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RetroReviews.org

4/7/12: Reviews: Ultima II Review. From Computer Gaming World 1983. 4/1/12: Features: Gary Grigsby's The History of a Wargame Design. 3/31/12: Update coming soon. 6/13/10: Features: Scorpia's Scorpion's Tale #9. Cutthroats) from Computer Gaming World v4n6. 6/13/10: Features: Howard Thompson's Where We're Going #4. From The Space Gamer #4. 6/12/10: Features: Howard Thompson's Where We're Going #3. From The Space Gamer #3. 5/31/10: Features: Howard Thompson's Where We're Going #2. From The Space Gamer #2.

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4/7/12: Reviews: Ultima II Review. From Computer Gaming World 1983. 4/1/12: Features: Gary Grigsby's The History of a Wargame Design. 3/31/12: Update coming soon. 6/13/10: Features: Scorpia's Scorpion's Tale #9. Cutthroats) from Computer Gaming World v4n6. 6/13/10: Features: Howard Thompson's Where We're Going #4. From The Space Gamer #4. 6/12/10: Features: Howard Thompson's Where We're Going #3. From The Space Gamer #3. 5/31/10: Features: Howard Thompson's Where We're Going #2. From The Space Gamer #2.
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RetroReviews.org | retroreviews.org Reviews

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4/7/12: Reviews: Ultima II Review. From Computer Gaming World 1983. 4/1/12: Features: Gary Grigsby's The History of a Wargame Design. 3/31/12: Update coming soon. 6/13/10: Features: Scorpia's Scorpion's Tale #9. Cutthroats) from Computer Gaming World v4n6. 6/13/10: Features: Howard Thompson's Where We're Going #4. From The Space Gamer #4. 6/12/10: Features: Howard Thompson's Where We're Going #3. From The Space Gamer #3. 5/31/10: Features: Howard Thompson's Where We're Going #2. From The Space Gamer #2.

INTERNAL PAGES

retroreviews.org retroreviews.org
1

CGW Computer Game Conference

http://www.retroreviews.org/Features/CGC.html

The CGW Computer Game Conference. Feature by Dan Bunten. Computer Gaming World Volume 4 Number 5 (October 1984. QUESTION: What computers are you targeting for? How do you rank the priority of computers that you are developing games for? CULLUM: The feedback we are getting from our dealers and customers has caused us to put a priority on the Commodore. Then Apple and Atari. Avalon Hill tends to be conservative so we are taking a wait-andsee stance towards the Macintosh. Except for the fact that it sold we...

2

Scorpion's Tale #9

http://www.retroreviews.org/Features/Scorpia008.html

Scorpion's Tale #9 (Cutthroats). Computer Gaming World Volume 4 Number 6 (December 1984). Scorpion's Tale contains hints on solving computer adventure games. If you don't want help, don't read on. You've been warned, friend! Holiday season is here! The time when Santa leaves all those little diskettes full of fun under your Christmas tree, and friends and family gather in front of a warm computer, to play adventure games! Then let's dive into Cutthroats! When you boot up the game, you have to sit through...

3

Where We're Going #1

http://www.retroreviews.org/Features/WhereWereGoing000.html

Where We're Going #1. Feature by Howard Thompson. The Space Gamer No 1 (1975). By now most old gamers with insurmountable ego problems have stopped reading and thrown us aside so we can be even bolder. How many old timers can do much more than wipe up novices on their favorite, oft played games? Designers rather than game players. It does make you stop and think a bit. Some gamers shell out a hundred or more a year and have no chance of recognition. Is their's but to do and buy? Back to Feature Index.

4

Gary Grigsby 000

http://www.retroreviews.org/Features/Grigsby000.html

A History of a Wargame Design. Feature by Gary Grigsby. Computer Gaming World Volume 2 Number 6 (Nov-Dec 1982. Guadalcanal Campaign by SSI has in the few weeks that it has been out proven to be a most popular program. The author of the game tells us in this article the history of his design from conception to royalty checks. HISTORY OF THE GAME. Much of the credit for researching the game must go to Mr. Allyn Nevitt. Allyn, a close friend, is quite an authority on the Japanese Navy. He allowe...Briefly, ...

5

Where We're Going #4

http://www.retroreviews.org/Features/WhereWereGoing003.html

Where We're Going #4. Feature by Howard Thompson. The Space Gamer No 4 (1976). Planning ahead for TSG and Metagaming is made difficult when we don't know how high up is. Circulation and game sales are growing rapidly despite recent cut backs in promotional activity. The larger TSG's circulation becomes, the better job it can do for S-F gaming. But, the rate of growth will be smoothed. Erratic spurts in circulation disrupt design and TSG work too much. Back to Feature Index.

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4/7/12: Reviews: Ultima II Review. From Computer Gaming World 1983. 4/1/12: Features: Gary Grigsby's The History of a Wargame Design. 3/31/12: Update coming soon. 6/13/10: Features: Scorpia's Scorpion's Tale #9. Cutthroats) from Computer Gaming World v4n6. 6/13/10: Features: Howard Thompson's Where We're Going #4. From The Space Gamer #4. 6/12/10: Features: Howard Thompson's Where We're Going #3. From The Space Gamer #3. 5/31/10: Features: Howard Thompson's Where We're Going #2. From The Space Gamer #2.

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