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Proof Of Progress

Thursday, March 19, 2015. Not sure what the answer is to get custom library code to work. I just want to write a class. But I think the clue lays in downloading haxeflixel and blit5 and looking at the. Configuration files in their root directory. The clue is probably here:. Include.xml for blit5 library. I just want to make a damn class Haxe. I just want to make a class and import it into my project. It has been over an hour of trouble shooting. MY LIB ROOT.GAME LIB.utils.math.FloorUtil;. Haxe seems like...

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Proof Of Progress | proofofprogress.blogspot.com Reviews
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Thursday, March 19, 2015. Not sure what the answer is to get custom library code to work. I just want to write a class. But I think the clue lays in downloading haxeflixel and blit5 and looking at the. Configuration files in their root directory. The clue is probably here:. Include.xml for blit5 library. I just want to make a damn class Haxe. I just want to make a class and import it into my project. It has been over an hour of trouble shooting. MY LIB ROOT.GAME LIB.utils.math.FloorUtil;. Haxe seems like...
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1 proof of progress
2 search proofofprogress blog
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6 0 comments
7 what i know
8 bad package structure
9 good package structure
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Proof Of Progress | proofofprogress.blogspot.com Reviews

https://proofofprogress.blogspot.com

Thursday, March 19, 2015. Not sure what the answer is to get custom library code to work. I just want to write a class. But I think the clue lays in downloading haxeflixel and blit5 and looking at the. Configuration files in their root directory. The clue is probably here:. Include.xml for blit5 library. I just want to make a damn class Haxe. I just want to make a class and import it into my project. It has been over an hour of trouble shooting. MY LIB ROOT.GAME LIB.utils.math.FloorUtil;. Haxe seems like...

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1

Proof Of Progress: SDL Game Engine

http://www.proofofprogress.blogspot.com/2014/05/sdl-game-engine.html

Wednesday, May 14, 2014. Think the best way to learn C for me is to do it with a game engine for SDL. Https:/ www.93i.de/products/software/sge2d/requirements. Downloading the required libraries now. Subscribe to: Post Comments (Atom). Having UI Trouble - and focus issues. SDL Debugger errors in visual studio. SFML no way. More SDL. Cannot compile SFML for VS2013. Ran into computer slow down because of DLLHost whe. Time to up my game with C. Adam Chandler, 3D Artist. Goodbye to All That (2014).

2

Proof Of Progress: Embed Assets in OpenFL NME Haxe

http://www.proofofprogress.blogspot.com/2015/03/embed-assets-in-openfl-nme-haxe.html

Thursday, March 19, 2015. Embed Assets in OpenFL NME Haxe. Inside file: main.hx:. Import openfl.Assets;. Assets.getBitmapData("assets/img/TEST.png");. Inside file: application.xml:. Assets path="assets/img" include="*" /. The &lt and &gt is supposed to be less than and greater than symbols. But the HTML editor wont let me escape them when I go into the source. Rants an other information below. - - - - - - - - - - - - - - - - - - - -. Kind of angry at the fact that. What was lacking was an import.

3

Proof Of Progress: SDL Debugger errors in visual studio

http://www.proofofprogress.blogspot.com/2014/05/sdl-debugger-errors-in-visual-studio.html

Wednesday, May 14, 2014. SDL Debugger errors in visual studio. SDL Debugger errors in visual studio solution:. Cannot find or open the PDB file in Visual Studio C 2010. Subscribe to: Post Comments (Atom). Having UI Trouble - and focus issues. SDL Debugger errors in visual studio. SFML no way. More SDL. Cannot compile SFML for VS2013. Ran into computer slow down because of DLLHost whe. Time to up my game with C. Adam Chandler, 3D Artist. Goodbye to All That (2014). Inside Outside and Upside Down.

4

Proof Of Progress: : Unknown identifier : Assets Haxe OpenFL

http://www.proofofprogress.blogspot.com/2015/03/unknown-identifier-assets-haxe-openfl.html

Wednesday, March 18, 2015. Unknown identifier : Assets Haxe OpenFL. Having trouble with the global assets path in HAXE 3.0 / OPENFL. Getting message: : Unknown identifier : Assets. Instructions in openfl-readme.txt say:. Place all your images, sounds, fonts in /assets and access them in your code using the. Global Assets class which abstracts assets management for all platforms:. Var img = new Bitmap(Assets.getBitmapData("assets/my-image.png") ;. Http:/ www.haxenme.org/. Okay One dead lead. Adam Chandler...

