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Lanowen's Portfolio

Skip to main content. On Fri, 06/19/2015 - 18:38. Languages: C#, XNA, MySQL, PHP. Platform: Mobile ( Windows Phone. Date Published: May 2015. This is a Missile Command clone that was originally an class assignment in 2011, which I've recently decided to port to Windows Phone. I also added online leaderboards using PHP and MySQL as part of the port and am thinking of also porting it to Android in the future. Read more about Lunar Command. On Fri, 06/19/2015 - 18:36. Date Created: April 2013. This was a pr...

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Skip to main content. On Fri, 06/19/2015 - 18:38. Languages: C#, XNA, MySQL, PHP. Platform: Mobile ( Windows Phone. Date Published: May 2015. This is a Missile Command clone that was originally an class assignment in 2011, which I've recently decided to port to Windows Phone. I also added online leaderboards using PHP and MySQL as part of the port and am thinking of also porting it to Android in the future. Read more about Lunar Command. On Fri, 06/19/2015 - 18:36. Date Created: April 2013. This was a pr...
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Lanowen's Portfolio | portfolio.lanowen.com Reviews

https://portfolio.lanowen.com

Skip to main content. On Fri, 06/19/2015 - 18:38. Languages: C#, XNA, MySQL, PHP. Platform: Mobile ( Windows Phone. Date Published: May 2015. This is a Missile Command clone that was originally an class assignment in 2011, which I've recently decided to port to Windows Phone. I also added online leaderboards using PHP and MySQL as part of the port and am thinking of also porting it to Android in the future. Read more about Lunar Command. On Fri, 06/19/2015 - 18:36. Date Created: April 2013. This was a pr...

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portfolio.lanowen.com portfolio.lanowen.com
1

Flash Physics Prototype | Lanowen's Portfolio

http://www.portfolio.lanowen.com/physics_prototype

Skip to main content. On Fri, 06/19/2015 - 17:33. Platform: Web ( Try it yourself. Date Completed: January 2011. This is created for a program wide collaboration project ( The Nutjob Game. By myself, it is an impulse based physics engine and some features include n-sided polygonal collision detection (convex), spline collision detection, and circles. Rigidbody motion was not included because it was not necessary for the game.

2

The Nutjob Game | Lanowen's Portfolio

http://www.portfolio.lanowen.com/nutjob_game

Skip to main content. On Fri, 06/19/2015 - 17:38. Platform: Web ( Try it yourself. Date Completed: May 2011. This is an implementation of my simple flash physics engine. This project was a collaboration of the George Brown game program students with the Designers, the Artist, and the Programmers. It was my task to create the physics engine and with the other programmers to create a level creation system using Adobe Flash's editor.

3

CodeMaster | Lanowen's Portfolio

http://www.portfolio.lanowen.com/CodeMaster

Skip to main content. On Fri, 06/19/2015 - 17:15. Languages: C#, XNA. Platform: Mobile ( Windows Phone. Date Published: December 13, 2011. This is a Mastermind clone, where you need to guess the order and the colours of the pegs only given the information given back in terms of the pips (Red: right colour in the right spot, or White: right colour in the wrong spot).

4

Published | Lanowen's Portfolio

http://www.portfolio.lanowen.com/taxonomy/term/7

Skip to main content. On Fri, 06/19/2015 - 18:38. Languages: C#, XNA, MySQL, PHP. Platform: Mobile ( Windows Phone. Date Published: May 2015. This is a Missile Command clone that was originally an class assignment in 2011, which I've recently decided to port to Windows Phone. I also added online leaderboards using PHP and MySQL as part of the port and am thinking of also porting it to Android in the future. Read more about Lunar Command. On Fri, 06/19/2015 - 17:24. Languages: C#, XNA / Java, libGDX.

5

ESC | Lanowen's Portfolio

http://www.portfolio.lanowen.com/esc

Skip to main content. On Fri, 06/19/2015 - 18:08. Languages: C#, Unity 3.5. Platform: PC ( Try it yourself.

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math | Lanowen's Blog

http://www.lanowen.com/taxonomy/term/9

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:.

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Add new comment | Lanowen's Blog

http://www.lanowen.com/comment/reply/1

Skip to main content. Forced Perspective with 3D Graphics. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:. Fig 3: ...

lanowen.com lanowen.com

Forced Perspective with 3D Graphics | Lanowen's Blog

http://www.lanowen.com/forced_perspective_in_games

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:. D {2} = frac{s 1}{s 2} cdot d 1. Fig 3: the ...

lanowen.com lanowen.com

perspective | Lanowen's Blog

http://www.lanowen.com/taxonomy/term/3

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:.

lanowen.com lanowen.com

About Me | Lanowen's Blog

http://www.lanowen.com/about

Skip to main content. My name is Andy Chmilenko and I currently reside in the GTA area on Ontario Canada. I have a B.Sc in Honours Physics with an Astrophysics Specialization and an Ontario Advanced Diploma from George Brown Collage for Game Programming. Now I am spreading my wings and looking to work with fun and interesting people to solve complex and exotic problems making games!

lanowen.com lanowen.com

vector | Lanowen's Blog

http://www.lanowen.com/taxonomy/term/10

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:.

lanowen.com lanowen.com

video game programming | Lanowen's Blog

http://www.lanowen.com/taxonomy/term/8

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:.

lanowen.com lanowen.com

forced perspective | Lanowen's Blog

http://www.lanowen.com/taxonomy/term/4

Skip to main content. Forced Perspective with 3D Graphics. On Sun, 05/24/2015 - 02:15. A friend asked me about this problem, on how to calculate the distance an object needs to be from the camera to appear a certain height on the screen. The solution is simpler when dealing with an object centered in the in the screen where a right angle can be created from the camera to the object. Fig 1: right angle triangle diagram. Solving the triangle in ref{fig:tanSol}:.

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Skip to main content. On Fri, 06/19/2015 - 18:38. Languages: C#, XNA, MySQL, PHP. Platform: Mobile ( Windows Phone. Date Published: May 2015. This is a Missile Command clone that was originally an class assignment in 2011, which I've recently decided to port to Windows Phone. I also added online leaderboards using PHP and MySQL as part of the port and am thinking of also porting it to Android in the future. Read more about Lunar Command. On Fri, 06/19/2015 - 18:36. Date Created: April 2013. This was a pr...

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