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Some Space to Think

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Tuesday, June 11, 2013. I'm shutting down this blog and moving over to walkingmind.evilhat.com. I'll leave the site up, but comments will be disabled, and I'll be blogging over there. In any case, I'll be locking down this blog over the next few days as Walking Mind gets turned up. Once again, thank you all. Since this will be the last post here, I will also leave the list of other places to find me online:.

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Some Space to Think | rdonoghue.blogspot.com Reviews
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Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Tuesday, June 11, 2013. I'm shutting down this blog and moving over to walkingmind.evilhat.com. I'll leave the site up, but comments will be disabled, and I'll be blogging over there. In any case, I'll be locking down this blog over the next few days as Walking Mind gets turned up. Once again, thank you all. Since this will be the last post here, I will also leave the list of other places to find me online:.
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1 time to move
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Some Space to Think | rdonoghue.blogspot.com Reviews

https://rdonoghue.blogspot.com

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Tuesday, June 11, 2013. I'm shutting down this blog and moving over to walkingmind.evilhat.com. I'll leave the site up, but comments will be disabled, and I'll be blogging over there. In any case, I'll be locking down this blog over the next few days as Walking Mind gets turned up. Once again, thank you all. Since this will be the last post here, I will also leave the list of other places to find me online:.

INTERNAL PAGES

rdonoghue.blogspot.com rdonoghue.blogspot.com
1

Some Space to Think: November 2012

http://rdonoghue.blogspot.com/2012_11_01_archive.html

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Monday, November 26, 2012. Sci-fi and Fantasy author Kate Elliot has a fantastic post. The reasons for this translate wonderfully to an RPG context, and I'm going to lay out three bigs ones right here. 1 Every Skill Tells a Story. How to use this in your game:. 2 Every Skill is a Social Skill. If you stop and think about it, this is true of many groups. Think about your own life and consider how many of...

2

Some Space to Think: Who Earned The Win?

http://rdonoghue.blogspot.com/2013/05/who-earned-win.html

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Monday, May 6, 2013. Who Earned The Win? So, Avengers has been out long enough that I am comfortable spoiling minor bits of it. That said, I recognize that a little warning is in order, so here it is - I’m about to discuss a minor plot twist from The Avengers. And that’s a pretty powerful reward. May 6, 2013 at 11:44 AM. May 6, 2013 at 11:45 AM. Further reaching nerdgasm for you. In Thor, Thor tells natalie...

3

Some Space to Think: March 2013

http://rdonoghue.blogspot.com/2013_03_01_archive.html

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Saturday, March 16, 2013. There is a business idea called, among other names, the project management triangle. The three points on our choice triangle are meaning. As with the project management triangle, we are usually forced by necessity to only hit two of these points, but by understanding these tradeoffs, we can avoid hitting only one of them to our own detriment. Sidebar: Player Vs Character. The main ...

4

Some Space to Think: Time to Move

http://rdonoghue.blogspot.com/2013/06/time-to-move.html

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Tuesday, June 11, 2013. I'm shutting down this blog and moving over to walkingmind.evilhat.com. I'll leave the site up, but comments will be disabled, and I'll be blogging over there. In any case, I'll be locking down this blog over the next few days as Walking Mind gets turned up. Once again, thank you all. Since this will be the last post here, I will also leave the list of other places to find me online:.

5

Some Space to Think: Dragon Age Actual Play

http://rdonoghue.blogspot.com/2010/01/dragon-age-actual-play.html

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Monday, January 4, 2010. Dragon Age Actual Play. Yeah, it's Monday, but I've been itching for this one, so I'll break my usual order of things. I ran a game of Dragon Age tabletop on New Years Day, and it went quite well. The positives I expected were there (as were the negatives) but I still ended up pleasantly surprised. In many ways, combat reminded me of D&D before attacks of opportunity. There's no...

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Playteste Apocalypse World: Dark Age – Criação Inicial | Área Cinza

http://www.areacinza.org/2014/09/playteste-apocalypse-world-dark-age-criacao-inicial

Playteste Apocalypse World: Dark Age – Criação Inicial. Em setembro 18, 2014. Depois de um período sem muita atividade, estou de volta a jogatina! E um dos jogos que tenho participado é o playteste do super esperado. Apocalypse World: Dark Age. Uma versão medieval do AW criado pelo próprio Vincent Baker, e que se difere do nosso amado. Por ter uma pegada um pouco menos fantástica e ser mais inspirado em nossa Idade das Trevas e obras como. Deixar os jogadores se virarem durante a criação de personagens.

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Roll Some Dice: May 2012

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Friday, May 4, 2012. Gamex 2012: LDW Change-Up. Little change of plans for Living Dungeon World. It's still on. We're just trying something new. To us doing something very much like what we did at OrcCon. But we've since decided to scale things back a bit. In part this is because two of our GMs from OrcCon won't be around for Gamex ( Hamish. Has returned to his ancestral homeland of New Zealand for the summer, and Andrew. Recently relocated to the Bay Area), and while Colin. Schedule is as follows:.

