forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 19 - Invasion Maps Are Large
http://forgingreach.blogspot.com/2012/05/forging-invasion-lesson-19-invasion.html
In depth articles on forging Halo: Reach. May 3, 2012. Forging Invasion: Lesson 19 - Invasion Maps Are Large. Invasion maps are large out of necessity. There are twelve players total, and they need the necessary space to be treated as 6 individual teams. The space that a map must yield is twice that of a normal map, because a full Game Play occurs in one half of the map for Tier 1 and then the other half of the map for Tiers 2 and 3. From an earlier lesson. Distance is a Defenders' friend - it allows the...
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 3 - The Territory Tier
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-3-territory.html
In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 3 - The Territory Tier. So what distance should you use to separate the Objectives from each other? Well, if the Objectives are two steps apart, the Defenders are defending both simultaneously. And if they are 30 seconds apart, no Defender will leave his post to try to save the other Objective, since it would be impossible. Clearly the distance is somewhere in between. Imagine if the Float Time did not exist. Once Alpha'...
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 15 - Bro Spawning
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-15-bro-spawning.html
In depth articles on forging Halo: Reach. Mar 30, 2012. Forging Invasion: Lesson 15 - Bro Spawning. Bro Spawning in a Forward Position allows an Invasion Team to asssert their presence closer to the Objective. Without the time to recover from an offensive push, the Defenders are kept off balance and less prepared to thwart an Invading Team. Controlling a Forward Position, therefore, becomes valuable to both Invader and Defender alike. For Defenders, the game is about pinning down the Invaders in a Forwar...
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 9 - Escalating To A Climax
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-9-escalating-to.html
In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 9 - Escalating To A Climax. Tier 2 introduces vehicles (usually light vehicles), and power weapons. Loadouts expand with capabilities, both in weapons and armor abilities. Tier 3 introduces heavy vehicles and aerial vehicles, along with more power weapons. Loadouts are maxed, and Jet Packs are available. In fact, some players purposefully lose Tiers 1 and 2 so that they can get access to the Scorpion or Banshee. These in...
gamedesignresources.com
Game Design Blogs | Game Design Resources
http://www.gamedesignresources.com/digital-resources/game-design-blogs
Blogs tend to be more personal than a official website from a big game development company. Which means that there’s a greater chance for you to get directly in touch with the people who are creating the game. Here’s a list of game design blogs:. Has a list of expert and member blogs in the Gamasutra website. Is a blog about level designing, and also talks a lot about halo (usually within level designing context). Is a game designer, author and tournament competitor. He has designed a few games. Is a com...
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 8 - Maintaining Cohesion
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-8-maintaining.html
In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 8 - Maintaining Cohesion. Neutral power weapons in areas of interest to control are ideal for BTB maps in which the two teams contest each other to control those areas and capture the power weapons. But this Game Play is counter intuitive to a campaign. Neutral weapons break cohesion with the Story, since their mere laying around would appear out of place and unbelievable in a real campaign. Barriers are a critical feature, ...
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 14 - Power Weapons
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-14-power.html
In depth articles on forging Halo: Reach. Mar 29, 2012. Forging Invasion: Lesson 14 - Power Weapons. Tier 2 introduces Power Weapons for both Species. Power Weapons do not distract players as much as vehicles can, but they do present risks for Invaders. And Defenders' power weapons can sometimes be located near the Objectives, easily turning them into Secondary Objectives. Power Weapons present risks for Invaders who intend to push into the Defenders' strong hold. Subscribe to: Post Comments (Atom).
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 18 - Forging Forge Objects
http://forgingreach.blogspot.com/2012/04/forging-invasion-lesson-18-forging.html
In depth articles on forging Halo: Reach. Apr 17, 2012. Forging Invasion: Lesson 18 - Forging Forge Objects. When you think about forging the Alpha and Bravo Objectives (for Tier 1, for example), the only thing you need to consider is which Species are the Defenders? Alpha Objectives are to the left of Elites, Bravo to their right - make your map the same so people don't have to remember that it is different. Selection of Respawn Zone cameras follow the order they are forged. Subscribe to: Post Comments ...
forgingreach.blogspot.com
Forging Reach: We've moved to ForgingHalo.com!
http://forgingreach.blogspot.com/2014/08/weve-moved-to-forginghalocom.html
In depth articles on forging Halo: Reach. Aug 30, 2014. We've moved to ForgingHalo.com! In anticipation of Halo Master Chief Collection and Halo 5, I have decided to bring all my blogs under a single web site with the domain name ForgingHalo.com. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). I have moved all of my blogs to ForgingHalo.com. Forging Invasion: Lesson 1 - Introduction. Forging Invasion: Lesson 2 - Fire Teams. Forging Invasion: Lesson 6 - One Map.
forgingreach.blogspot.com
Forging Reach: Forging Invasion: Lesson 12 - Tier 1 Forward Positions
http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-12-tier-1.html
In depth articles on forging Halo: Reach. Mar 29, 2012. Forging Invasion: Lesson 12 - Tier 1 Forward Positions. The Forward Position is essentially an ad-hoc staging area near the Defenders' strong hold. Controlling the Forward Position allows the Invader to maintain pressure upon the Defenders. Bro Spawning is an essential Game Element that is best used in the Forward Position with value proportional to the distance and the lack of cover back to the Initial Spawns. Subscribe to: Post Comments (Atom).
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