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GZDoom 2.4.0 and QZDoom 1.3.0 released. On 19 March 2017 at 16:46. GZDoom 2.4.0 and QZDoom 1.3.0 have been released. GZDoom 2.4.0:. Doom64-style color properties for sectors (i.e. different color settings for floor, ceiling, walls and sprites.). Script versioning to account for syntax differences between versions. Fully scripted inventory system. Fully scripted menu system. Printf-style string formatting function for ZScript. Dynamic arrays for ZScript. More access to map data from ZScript. Over a year i...
devloek.blogspot.com
DeVloek's DooM mods: Volacubi (flying Mancubus variants)
http://devloek.blogspot.com/2012/12/volacubi-flying-mancubus-variants.html
Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. Volacubi (flying Mancubus variants). These monsters were inspired by a flying Spiderboss, called Arachnophyte. Description from Realm 667. Which is back online, including the repository :D). Summon: FlyingFatso, FFPlasma, FFSlime. Type: Demon, Cybernetic. Sounds: id Software, d3deville (jet engine), blastwave fx (slime). The WAD contains three types with different looks and attacks:. All attacks have a random spread, but are not as i...
devloek.blogspot.com
DeVloek's DooM mods: D_DOOM remix
http://devloek.blogspot.com/2012/12/ddoom-remix.html
Maps, Monsters, Items and more for ZDoom and GZDoom. December 30, 2012. Despite the title, the film has nothing to do with the game. Still, I think the samples fit the tune quite well. I named the remix "Nuclear Waste" and released it under my music alias "Ear2brain". I also made a video with scenes from the russian post-apocalyptic film Letters from a Dead Man. Listen to Bobby Prince's original tune:. Listen to my remix:. Song Download Link: (mp3, 8.5 MB). Video Download Link: (mp4, 88 MB).
captainventrispresents.blogspot.com
Captain Ventris Presents:: ZDoom Wars Champions
http://captainventrispresents.blogspot.com/p/zdoom-wars-champions.html
The ZDoom Wars Forum. There's nothing to put here yet, sorry! But at the conclusion of the First ZDoom Wars Tournament, the winner will be immortalized right here. Subscribe to: Posts (Atom). Mapping for ZDoom Wars. Hosting a ZDoom Wars Server. Sites and Blogs of other Doomers. Cutstuff, Cutman Mike's Website. Realm667, Tormentor667's Site. Faction Idea Suggestions Guide. Faction Idea Suggestions.txt.
captainventrispresents.blogspot.com
Captain Ventris Presents:: Hotfix 2 released: It actually runs now!
http://captainventrispresents.blogspot.com/2011/01/hotfix-2-released-it-actually-runs-now.html
The ZDoom Wars Forum. Wednesday, January 5, 2011. Hotfix 2 released: It actually runs now! Please remain civil, and do keep things constructive. Thats all I ask, really. Discussions in comment threads are encouraged, but dont get out of hand. Also, remember to include a name, if you want to. Subscribe to: Post Comments (Atom). Mapping for ZDoom Wars. Hosting a ZDoom Wars Server. Sites and Blogs of other Doomers. Cutstuff, Cutman Mike's Website. Realm667, Tormentor667's Site. Faction Idea Suggestions Guide.
captainventrispresents.blogspot.com
Captain Ventris Presents:: ZDoom Wars Classic Patch: 0.32_1
http://captainventrispresents.blogspot.com/2010/12/zdoom-wars-classic-patch-0321_23.html
The ZDoom Wars Forum. Thursday, December 23, 2010. ZDoom Wars Classic Patch: 0.32 1. Just a minor update to fix a couple reported issues. HPBAR spam shouldn't happen now. Ghost and nitro mummies spawned faster once ghost nitro mummies were unlocked. Made Rail Rev trails client side. Put obituaries straight into many of the projectiles. Some monsters did not have -COUNTKILL. Labels: 3.2 1. January 6, 2011 at 7:52 AM. Does the -countkill fix the Invasion problem? January 6, 2011 at 10:45 AM.
devloek.blogspot.com
DeVloek's DooM mods: Lost Spirit
http://devloek.blogspot.com/2012/12/lost-spirit.html
Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. When Korax (the boss monster of Hexen) dies, he spawns some spirits. I took the sprites of this spirit, and edited them a bit. Originally, the spirit has only very few frames, so I had to add a few more to make the movement look better. I simply mirrored and mixed the existing frames to create more. Then I played around with the colors until I got a "ghostly" cyan/green. Distance: Projectile, Charge. Brighmaps: No (full brightness).
devloek.blogspot.com
DeVloek's DooM mods: Shootable Impaled Humans
http://devloek.blogspot.com/2012/12/shootable-impaled-humans.html
Maps, Monsters, Items and more for ZDoom and GZDoom. December 28, 2012. Back in the day, one of my first DeHackEd. Experiments was to make the impaled humans shootable. First I simply made them bleed when hit, then I added a death sequence, which was the same as the Zombieman death. No sprite edits at all, but in-game it looked kinda cool. This mod is a re-make of the old one, with actual sprite edits, and it also adds a twitching variant of the dead impaled human. Name: Shootable Impaled Humans. One of ...
devloek.blogspot.com
DeVloek's DooM mods: A new WIP map, featuring GZDoom effects
http://devloek.blogspot.com/2013/01/a-new-wip-map-featuring-gzdoom-effects.html
Maps, Monsters, Items and more for ZDoom and GZDoom. January 15, 2013. A new WIP map, featuring GZDoom effects. As I've mentioned earlier. The first few maps I made for the 'Acid Wars' project didn't have any of those fancy effects that GZDoom offers - they started out as plain vanilla maps. Later I converted those maps to Ultimate Doom Map Format. And started adding new features such as rotated textures, slopes and deep water. Helped me a lot. A teleporter on a 3D bridge:. Trent Reznor Player Sounds.
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