raeldor.blogspot.com raeldor.blogspot.com

raeldor.blogspot.com

Rael's Blog

News and reviews of the latest technology and games from an early adopter. Monday, September 04, 2006. Z800 Joystick Emulator Released. After what seems like an eternity waiting for Emagin to release a joystick driver or emulator for the Z800, I have decided to release my own joystick emulator. Anyway, enough talk. You can download the program from my website by clicking here. Posted by Raeldor @ 9:45 AM. Monday, August 28, 2006. Scene Graph and Resource Cache UML Class Design. Posted by Raeldor @ 2:56 PM.

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Rael's Blog | raeldor.blogspot.com Reviews
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News and reviews of the latest technology and games from an early adopter. Monday, September 04, 2006. Z800 Joystick Emulator Released. After what seems like an eternity waiting for Emagin to release a joystick driver or emulator for the Z800, I have decided to release my own joystick emulator. Anyway, enough talk. You can download the program from my website by clicking here. Posted by Raeldor @ 9:45 AM. Monday, August 28, 2006. Scene Graph and Resource Cache UML Class Design. Posted by Raeldor @ 2:56 PM.
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Rael's Blog | raeldor.blogspot.com Reviews

https://raeldor.blogspot.com

News and reviews of the latest technology and games from an early adopter. Monday, September 04, 2006. Z800 Joystick Emulator Released. After what seems like an eternity waiting for Emagin to release a joystick driver or emulator for the Z800, I have decided to release my own joystick emulator. Anyway, enough talk. You can download the program from my website by clicking here. Posted by Raeldor @ 9:45 AM. Monday, August 28, 2006. Scene Graph and Resource Cache UML Class Design. Posted by Raeldor @ 2:56 PM.

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raeldor.blogspot.com raeldor.blogspot.com
1

Rael's Blog: Hierarchial Animation Working In Engine

http://raeldor.blogspot.com/2005/10/hierarchial-animation-working-in.html

News and reviews of the latest technology and games from an early adopter. Thursday, October 13, 2005. Hierarchial Animation Working In Engine. Great news. I have sucessfully got my hierarchial animation working in my game engine now. It took a while to figure out the nuances of 3D Studio Max's left handed co-ordinate system for my export script, but it's finally working. You can download a video here. Posted by Raeldor @ 5:56 PM. I read over your blog, and i found it inquisitive, you may find My Blog.

2

Rael's Blog: Using 5.1 Audio and a Microphone as a Tracking Device

http://raeldor.blogspot.com/2005/08/using-51-audio-and-microphone-as.html

News and reviews of the latest technology and games from an early adopter. Wednesday, August 10, 2005. Using 5.1 Audio and a Microphone as a Tracking Device. Ok, this is just a thought and may be completely unfeasible but I was trying to think the other night how to create a tracking device using regular objects that are low cost and in common use. What if a 5.1 system sent regular high frequency blips from each of it's speakers (each speaker a slightly different frequency) and you used a microphone ...

3

Rael's Blog: August 2005

http://raeldor.blogspot.com/2005_08_01_archive.html

News and reviews of the latest technology and games from an early adopter. Wednesday, August 10, 2005. Using 5.1 Audio and a Microphone as a Tracking Device. Ok, this is just a thought and may be completely unfeasible but I was trying to think the other night how to create a tracking device using regular objects that are low cost and in common use. What if a 5.1 system sent regular high frequency blips from each of it's speakers (each speaker a slightly different frequency) and you used a microphone ...

4

Rael's Blog: October 2005

http://raeldor.blogspot.com/2005_10_01_archive.html

News and reviews of the latest technology and games from an early adopter. Thursday, October 13, 2005. Hierarchial Animation Working In Engine. Great news. I have sucessfully got my hierarchial animation working in my game engine now. It took a while to figure out the nuances of 3D Studio Max's left handed co-ordinate system for my export script, but it's finally working. You can download a video here. Posted by Raeldor @ 5:56 PM. Thursday, October 06, 2005. Posted by Raeldor @ 12:29 PM. Hierarchial Anim...

5

Rael's Blog: February 2006

http://raeldor.blogspot.com/2006_02_01_archive.html

News and reviews of the latest technology and games from an early adopter. Saturday, February 11, 2006. Resource Cache, Mesh and Animation Updates Complete. I just finished a major overhaul to the mesh and animation classes for the engine, and also added a resource cache for more efficient memory management. Before I go into the very lengthy discussion of the changes and what’s next on the horizon here is a screenshot from the latest build. The next big changes in store for the core engine will be the im...

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News and reviews of the latest technology and games from an early adopter. Monday, September 04, 2006. Z800 Joystick Emulator Released. After what seems like an eternity waiting for Emagin to release a joystick driver or emulator for the Z800, I have decided to release my own joystick emulator. Anyway, enough talk. You can download the program from my website by clicking here. Posted by Raeldor @ 9:45 AM. Monday, August 28, 2006. Scene Graph and Resource Cache UML Class Design. Posted by Raeldor @ 2:56 PM.

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