5

Proof Of Progress: My Haxe Classes Not Found

http://www.proofofprogress.blogspot.com/2015/03/my-haxe-classes-not-found.html

Thursday, March 19, 2015. My Haxe Classes Not Found. Trying to figure out why I can't make my own class and import it in haxe. So far I've found out this:. 1 dont use upper cases, underscores, or numbers in your package folder names. 2 Possible that .hx file MUST start with a capital letter. The parsing of packages is kind of weird, and you need to keep everything super simple. Even with all of this. I Still don't have my stuff working just yet. This is where I learned about the capitalization thing:.

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Time To Flash: Adobe Flash Player 10.0 r2 has stopped working

http://timetoflash.blogspot.com/2014/09/adobe-flash-player-100-r2-has-stopped.html

Thursday, September 25, 2014. Adobe Flash Player 10.0 r2 has stopped working. I had to painstakingly trace through all my code until I found where the crash was happening. I've been noticing that I get weird hard to find bugs every time I target a different version of flash. Which now makes me know why I have testers who are reporting weird crashes that I cannot replicate. Subscribe to: Post Comments (Atom). Adobe Flash Player 10.0 r2 has stopped working. Awesome Inc. template. Powered by Blogger.

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Time To Flash: January 2013

http://timetoflash.blogspot.com/2013_01_01_archive.html

Wednesday, January 30, 2013. Screen Shots of the game I am coding. Click picture to enlarge. Saturday, January 26, 2013. Tuesday, January 22, 2013. Ray lighting blocked out. TODO: / Make game pause at beginning of level, and have camera track from the EXIT (end of level) to the beginning of level. That way player knows where to go. Wednesday, January 16, 2013. Buffered Lighting System In. Thursday, January 3, 2013. Binding Getters To Function Types. Return true; } public function HasGetter() ; }. Bindin...

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Time To Flash: July 2014

http://timetoflash.blogspot.com/2014_07_01_archive.html

Thursday, July 17, 2014. VerifyError: Error #1014: Class flash.ui: GameInput could not be found. Yeah I expect we're gonna get this a lot from now on. We added flash gamepad support, which requires flash player version 11.8 . So there are two things you can do:. Increase the flash player version accordingly:. Set name="SWF VERSION" value="11.8" /. Disable gamepads on flash:. Haxedef name="FLX NO GAMEPAD" if="flash". OpenFL is not a recognized internal or external command:. Should I go to Unity? Sure, Uni...

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Time To Flash: July 2013

http://timetoflash.blogspot.com/2013_07_01_archive.html

Monday, July 29, 2013. Intellesense Recognizes imports but FlashDevelop compiler does not. Answer: Case sensitivity. My file name is FlxTileMapEXT, but it defines a class FlxTilemapEXT. FlxTileMapEXT! Thursday, July 18, 2013. Hide Flixel Mouse and Show System Cursor. Subscribe to: Posts (Atom). Intellesense Recognizes imports but FlashDevelop c. Hide Flixel Mouse and Show System Cursor. Awesome Inc. template. Powered by Blogger.

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Time To Flash: April 2014

http://timetoflash.blogspot.com/2014_04_01_archive.html

Thursday, April 3, 2014. Flash Develop: Could Not Open [.] lib i386 jvm.cfg'. I recently MANUALLY installed JAVA by cutting and pasting my java installations from my C: DEV JAVA folder of a machine I recently fried via emptying mountain dew into the keyboard. I have installed FlashDevelop and Java more times than I can count. As usual, I ran into some trouble. Before I tell you, it is important to note the layout of my files:. With flash develop, you MUST use the 32 bit version of Java.

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Time To Flash: February 2013

http://timetoflash.blogspot.com/2013_02_01_archive.html

Thursday, February 21, 2013. Generating Classes at Runtime. Generating classes at runtime, as3 http:/ www.as3commons.org/as3-commons-bytecode/emit.html This looks a bit heavy for me, requires knowledge of opCodes to build classes. Want to create a class with a .bitmapData accessor in it. Hmmm. Tuesday, February 19, 2013. Sunday, February 17, 2013. 2 Explosions stop at invincible walls. 3 Icons for different bombs translate to how they explode. 4 Bomb modifier that can kill any type of block. Friday, Febr...

