenBot: Now reading framedata from memory. – Ramblings of a Madman

http://dantarion.com/2014/07/23/kenbot-now-reading-framedata-from-memory

Ramblings of a Madman. KenBot: C# has yield! KenBot: Postmortem or New Beginnings? A New Era of Dantarion. KenBot: Now reading framedata from memory. This picture shows a new feature of KenBot. He now accurately knows the startup, active, and cooldown frames of the move he is being hit with. Soon he will use this information to select a punish! July 23, 2014. July 30, 2014. I would really appreciate it. The Legend of KenBot #3: Reaction Based Beast. Proudly powered by WordPress.

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