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Zuzana Sekerova - Interactive Designer and Developer

Physical computing game using camera vision. Developed in Processing. Go to project.

http://portfolio.sekerova.com/

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Zuzana Sekerova - Interactive Designer and Developer | portfolio.sekerova.com Reviews
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Physical computing game using camera vision. Developed in Processing. Go to project.
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Zuzana Sekerova - Interactive Designer and Developer | portfolio.sekerova.com Reviews

https://portfolio.sekerova.com

Physical computing game using camera vision. Developed in Processing. Go to project.

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portfolio.sekerova.com portfolio.sekerova.com
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Zuzana Sekerova - Interactive Designer and Developer

http://portfolio.sekerova.com/physical-computing-deflectors.html

Camera vision, developed in Processing. Deflectors is a game where players interact with a digitally projected ball onto a surface with colored pieces of paper. The goal of the game is to deflect the ball from your own playing field and send it to the opponents side. By juggling two balls at the same time each player is trying to trick the other one and make them miss the ball causing the opponents playing field to shrink.

2

Zuzana Sekerova - Interactive Designer and Developer

http://portfolio.sekerova.com/resume.html

Physical Computing, iPhone, and Flash programming experience. Experienced in development and project management using the agile methodology. Former two-time Olympic gymnast and World Cup gold medalist. August 2012 - present. Business and Marketing Consultant Kizomba Harmony Houston, TX. Establish business and marketing strategies. Provide direction for Kizomba Harmony to reach operational and strategic goals. Form evaluation processes for internal analysis of daily operations. September 2011 - present.

3

Zuzana Sekerova - Interactive Designer and Developer

http://portfolio.sekerova.com/demoreel.html

4

Zuzana Sekerova - Interactive Designer and Developer

http://portfolio.sekerova.com/work.html

Super Zu' character.". Super Zu' character.". Propaganda against childhood obesity.".

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sekerova.com sekerova.com

Zuzana Sekerova, Slovak two-time Olympic gymnast and World Cup gold medallist.

http://www.sekerova.com/index.html

My interactive design and development portfolio.

blakemaloof.wordpress.com blakemaloof.wordpress.com

Chimera Update | Blake Maloof Projects

https://blakemaloof.wordpress.com/2011/05/08/chimera-update

A Game Design Blog. Time Travel & Narrative. Project Mendel →. May 8, 2011. I recently fixed up the Chimera prototype I started in college with embedded fonts and tutorial boxes to explain how to play the game. It’s still a very rough prototype, particularly in the combat which I find extremely boring. I have plans for an improved combat system, but I’m not sure when I will get to actually implementing it. Right now I’ve begun to redirect my focus to the genetics simulation. Filed under Project Chimera.

blakemaloof.wordpress.com blakemaloof.wordpress.com

Time Travel & Narrative | Blake Maloof Projects

https://blakemaloof.wordpress.com/2011/04/29/time-travel-and-narrative

A Game Design Blog. Welcome to the Projects. Chimera Update →. Time Travel & Narrative. April 29, 2011. In my senior year at SCAD, I led the development of a project that I entitled Rift. I became very fond of that name. It is a simple word, but it has a powerful and mysterious connotation and I greatly enjoyed designing a logo with those four letters. Then, a month after we completed the prototype, you know who. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window).

blakemaloof.wordpress.com blakemaloof.wordpress.com

Rift Dimensions | Blake Maloof Projects

https://blakemaloof.wordpress.com/2010/08/04/rift-dimensions

A Game Design Blog. Chimera: Genesis and the Constructor. Welcome to the Projects →. August 4, 2010. A small group of SCAD students and I produced was the tip of the Rift iceberg. The game we produced was episode 1 of an epic journey across space and time and an exploration of parallel and perpendicular dimensions. The mechanics of time and dimensional travel are based around theories by Rob Bryanton. In his Imagining the Tenth Dimension. And observed effects of quantum physics like quantum superposition.

blakemaloof.wordpress.com blakemaloof.wordpress.com

Project Mendel | Blake Maloof Projects

https://blakemaloof.wordpress.com/2011/05/28/project-mendel

A Game Design Blog. May 28, 2011. I recently decided to try a new experiment in genetic simulation that would allow me to prototype different concepts of genetics and crossbreeding. Over a few nights I put together a processing sketch using the Recursive Tree. Script as a starting point. Because plants are much more simple than creature, they can easily be drawn by a computer program, given a set of parameters, and produce a wide variety of forms. Share on Facebook (Opens in new window). Notify me of new...

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Blog | Slaton White | Content Designer

http://slatonwhite.com/blog

April 17, 2014. More than likely pre-production will contain the most questions or at least some of the biggest ones. Luckily, you don’t necessarily need to have answers for all of them before you start building the game. In fact, your primary focus should be defining just enough of the vision to begin development. Some common questions that should be asked during pre-production are:. What should this game be about? Why should someone care to play the game at all? What are the main mechanics? Basically, ...

blakemaloof.wordpress.com blakemaloof.wordpress.com

Welcome to the Projects | Blake Maloof Projects

https://blakemaloof.wordpress.com/2010/09/08/welcome-to-the-projects

A Game Design Blog. Time Travel & Narrative →. Welcome to the Projects. September 8, 2010. My name is Blake Maloof and I design video games. I graduated from SCAD. Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). I design games for work and for fun. I recently graduated from Savannah College of Art and Design, and am now employed as a designer at Toys for Bob. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Join 6 other followers.

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Zuzana Sekerova - Interactive Designer and Developer

Physical computing game using camera vision. Developed in Processing. Go to project.

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