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RenderingPipeline | from geometry to pixels

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. HDR is surprisingly old. May 24, 2015. March 9, 2015. March 3, 2015. Today the Khronos group annou...

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From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. HDR is surprisingly old. May 24, 2015. March 9, 2015. March 3, 2015. Today the Khronos group annou...
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RenderingPipeline | from geometry to pixels | renderingpipeline.com Reviews

https://renderingpipeline.com

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. HDR is surprisingly old. May 24, 2015. March 9, 2015. March 3, 2015. Today the Khronos group annou...

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1

HDR is surprisingly old | RenderingPipeline

http://renderingpipeline.com/2015/05/hdr-is-surprisingly-old

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! The french photographer Gustave Le Gray. Gustave Le Gray – The Great Wave (1857, Public Domain). Happy Birthday Phong Shading. One thought on “ HDR is surprisingly old. Red, green and?

2

Graphics APIs | RenderingPipeline

http://renderingpipeline.com/category/graphics-apis

From geometry to pixels. March 9, 2015. Here is a small collection of links to more information and opinions about the new Vulkan graphics API. Vulkan talks and documents Vulkan frontpage at Khronos Vulkan overview by Khronos Valves Vulkan talk at GDC 2015 (“glNext: The Future of High Performance Graphics”): Slides, Video on GDC Vault (free access) Khronos Vulkan talk at GDC […]. Some thoughts about the Vulkan API (glNext) and the future of OpenGL. March 3, 2015. June 11, 2014. September 3, 2013. KHR deb...

3

HDR | RenderingPipeline

http://renderingpipeline.com/tag/hdr

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. Hacking 3D Touch Support into SDL2. Poll Results: Learning a new graphics API. Happy Birthday Phong Shading.

4

Happy Birthday Phong Shading | RenderingPipeline

http://renderingpipeline.com/2015/06/happy-birthday-phong-shading

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “ Illumination for Computer Generated Pictures. 8221; 40 years ago in the Communications of the ACM in June 1975. What are Phong Lighting and Phong Shading? Illumination for Computer Generated Pictures. 8220;The quality of computer generated images of three-dimensiona...

5

Second impression of the Oculus Rift | RenderingPipeline

http://renderingpipeline.com/2013/05/second-impression-of-the-oculus-rift

From geometry to pixels. Second impression of the Oculus Rift. May 25, 2013. After a long wait since I first had the chance to test the Oculus Rift. My own device from the original Kickstarter arrived. So here are some notes after a few hours of testing:. The changeable lenses are great, I’m near sighted and cup C works best without glasses for me. Sadly this means that I see a smaller part of the screen. The head tracking works great! Framerate matters a lot: The demos that run very smooth on a desktop ...

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itouchs.blogspot.com itouchs.blogspot.com

I touchs: 十二月 2014

http://itouchs.blogspot.com/2014_12_01_archive.html

Manual Camera Controls in iOS 8 With Swift: ISO. 1 Taking control of the iPhone camera in iOS 8 with Swift (Part 1). 2 Taking control of the iPhone camera in iOS 8 with Swift (Part 2). 3 Manual Camera Controls in iOS 8 With Swift: Focus. 延續上篇 Manual Camera Controls in iOS 8 With Swift: Focus. 在這篇文章裡, 將會對 API 有更深一點的探究, 並且利用所建立的第二個軸(Y). 的垂直觸控位置, 來控制影像的 ISO. 之值為: (x, y) = (1, 1). 之值為: (x, y) = (0, 0). 之值為: (x, y) = (0.5, 0.5). 2 開啟 ViewController.swift. Class ViewController: UIViewController {. Var anyTouch...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: Get Started On NVIDIA Jetson TK1

http://itouchs.blogspot.com/2015/07/tk1-get-started-on-nvidia-jetson-tk1.html

Get Started On NVIDIA Jetson TK1. 1 Getting Started with Jetson. 2 Jetson TK1 - eLinux.org. B Installing the Linux Driver Binary. 1 Change directories into the NVIDIA installation directory:. 2 Run the installer script to extract and install the Linux drive r binary release:. 3 Reboot the system. NOTE: the installer.sh. Should only be run once. C An important step before connecting the Jetson to Internet. It is really important to tell "apt" not to overwrite the file "libglx.so" if you. By default in Ubu...

gpubound.wordpress.com gpubound.wordpress.com

CannontBotGo! 2.0 | gpubound

https://gpubound.wordpress.com/2011/01/13/cannontbotgo-2-0

Larr; Multi-pass rendering and transparent objects. January 13, 2011. In an attempt to address some of the criticism we received in reviews like this one. Search for CannonBotGo) we decided to put together an updated version of the game and try to get it through peer review before Microsoft stops accepting games built on XNA 3.1 (early next month). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Build a website with ...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: JailBreak~8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1)

http://itouchs.blogspot.com/2010/08/jailbreak8-xcode-323-apps-iphone-ios.html

JailBreak 8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1). Xcode 3.2.1 Xcode 3.2.4 (只需更改適用的版本目錄位置). Xcode 3.2.1 假認證,將自己的Apps放上iphone運行. Http:/ xspace.uwantx.com/space.php? 1 iOS 4.1. 2 Xcode Version 3.2.4. 3 Mac OSX 10.6.4. 1 在 Mac OS X 上, 開起終端機(Terminal), 輸入﹕. 1) cd /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS 4.1. 2) sudo cp SDKSettings.plist SDKSettings.plist.backup. 3) sudo vi SDKSettings.plist. 2 承上, 找到:. 將 YES 改成 NO. 後, 保存退出(按 esc. 3 承上, 然後輸入﹕. 3) sudo vi Info.plist. 3) 於左上...