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Roll Some Dice: January 2012

http://rollsomedice.blogspot.com/2012_01_01_archive.html

Friday, January 27, 2012. Right up front: I haven't posted in a while because it's all been FATE stuff lately. So there. Moving on! S coming up next month - specifically, February 17th through 20th - and I'm going to be running some pretty cool games. First up on Friday at 2:00 is Dungeoncrew. My D&D-ish hack of the very excellent Supercrew. Of course, Supercrew. S so elegantly rules-light already that there isn't a ton of hacking to be done. In fact, here's the entire hack right here:. A world of fantas...

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branches – Fate

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Your Primary Resource for Fate Bloggery and Open Source. Fate Core at Evil Hat. Why should I care about Creative Commons licenses? Full OGL License Text. Older Edition: Licensing Fate 3.0 (OGL). Fate Core Community on G. Malmsturm (German Fate site). Polish language FateRPG.Net. Spirit of the Century. Fate and Its Branches. I’m starting with this post, which is an off the top of my head accounting of the Fate variants I’m aware of. I am going to omit at least one. Core Fate (also called Fate 3). I think,...

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RPGenesis – semana do editor! | Área Cinza

http://www.areacinza.org/2014/08/rpgenesis-semana-do-editor

RPGenesis – semana do editor! Em agosto 13, 2014. Começou nesta segunda dia 11 a primeira etapa do RPGenesis 2014. Pra quem não conhece o RPGenesis é é um evento internacional de desenvolvimento de RPGs totalmente horizontal, que não depende de nenhuma editora ou organização, e não tem vencedores no esquema tradicional dos concursos que temos por aí. Justamente por isso oferece uma atmosfera extremamente convidativa para quem quiser fazer suas primeiras incursões no design e criação de jogos! De cara sab...

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playtesting | Transneptune Games

https://transneptunegames.com/tag/playtesting

June 10, 2015. Middot; 1 Comment. A couple days ago, I did a design chat. One of the things we discussed was how to organize playtests. The particular kinds of playtest opportunities available to you will inevitably shape the game you can make. A consistent group with a regular schedule will allow you to produce a different game than you could make with one-shots at conventions with strangers as your only playtest opportunities. Continue reading ». May 29, 2014. Middot; Leave a Comment. Or, dare I say it,.

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flow | Transneptune Games

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May 11, 2015. Middot; Leave a Comment. What follows is rambly. You’ve been warned. I’ve been thinking about another result of the most recent playtest. It was implicit, between the lines of what John said, but I think the lesson was that the game needs a bit more space to breathe. Yeah, there’s the other extreme, where you’re left drifting between mechanical reference points.). Another option is to minimize the presence of “resources” and “economies” in your design, as you see in. Bull; Et in Arcadia Ego.

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bones | Transneptune Games

https://transneptunegames.com/tag/bones

The bones and the flesh. April 20, 2015. Middot; Leave a Comment. I’ve been continuing to playtest. It’s been going well, but the most recent playtest was that particular kind of frustrating and unsatisfying that a game designer sometimes seeks. Clearly, some of the gears were slipping. This mechanic here wasn’t quite interacting right with that mechanic there, as the GM I had a hard time pushing for certain kinds of complications,. And yet, for me, the flesh is also. How do you approach the “soft&...

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The Armoured Writer: March 2014

http://thearmouredwriter.blogspot.com/2014_03_01_archive.html

One Game Designer's Thoughts On Stuff. And Things. Friday, 7 March 2014. The rumours of my demise have been greatly exagerated. I swear I'm still alive. It's been 6 months since I wrote anything, but my existence was not snuffed out. I have some announcements listed below, but lets start with a question. Where the hell have I been? It's complicated but I will attempt to answer. Not writing is bad. Even worse is when I get into the habit. I finished the draft last week, and Cait edited it immediately....

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Some Space to Think

Some Space to Think. Mostly about games, but with occasional detours into other nerdy territories. Tuesday, June 11, 2013. I'm shutting down this blog and moving over to walkingmind.evilhat.com. I'll leave the site up, but comments will be disabled, and I'll be blogging over there. In any case, I'll be locking down this blog over the next few days as Walking Mind gets turned up. Once again, thank you all. Since this will be the last post here, I will also leave the list of other places to find me online:.

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rdonoghue - home

Skip to main content. Wikispaces Classroom is now free, social, and easier than ever. Try it today. Ducle Et Decorum Est. Welcome to my home page. This site will be dedicated to class discussions, writing resouces, online projects, etc. If there are any questions you can email me at rdonoghue@rvcschools.org. Also check out the For Fun. Page It has crosswords and other puzzle games to build vocabulary and thinking skills. Call of the Wild. I Hear America Singing. Help on how to format text.

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Some Space to Think

Some Space to Think. LiveJournal.com makes no claim to the content supplied through this journal account. Articles are retrieved via a public feed supplied by the site for this purpose. Some Space to Think.

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Coming Soon - Future home of something quite cool

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