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Time To Flash: April 2013

http://timetoflash.blogspot.com/2013_04_01_archive.html

Sunday, April 28, 2013. Links for my research: Tutorial: http:/ dustytome.net/moot/2012/08/haxe-flixel-platformer-tutorial/ Get HaxeFlixel source code: https:/ github.com/Beeblerox/HaxeFlixel TODO: Get $Haxlib install HaxeFlixel Working on .cmd Haxlib Setup: http:/ haxe.org/com/haxelib/setup Problem with Haxe Flixel: C: Motion-Twin haxe lib HaxeFlixel/0,9,0a/org/flixel/FlxText.hx:24: characters 17-52 : You cannot override properties. Subscribe to: Posts (Atom).

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Time To Flash: March 2013

http://timetoflash.blogspot.com/2013_03_01_archive.html

Wednesday, March 20, 2013. Added to my list of people to stalk. IK Solver in AS3:. Http:/ www-scf.usc.edu/ shopkins/contact.html. Http:/ www.adobe.com/devnet/flash/articles/spring tool.html. Trig rounding errors in AS3. Maybe I just don't know my trig. But if I do. The difference between 1.888 and 1.253 is a HUGE rounding error. Var m:Number = Math.asin( Math.sin(1.888) );. Http:/ answers.yahoo.com/question/index? Thursday, March 14, 2013. For (var i:uint = 0; i. Sunday, March 10, 2013. Package { / Commo...

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Time To Flash: September 2012

http://timetoflash.blogspot.com/2012_09_01_archive.html

Wednesday, September 5, 2012. Switch to Flex and Flash Develop. Messenger and Interpreter Pattern AS3. Making a messenger design pattern in as3 should not be too hard: Seeing that this is possible: function doStuff():void { trace("doStuff called"); } var obj:Object = new Object(); obj["x"] = 100; trace(obj.x); obj["f"] = doStuff; obj.f(); obj["f"](); var fString:String = "f"; obj[fString](); / output: / 100 / doStuff called / doStuff called / doStuff called. Speed Test: Dot Operator and Empty Functions.

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Time To Flash: August 2012

http://timetoflash.blogspot.com/2012_08_01_archive.html

Friday, August 31, 2012. Failed Singleton Base Class. Failed Singleton base class:. Thursday, August 23, 2012. Sin Blast Pooler Class. Monday, August 13, 2012. I made this as a demo for the collision class I wrote. All code written from the ground up in AS3.0. AS3 Optimization: Rectangle Vector Vs. 4 Integer Vectors. And the rectangle type uses number type? Anyways: I ran 3 tests: 5 vs 43 milliseconds 8 vs 68 milliseconds 4 vs 35 milliseconds. Import flash.geom.Rectangle; import flash.utils&#...Friday, A...

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Proof Of Prayer

Proof of Prayer is dedicated to the evidence of our amazing God in peoples lives - he always hears our prayers! When does something stop being a coincidence and become a fact? These stories happen every second of every day! The following letters are a sample from across the nation showing astonishing proof of our God! Mail your hand written letters to:. Wednesday, October 15, 2008. Monday, October 13, 2008. Friday, October 10, 2008. Y first P.O.P. (Proof of Prayer). Subscribe to: Posts (Atom).

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Is a realization of a certain method or idea(s) to demonstrate its feasibility, or a demonstration in principle, whose purpose is to verify that some concept or theory has the potential of being used. A proof-of-concept is usually small and may or may not be complete.". From Hack a day! 9679; Hacking an SD Slot for WiFi. 9679; Tiny Robot Shakes Head At You In Dissaproval. 9679; Covert Cricket Score Tracker Gets Around Office Rules. 9679; Saving 25,000 Electronics Manuals and Could Use Help. Just replace ...

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Proof Of Progress

Thursday, March 19, 2015. Not sure what the answer is to get custom library code to work. I just want to write a class. But I think the clue lays in downloading haxeflixel and blit5 and looking at the. Configuration files in their root directory. The clue is probably here:. Include.xml for blit5 library. I just want to make a damn class Haxe. I just want to make a class and import it into my project. It has been over an hour of trouble shooting. MY LIB ROOT.GAME LIB.utils.math.FloorUtil;. Haxe seems like...

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Proof of Purchase

Mar 3, 2011. This is entitled My Wakeup Call is Overdue and was written by my 17 year-old counterpart for a stupid cause and effect assignment in english. That is the not so coveted, dreadful sound of morning hitting my ears. Sure, why not another day full of opportunities, but can't it start at ten? First comes the good morning shock as I roll over, look at the time and realize I overslept. AGAIN! I'm late, for a very important date! Being tardy ultimately affects my citizenship grade. My snooze but...

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