opengl2go.net opengl2go.net

OpenGL Podcast – OpenGL2GO

http://www.opengl2go.net/category/opengl_podcast

OpenGL and Vulkan Podcast. Class Obj3D – A very simple Class for your 3D Models. FREE WebGL Online Workshop for Beinners. Khronos Chapter Meeting – Rhein Ruhr. Published : 012 Framebuffers and SSAO. VULKAN is here …. On FREE WebGL Online Workshop for Beinners. On FREE WebGL Online Workshop for Beinners. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part II. Cpp Files / Libs. Https:/ itu...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 四月 2014

http://itouchs.blogspot.com/2014_04_01_archive.html

OpenCL: Query Platforms Info. 1 Amazon.com: OpenCL Programming by Example. 3 OpenCL 教學(一) - Hotball's Hive. 4 Richard's blog: OpenCL 介紹. 5 OpenCL - leon的专栏. 6 Khronos 2013 - opencl overview.pdf. 7 OpenCL Programming Guide for Mac: About OpenCL for OS X. 8 OpenCL 1.2 Reference Pages. A 電子書: Amazon.com: OpenCL Programming by Example. 2 詳細的基本觀念說明, 請參考上方 reference. 3 以 OpenCL 1.2. 只用貼圖, 越來越懶了我.). 簡單來說, 就是不同的硬體廠商(ex: AMD, Intel,. NVIDIA.)依照硬體架構所提供 OpenCL 實作. 在 PC 上, 可以存在多個 OpenCL Platform, 而在 Mac 上只有一個. 1024,...

opengl2go.net opengl2go.net

November 2015 – OpenGL2GO

http://www.opengl2go.net/2015/11

OpenGL and Vulkan Podcast. Class Obj3D – A very simple Class for your 3D Models. FREE WebGL Online Workshop for Beinners. Khronos Chapter Meeting – Rhein Ruhr. Published : 012 Framebuffers and SSAO. VULKAN is here …. On FREE WebGL Online Workshop for Beinners. On FREE WebGL Online Workshop for Beinners. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part III – Shaders. On Online : OpenGL Workshop for beginners Part II. Cpp Files / Libs. Find it on ...

gpubound.wordpress.com gpubound.wordpress.com

Restoring The Depth Buffer | gpubound

https://gpubound.wordpress.com/2011/01/31/restoring-the-depth-buffer

Larr; [NSOpenGLContext flushBuffer] might not do what you think. When Position-From-Depth Goes Bad. Restoring The Depth Buffer. January 31, 2011. There are some less than obvious considerations to be made though (depending on what you plan to do with the restored depth buffer) which this discussion. Touches on. The key points Shawn makes are:. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Restoring The Depth Buffer.

gpubound.wordpress.com gpubound.wordpress.com

Multi-pass rendering and transparent objects | gpubound

https://gpubound.wordpress.com/2011/01/27/multi-pass-rendering-and-transparent-objects

Larr; When Position-From-Depth Goes Bad. Multi-pass rendering and transparent objects. January 27, 2011. I found a useful trick the other day on this site. For rendering transparent (alpha blended) objects with multiple lights. If you have a multi-pass renderer that does one pass per light with additive blending, you might be wondering how to extend this to handle alpha blended objects. You’ve drawn your opaque geometry first. To prove it we can go through the math by hand:. If we were to draw both light...

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Rendering Perth - Galaxy Plastering - Perth Rendering

Rendering Perth - Galaxy Plastering - Perth Rendering. Welcome to Galaxy Plastering – Rendering Perth. Galaxy Plastering – Rendering Perth has been established since 1998 and is a family run business. We have a team of tradesmen and labourers. We specialise in everything plastering from render and setting to texture coat and sealants. NO JOB IS TOO SMALL! Services Galaxy Plastering – Rendering Perth Offer:. From Render and Setting. To Texture Coat and Sealants. On 0420 484 814. On 0417 356 710.

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RenderingPipeline | from geometry to pixels

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. HDR is surprisingly old. May 24, 2015. March 9, 2015. March 3, 2015. Today the Khronos group annou...

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Rendering Quoter - Glass and Window Services

Glass and Window Services. How to Make Sure You Found the Right Window or Glass Repair Service. Posted in Window or Glass Repair Service. Selecting the Right Windows & Doors for Your Worcester Property. As you rebuild or perhaps build your Worcester property from scratch, you will inevitably have to make a few decisions on the windows and doors that will be installed. Let’s talk about windows first. Consider what type of house you are building. Do you want wood trim or vinyl trim? Moving forward, let’s t...

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Rendering quotes for home, commercial and industrial | Get Plastering Estimates

Get FREE rendering quotes instantly! Welcome to renderingquotes.co.uk. We can help you get the best price for your home improvements through this fast, easy and free. No obligation online service. Just fill in the form on this page and then receive estimates from a number of local companies to help you make massive savings on your home improvements. Remember this no obligation service is free. And will help you to make savings on your rendering quotes! How does it work? Fill in your details.