reedbeta.com
Nathan Reed's coding blogGraphics programming demos and other projects.
http://www.reedbeta.com/
Graphics programming demos and other projects.
http://www.reedbeta.com/
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Nathan Reed
1721 M●●●●●●er Ave
Mil●●●tas , California, 95035
United States
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Nathan Reed
1721 M●●●●●●er Ave
Mil●●●tas , California, 95035
United States
View this contact
Nathan Reed
1721 M●●●●●●er Ave
Mil●●●tas , California, 95035
United States
View this contact
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Nathan Reed's coding blog | reedbeta.com Reviews
https://reedbeta.com
Graphics programming demos and other projects.
Misc – Nathan Reed's coding blog
http://www.reedbeta.com/blog/category/misc
June 18, 2015 · Misc. Middot; 1 comment. As I write this, I’m sitting on my patio with my laptop. It’s a lovely California summer afternoon, sunny with a cool breeze; I’ve got a glass of iced tea at my side, and nature all around. What could be a better environment for getting some coding done or catching up on research papers? Working outdoors is soothing and relaxing, conducive to concentration and creativity. There’s just one problem: I can hardly see the words I’m typing! Antialiasing: To Splat Or Not.
Radiometry Versus Photometry – Nathan Reed's coding blog
http://www.reedbeta.com/blog/2014/08/17/radiometry-versus-photometry
Laquo; Electronic Music Box. The Buttered-Toast Model Of Radiometry. August 17, 2014 · Graphics. Middot; No comments. Note: this post is adapted from an answer I wrote for the Computer Graphics StackExchange beta, which was shut down a couple of weeks ago. A dump of all the CGSE site data can be found on Area 51. Each radiometric unit has a corresponding photometric unit, in which flux (energy per unit time, aka power) is replaced with luminous flux. Luminous flux is a. So, a given amount of. Flux depend...
Artist-Friendly HDR With Exposure Values – Nathan Reed's coding blog
http://www.reedbeta.com/blog/2014/06/04/artist-friendly-hdr-with-exposure-values
Laquo; VR And Multi-GPU. Artist-Friendly HDR With Exposure Values. June 4, 2014 · Coding. Middot; 15 comments. And the SIGGRAPH Physically-Based Shading courses. But what I don’t see talked about so often is the other end of things: how do you acquire and author the HDR assets to render in your spiffy new physically-based engine? In this article, I’d like to offer some thoughts on the subject of making HDR rendering as artist-friendly as possible. Fortunately, photographers have been dealing with this is...
Eye Candy – Nathan Reed's coding blog
http://www.reedbeta.com/blog/category/eye-candy
Antialiasing: To Splat Or Not. November 15, 2014 · Coding. Middot; 8 comments. Note: this post is adapted from an answer I wrote for the Computer Graphics StackExchange beta, which was shut down a few months ago. A dump of all the CGSE site data can be found on Area 51. The Buttered-Toast Model Of Radiometry. November 2, 2014 · Eye Candy. Middot; 1 comment. Building technical fluency with these concepts requires one to sit down and practice working with the math directly, and nothing can substitute for t...
Data-Oriented Hash Table – Nathan Reed's coding blog
http://www.reedbeta.com/blog/2015/01/12/data-oriented-hash-table
Laquo; Antialiasing: To Splat Or Not. January 12, 2015 · Coding. Middot; 10 comments. The central tenet of cache-efficient data structures is to keep things flat and linear. For example, under most circumstances, to store a sequence of items you should prefer a flat array over a linked list—every pointer you have to chase to find your data adds a likely cache miss, while flat arrays can be prefetched and enable the memory system to operate at peak efficiency. With 64-bit hash values. (I didn’t ...Separat...
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Occlusion that needs Forward Shading | Filmic Worlds
http://www.filmicworlds.com/2014/06/09/occlusion-that-needs-forward-shading
Occlusion that needs Forward Shading. Posted by John Hable. On June 9, 2014. As mentioned in the last post, many materials out there need some kind of custom shading model to look correct. If you wanted to do all those materials with a fat G buffer, your G buffer would quickly become way too fat. So to get that kind of shader generality on todays GPUs you probably need forward shading. 1 Spherical Harmonic AO. Also, the cost could be considered negative. It’s common to need many shadowed lights...In some...
Octahedron normal vector encoding | Krzysztof Narkowicz
https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding
Engine / Graphics Programmer. Simple GPUView custom event markers. Digital Dragons 2014 Programming Track →. Octahedron normal vector encoding. April 16, 2014. Are a simple and clever extension of octahedron environment maps [ED08]. The idea is to encode normals by projecting then on a octahedron, folding it and placing on one square. This gives some nice properties like quite uniform value distribution and low encoding and decoding cost. 10 : -1.0 ); } float2 Encode( float3 n ) { n /= ( abs( n.x...Nxy :...
interplayoflight.wordpress.com
An educational, normalised, Blinn-Phong shader | Interplay of Light
https://interplayoflight.wordpress.com/2013/12/23/an-educational-normalised-blinn-phong-shader
An educational, normalised, Blinn-Phong shader. Recently I had a discussion with an artist about Physically based rendering and the normalized BlinnPhong reflection model. He seemed to have some trouble visualising how it works and the impact it might have in-game. I thought I might share it here as well in case someone else finds it useful ( complete FX Composer project. Starting with the most significant shader compoment, specular normalisation. Normalising the specular has a similar effect which becom...
