richgreen01.livejournal.com
At the Sign of the Green Man
http://richgreen01.livejournal.com/tag/rpgs
At the Sign of the Green Man. D&D Campaigns, Game Design and Other Stuff. Parsantium: City at the Crossroads. Jun 12th, 2014 at 10:23 PM. Please visit parsantium.com. For the latest news and information on Parsantium: City at the Crossroads. My city setting for all editions of D&D and Pathfinder. You can buy Parsantium. In PDF and print online at drivethrurpg.com. Amazon.co.uk,. If you want to support your FLGS, print copies are in stock in Londons excellent Orcs Nest. Making My First Numenera Character.
kaelaross.blogspot.com
The Tales of Kaelaross: The Principle of Simple Core, Many Options.
http://kaelaross.blogspot.com/2011/10/principle-of-simple-core-many-options.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Saturday, 1 October 2011. The Principle of Simple Core, Many Options. One of the important reasons I have left D&D3.5 and gone back to Classic D&D (and thence onto Labyrinth Lord) is simplicity versus complexity. I don't need too much realism - just enough for the rules to carry the story-telling, not so much that the rules dominate the game more than the banter back and forth between the players and DM. And the fan-base to. Sell enou...
kaelaross.blogspot.com
The Tales of Kaelaross: The Twisted Hills
http://kaelaross.blogspot.com/2011/09/twisted-hills.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Tuesday, 20 September 2011. The Twisted Hills were previously known as the Grulven Hills until the Summoning. It is unusual, and perhaps fortunate, that the one area in the Walrus Freehold. Severely affected by the battle between Bhael. It is believed that during this battle, Bhael created a Chaos Portal. Overrun by creatures from Chaos Portals. One of the strangest species to appear in the Twisted Hills are Nagpas. 12 Baboon, Higher.
kaelaross.blogspot.com
The Tales of Kaelaross: The Godsblood Hills
http://kaelaross.blogspot.com/2011/06/godsblood-hills.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Friday, 17 June 2011. Similar to the Island of Lost Souls. The Godsblood Hills have been thrust up out of the sea as the land of Urdus sank. Forming the Godsblood Straits. However, these hills are attached to the mainland, so colonization by plants, animals and monsters has been quicker and more varied. Most notable of the inhabitants are a tribe of fierce ogres. That emerged through a Chaos Portal. Briefly appeared over the city,.
kaelaross.blogspot.com
The Tales of Kaelaross: A History of the Godsblood Strait
http://kaelaross.blogspot.com/2011/05/history-of-godsblood-strait.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Monday, 9 May 2011. A History of the Godsblood Strait. This entry refers to the map of the Godsblood Straits. The Urdus Ismuth was colonised by settlers from the Toutus Empire. About 820 BY and the town of Urdus was founded soon afterwards. There were clashes with indigenous humanoids and demihumans as the humans of Toutus took over the rich plains that would form fertile farmlands. The dwarves of the Ten Peaks. Briefly appeared and c...
kaelaross.blogspot.com
The Tales of Kaelaross: The Howling Forest
http://kaelaross.blogspot.com/2014/05/the-howling-forest.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Saturday, 17 May 2014. The Howling Forest is a large stretch of deciduous forest south of the east side of the Godsblood Straits. It is mostly natural, but has a bad reputation since it was first investigated by the Toutus empire. Humans of the Toutus Empire have entered into it occasionally but never settled. Even woodcutters and hunters rarely venture more than a few hours inwards then retreating back out before sunset. There is the...
kaelaross.blogspot.com
The Tales of Kaelaross: Deities of Kaelaross: part 3
http://kaelaross.blogspot.com/2011/06/deities-of-kaelaross-part-3.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Monday, 6 June 2011. Deities of Kaelaross: part 3. Slargor, Chaotic God of War, Death, Blood and Skulls. Symbol: Two crossed axes under a white skull. Storshin, Chaotic God of Disease, Corruption and Undeath. Symbol: Green Skeletal hand on grey background. Partheusa, Neutral Goddess of Craftsmanship and Skill. Symbol: Blacksmith's Hammer on an orange background. Eldara, Lawful Goddess of Music, Art, Literature and Romance. Symbol: Cro...
kaelaross.blogspot.com
The Tales of Kaelaross: The Nagpas of Kaelaross
http://kaelaross.blogspot.com/2011/09/nagpas-of-kaelaross.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Wednesday, 7 September 2011. The Nagpas of Kaelaross. Note that the nagpas are not my own creation but are adapted from the module X4 Master of the Desert Nomads. Name Lesser Nagpa Nagpa. No Enc. 1d3 1. Armor Class 5 3. Hit Dice 6* (27 hp) 9* (40hp). Attack 1 bite or spell 1 bite or spell. Damage 1d6 or special 1d8 or special. Save As MU6 MU9. Hoard Class XIV x0.5 XIV. Intelligence 14 (high) 15 (high). Name Greater Nagpa Nagpa Lord.
kaelaross.blogspot.com
The Tales of Kaelaross: The Planes of Chaos
http://kaelaross.blogspot.com/2011/04/planes-of-chaos.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Wednesday, 6 April 2011. The Planes of Chaos. To see how the Planes of Chaos fit into the rest of the Multiverse, see the entry on the Planes of Existence. Hestoris, the First Plane of Chaos. The terrain ranges from subarctic to temperate, with forests and swamps dominating, with a few ranges of hills and some open plains. There are some large lakes and rivers, but no known seas or oceans. The land is dotted with ruined ancient cities...
kaelaross.blogspot.com
The Tales of Kaelaross: A map of the Walrus Freehold
http://kaelaross.blogspot.com/2011/07/map-of-walrus-freehold.html
The Tales of Kaelaross. A blog about a campaign world for Classic D&D. Monday, 11 July 2011. A map of the Walrus Freehold. Of the Walrus Freehold region can be found here. The Walrus Freehold sits in the north-western corner of the Toutus Empire. The four main cities of the Walrus Freehold are described here:. Inc Balkint, Pordril. Inc Challex, Zegred Keep and Cheligren). Stalim (inc. Hurin Castle). Inc Fjordport, Teryxton and Untheris). The areas of wilderness are described here:. The Walrus Channel,.