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NIFTY | a nifty blog | Page 2
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Skip to primary content. Skip to secondary content. Newer posts →. January 10, 2016. While we’re gearing up for the release of our first playable alpha – more on that soon – some of you might be wondering what this game is actually about. It’s not a narrative-driven game so it does not have a story in the classical sense, but is has to be about. So this is the elevator pitch, some nifty lore in a nutshell:. September 20, 2015. Hi there, long time no. Have some particles and a happy new year. Anyway)....
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Development | NIFTY
http://blog.aniftygame.com/category/development
Skip to primary content. Skip to secondary content. A nifty green light. October 1, 2016. Or in the links in the top bar. We would greatly appreciate it if you could vote for us and maybe leave a comment to tell us what you think. Thank you for your support. Also, we are currently working on a new playtest release which should be online a few weeks from now so stay tuned…. Making a procedurally generated game, what we learned (so far). September 17, 2016. Constraint Satisfaction Problems are a type of pr...
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Luca | NIFTY
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Skip to primary content. Skip to secondary content. October 17, 2016. Today, we released version 0.3 beta! A nifty green light. October 1, 2016. Or in the links in the top bar. We would greatly appreciate it if you could vote for us and maybe leave a comment to tell us what you think. Thank you for your support. Also, we are currently working on a new playtest release which should be online a few weeks from now so stay tuned…. Making a procedurally generated game, what we learned (so far). Levels are, as...
blog.aniftygame.com
We’re doing science and we’re still alive… | NIFTY
http://blog.aniftygame.com/2014/06/were-doing-science-and-were-still-alive
Skip to primary content. We’re doing science and we’re still alive…. June 24, 2014. 8230;still alive, still alive…. We currently can’t really say if there will be more or less time for the development of this game in the future, compared to the last half year or so. As always, we will keep you updated about the progress (eventually). We also hope to have more game-related content to share soon, so stay tuned…. Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window).
blog.aniftygame.com
Happy Holidays and a nifty New Year | NIFTY
http://blog.aniftygame.com/2013/12/happy-holidays-and-a-nifty-new-year
Skip to primary content. Happy Holidays and a nifty New Year. December 14, 2013. 8220;pre-alpha preview”. It wouldn’t be a good representation of the thing we’re going for. So we’re going to post-pone the preview demo until it’s more representative, which should be sometime in the first quarter of 2014 (hopefully…). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Tumblr (Opens in new window).
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A nifty festival appearance | NIFTY
http://blog.aniftygame.com/2014/09/a-nifty-festival-appearance
Skip to primary content. A nifty festival appearance. September 29, 2014. Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Twitter (Opens in new window). Click to email this to a friend (Opens in new window). This entry was posted in Uncategorized. You must log in. To post a comment. Proudly powered by WordPress. Send to Email Address.
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Not for all Humanoids | NIFTY
http://blog.aniftygame.com/2014/09/not-for-all-humanoids
Skip to primary content. Not for all Humanoids. September 1, 2014. You may have noticed that there used to be one more icon on our intro page. Against our initial intentions. We decided to drop the support for the android platform. This has several reasons. The other reason is that we have our own engine. This is something really great if you want the flexibility to change things around and do stuff other engines wouldn’t let you. But it comes at the price of having to implement everything. Click to shar...
blog.aniftygame.com
Procedurally generated enemies | NIFTY
http://blog.aniftygame.com/2013/08/randomly-generated-enemies
Skip to primary content. August 24, 2013. As you may or may not know, one of NIFTY’s core mechanics (if you want to call it a mechanic) is random/procedural generation of. First some restrictions for our generated sprites were necessary to make the generation easier and to get a rough picture of what we want. The most important restriction comes from the idea that these sprites should look like they represent something and what does the human brain like to find the most in random things? By adding some l...
blog.aniftygame.com
December | 2013 | NIFTY
http://blog.aniftygame.com/2013/12
Skip to primary content. Skip to secondary content. Monthly Archives: December 2013. Happy Holidays and a nifty New Year. December 14, 2013. 8220;pre-alpha preview”. It wouldn’t be a good representation of the thing we’re going for. So we’re going to post-pone the preview demo until it’s more representative, which should be sometime in the first quarter of 2014 (hopefully…). A nifty green light. Making a procedurally generated game, what we learned (so far). New alpha release and Fantasy Basel aftermath.
blog.aniftygame.com
December | 2014 | NIFTY
http://blog.aniftygame.com/2014/12
Skip to primary content. Skip to secondary content. Monthly Archives: December 2014. Have some particles and a happy new year. December 31, 2014. It has been a while – again. A lot is going on in our lives and not as much is going on with Nifty but we’re still at it! We had a short meeting to plan the things we. In other news: we have been rewriting/restructuring our particle system (it wasn’t much of a. Is it just me or is the health bar off center? Got to investigate that… next year).
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