itouchs.blogspot.com
I touchs: 十二月 2014
http://itouchs.blogspot.com/2014_12_01_archive.html
Manual Camera Controls in iOS 8 With Swift: ISO. 1 Taking control of the iPhone camera in iOS 8 with Swift (Part 1). 2 Taking control of the iPhone camera in iOS 8 with Swift (Part 2). 3 Manual Camera Controls in iOS 8 With Swift: Focus. 延續上篇 Manual Camera Controls in iOS 8 With Swift: Focus. 在這篇文章裡, 將會對 API 有更深一點的探究, 並且利用所建立的第二個軸(Y). 的垂直觸控位置, 來控制影像的 ISO. 之值為: (x, y) = (1, 1). 之值為: (x, y) = (0, 0). 之值為: (x, y) = (0.5, 0.5). 2 開啟 ViewController.swift. Class ViewController: UIViewController {. Var anyTouch...
itouchs.blogspot.com
I touchs: Get Started On NVIDIA Jetson TK1
http://itouchs.blogspot.com/2015/07/tk1-get-started-on-nvidia-jetson-tk1.html
Get Started On NVIDIA Jetson TK1. 1 Getting Started with Jetson. 2 Jetson TK1 - eLinux.org. B Installing the Linux Driver Binary. 1 Change directories into the NVIDIA installation directory:. 2 Run the installer script to extract and install the Linux drive r binary release:. 3 Reboot the system. NOTE: the installer.sh. Should only be run once. C An important step before connecting the Jetson to Internet. It is really important to tell "apt" not to overwrite the file "libglx.so" if you. By default in Ubu...
gpubound.wordpress.com
CannontBotGo! 2.0 | gpubound
https://gpubound.wordpress.com/2011/01/13/cannontbotgo-2-0
Larr; Multi-pass rendering and transparent objects. January 13, 2011. In an attempt to address some of the criticism we received in reviews like this one. Search for CannonBotGo) we decided to put together an updated version of the game and try to get it through peer review before Microsoft stops accepting games built on XNA 3.1 (early next month). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Build a website with ...
itouchs.blogspot.com
I touchs: JailBreak~8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1)
http://itouchs.blogspot.com/2010/08/jailbreak8-xcode-323-apps-iphone-ios.html
JailBreak 8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1). Xcode 3.2.1 Xcode 3.2.4 (只需更改適用的版本目錄位置). Xcode 3.2.1 假認證,將自己的Apps放上iphone運行. Http:/ xspace.uwantx.com/space.php? 1 iOS 4.1. 2 Xcode Version 3.2.4. 3 Mac OSX 10.6.4. 1 在 Mac OS X 上, 開起終端機(Terminal), 輸入﹕. 1) cd /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS 4.1. 2) sudo cp SDKSettings.plist SDKSettings.plist.backup. 3) sudo vi SDKSettings.plist. 2 承上, 找到:. 將 YES 改成 NO. 後, 保存退出(按 esc. 3 承上, 然後輸入﹕. 3) sudo vi Info.plist. 3) 於左上...
opengl2go.net
OpenGL Podcast – OpenGL2GO
http://www.opengl2go.net/category/opengl_podcast
OpenGL and Vulkan Podcast. Class Obj3D – A very simple Class for your 3D Models. FREE WebGL Online Workshop for Beinners. Khronos Chapter Meeting – Rhein Ruhr. Published : 012 Framebuffers and SSAO. VULKAN is here …. On FREE WebGL Online Workshop for Beinners. On FREE WebGL Online Workshop for Beinners. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part II. Cpp Files / Libs. Https:/ itu...
itouchs.blogspot.com
I touchs: 四月 2014
http://itouchs.blogspot.com/2014_04_01_archive.html
OpenCL: Query Platforms Info. 1 Amazon.com: OpenCL Programming by Example. 3 OpenCL 教學(一) - Hotball's Hive. 4 Richard's blog: OpenCL 介紹. 5 OpenCL - leon的专栏. 6 Khronos 2013 - opencl overview.pdf. 7 OpenCL Programming Guide for Mac: About OpenCL for OS X. 8 OpenCL 1.2 Reference Pages. A 電子書: Amazon.com: OpenCL Programming by Example. 2 詳細的基本觀念說明, 請參考上方 reference. 3 以 OpenCL 1.2. 只用貼圖, 越來越懶了我.). 簡單來說, 就是不同的硬體廠商(ex: AMD, Intel,. NVIDIA.)依照硬體架構所提供 OpenCL 實作. 在 PC 上, 可以存在多個 OpenCL Platform, 而在 Mac 上只有一個. 1024,...
opengl2go.net
November 2015 – OpenGL2GO
http://www.opengl2go.net/2015/11
OpenGL and Vulkan Podcast. Class Obj3D – A very simple Class for your 3D Models. FREE WebGL Online Workshop for Beinners. Khronos Chapter Meeting – Rhein Ruhr. Published : 012 Framebuffers and SSAO. VULKAN is here …. On FREE WebGL Online Workshop for Beinners. On FREE WebGL Online Workshop for Beinners. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part II. Cpp Files / Libs. Find it on ...
gpubound.wordpress.com
Restoring The Depth Buffer | gpubound
https://gpubound.wordpress.com/2011/01/31/restoring-the-depth-buffer
Larr; [NSOpenGLContext flushBuffer] might not do what you think. When Position-From-Depth Goes Bad. Restoring The Depth Buffer. January 31, 2011. There are some less than obvious considerations to be made though (depending on what you plan to do with the restored depth buffer) which this discussion. Touches on. The key points Shawn makes are:. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Restoring The Depth Buffer.
gpubound.wordpress.com
Multi-pass rendering and transparent objects | gpubound
https://gpubound.wordpress.com/2011/01/27/multi-pass-rendering-and-transparent-objects
Larr; When Position-From-Depth Goes Bad. Multi-pass rendering and transparent objects. January 27, 2011. I found a useful trick the other day on this site. For rendering transparent (alpha blended) objects with multiple lights. If you have a multi-pass renderer that does one pass per light with additive blending, you might be wondering how to extend this to handle alpha blended objects. You’ve drawn your opaque geometry first. To prove it we can go through the math by hand:. If we were to draw both light...
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