Creating a random calendar with R | Not So Standard Deviations
https://hilaryparker.com/2013/01/14/random-calendar
Not So Standard Deviations. A statistics (etc.) blog by Hilary Parker. Skip to primary content. Creating a random calendar with R. January 14, 2013. Is my life. But it’s so satisfying when you write a program that saves you time! Here is an example. In R that would automatically generate a random calendar for the TAs, write these calendars to CSV documents that I could then upload to a master Google Calendar. It has worked wonderfully! Package. To assign TAs, it’s best to think about the dates ...Now tha...
Tom Hammersley's Graphics and Games Development Blog: Job Graphs in C++ 11
http://tomhammersley.blogspot.com/2012/11/job-graphs-in-c-11.html
Tom Hammersley's Graphics and Games Development Blog. Games programming, graphics programming, and general software development. Friday, 2 November 2012. Job Graphs in C 11. I've recently been experimenting with a lot of the new features in C 11, purely for discovery and experimentation. One major new feature are the threading libraries. As using is the best way of learning, I set upon the task of writing a currently-fashionable task/job-graph system using these new features. C 11 Threading Overview.
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Funeral Homes Watertown, NY - Reed & Benoit Funeral Home
Watertown, NY Funeral Homes. Reed and Benoit Funeral Home. Reed and Benoit Funeral Home in Watertown, NY offers professional counseling for all types of funeral arrangements. We are headed by C. William Stoodley and Clark W. Stoodley, Sr. whose expertise in the field is known and recognized. Our services are comprehensive, appropriate, and reasonable to meet each client’s needs. Learn More About Reed and Benoit Funeral Home:. Pre-need funeral planning available. We have 2 locations to better serve you.
Western Christian Civilization
THE CHRISTIAN WEST is under siege like never before in its two thousand-year history. In the 1960s, a cultural revolution in the United States and Europe erupted under the mantra, Hey, hey, ho, ho, western civ has got to go. Reed Benson is the author of this website. He is the director of a private Christian academy, an adjunct university lecturer, and an ordained minister. A contributor to several periodicals, he holds a Masters Degree in history. He and his wife Julie have been married twen...
Rietbergh - specialist in maatpakken en trouwpakken
Javascript Images Slideshow by WOWSlider.com v2.6. Ontwerp zelf uw maatpak of trouwpak bij Rietbergh. Rietbergh is in 2006 opgericht door Rutger en Daphne Janssen met als doel de Neder-landse man maatpakken te leveren van. Al op zeer jonge leeftijd be-zochten broer en zus . Ieder mens is uniek, niet alleen in zijn ui-terlijk maar ook in zijn smaak en voor-keuren. Dit betekent dat bepaalde kleur-en, stoffen en uitvoeringen beter dan an-dere harmoniëren met uw . In dit hoofdstuk vindt u meer informatie over.
The Roundtable | Making Sense of the Static.
Making Sense of the Static. Technology and Social Media. Do You Belong in the Kitchen? July 16, 2014. Bull; ( 0. Many are starting to question current stock valuations, attesting that stocks are way overvalued and we are due for a “correction.” That’s fine, stock valuations are an important topic. However, as news outlets need to fill the air, they love speculating… Read More ›. What’s the plan, man. July 10, 2014. Bull; ( 0. You: “I got 15 percent last year” Me: “Is that good? June 11, 2014. Bull; ( 0.
Reed Berry, The Traffic Guy
To E-Mail "The Traffic Guy", Click Here. The Official Website of. America's Safe Driving Expert. Have "The Traffic Guy". Speak at your next safety conference or event. Click here. Reed is a Contributing Editor to the popular website. Which means he gets to drive and review some really sweet rides! Check out some of Reed's recent car reviews by clicking the links below. Who knows - you may just find the car of your dreams! 2015 Hyundai Genesis RWD 3.8. 2015 Lexus RC Series. 2014 Mazda3 i Grand Touring.
Nathan Reed's coding blog
July 3, 2015 · Graphics. Middot; 10 comments. Depth precision is a pain in the ass that every graphics programmer has to struggle with sooner or later. Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. June 18, 2015 · Misc. Middot; 1 comment. January 12, 2015 · Coding. Middot; 10 comments. Antialiasing: To Splat Or Not. November 15, 2014 · Coding. Middot; 7 comments. To perform antial...
Algorithms and Time Warps | The universe may be an enormous computer. What is it computing?
Algorithms and Time Warps. The universe may be an enormous computer. What is it computing? Three levels of locality in quantum physics. September 18, 2013. Locality seems to be a deep principle of physics. It’s the idea that what happens at any given place in the universe doesn’t (directly) depend on things happening in other places far away, but only on what’s happening nearby. For instance, the lightspeed limit in relativity guarantees that if you want to know will happen. March 2, 2013. Science fictio...
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Reed Between The Lines
Wednesday, August 5, 2015. An Open Letter to my Babes: Philippians Style. Parphrased from the book of Philippians…). There are so many things I want to say. So many important things that seem to get swept away by the relentless current of our full days. Read it over and over little ones. Let it settle in your heart. This is the Truth that will set you free. Every time I think of you my little one, I thank God for you! And that you will grow in knowledge and the ability to discern what is BEST –. Carefull...
reedbetweenthelinesbasketry.com
Reed Between The Lines Basketry
Reed Between The Lines Basketry. For All of Your Basket Needs in Wisconsin's Chippewa Valley. Whether you want a ready made basket or to take a class or buy a kit and do-it-yourself, Reed Between The Lines is your source. We have finally moved! Our new house is located at 2012 Buck Rub Rd, Eau Claire, WI 54703. We will be doing our best to update this web site and are thinking about hosting some classes again. Our email address for now is: mdvolbre@gmail.com.
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